Synced with gl3 branch.
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3 changed files with 3 additions and 3 deletions
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@ -12435,7 +12435,7 @@ namespace OpenTK.OpenGL
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}
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public static
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void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
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void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] out Int32 length, [In, Out] System.Text.StringBuilder infoLog)
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{
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length = default(Int32);
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infoLog = default(System.Text.StringBuilder);
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@ -1527,7 +1527,7 @@ namespace OpenTK.OpenGL
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internal extern static unsafe void GetShaderiv(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderInfoLog", ExactSpelling = true)]
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internal extern static unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog);
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internal extern static unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [In, Out] System.Text.StringBuilder infoLog);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderSource", ExactSpelling = true)]
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internal extern static unsafe void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source);
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@ -1528,7 +1528,7 @@ namespace OpenTK.OpenGL
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internal unsafe delegate void GetShaderiv(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params);
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internal unsafe static GetShaderiv glGetShaderiv = (GetShaderiv)GL.GetDelegateForExtensionMethod("glGetShaderiv", typeof(GetShaderiv)) ?? new GetShaderiv(Imports.GetShaderiv);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog);
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internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [In, Out] System.Text.StringBuilder infoLog);
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internal unsafe static GetShaderInfoLog glGetShaderInfoLog = (GetShaderInfoLog)GL.GetDelegateForExtensionMethod("glGetShaderInfoLog", typeof(GetShaderInfoLog)) ?? new GetShaderInfoLog(Imports.GetShaderInfoLog);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source);
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