Added tokens for [#1792]: "[GL 4.0] GPU Shader fp64".
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1 changed files with 26 additions and 0 deletions
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@ -976,6 +976,19 @@
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<token name="FLOAT_VEC2" value="0x8B50" />
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<token name="FLOAT_VEC3" value="0x8B51" />
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<token name="FLOAT_VEC4" value="0x8B52" />
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<use enum="VERSION_4_0" token="DOUBLE" />
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<use enum="VERSION_4_0" token="DOUBLE_VEC2" />
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<use enum="VERSION_4_0" token="DOUBLE_VEC3" />
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<use enum="VERSION_4_0" token="DOUBLE_VEC4" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT2" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT3" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT4" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT2x3" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT2x4" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT3x2" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT3x4" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT4x2" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT4x3" />
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</enum>
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<enum name="ActiveUniformBlockParameter">
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<use enum="ARB_uniform_buffer_object" token="UNIFORM_BLOCK_BINDING" />
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@ -1058,6 +1071,19 @@
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<token name="UNSIGNED_INT_VEC2" value="0x8DC6" />
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<token name="UNSIGNED_INT_VEC3" value="0x8DC7" />
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<token name="UNSIGNED_INT_VEC4" value="0x8DC8" />
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<use enum="VERSION_4_0" token="DOUBLE" />
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<use enum="VERSION_4_0" token="DOUBLE_VEC2" />
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<use enum="VERSION_4_0" token="DOUBLE_VEC3" />
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<use enum="VERSION_4_0" token="DOUBLE_VEC4" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT2" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT3" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT4" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT2x3" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT2x4" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT3x2" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT3x4" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT4x2" />
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<use enum="VERSION_4_0" token="DOUBLE_MAT4x3" />
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</enum>
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<enum name="ArrayCap">
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<use enum="GetPName" token="VERTEX_ARRAY" />
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