Updated to use AudioLoader.
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2 changed files with 2 additions and 2 deletions
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@ -21,7 +21,7 @@ namespace Examples
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public static void Main()
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public static void Main()
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{
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{
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using (AudioContext context = new AudioContext())
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using (AudioContext context = new AudioContext())
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using (SoundReader sound = new SoundReader(filename))
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using (AudioReader sound = new AudioReader(filename))
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{
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{
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Console.WriteLine("Testing WaveReader({0}).ReadToEnd()", filename);
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Console.WriteLine("Testing WaveReader({0}).ReadToEnd()", filename);
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@ -30,7 +30,7 @@ namespace Examples.OpenAL
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public static void Main()
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public static void Main()
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{
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{
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using (AudioContext context = new AudioContext())
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using (AudioContext context = new AudioContext())
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using (SoundReader sound = new SoundReader(filename))
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using (AudioReader sound = new AudioReader(filename))
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{
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{
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int source = AL.GenSource();
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int source = AL.GenSource();
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int[] buffers = AL.GenBuffers(buffer_count);
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int[] buffers = AL.GenBuffers(buffer_count);
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