Added missing TEXTURE_LOD_BIAS token to TextureParameterName. Fixes issue [#1531]: "TextureParameterName enum missing TEXTURE_LOD_BIAS element".
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2 changed files with 5 additions and 0 deletions
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@ -7992,5 +7992,9 @@ VertexAttribI_PointerType enum:
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use DataType INT
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use DataType INT
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use DataType UNSIGNED_INT
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use DataType UNSIGNED_INT
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# See OpenGL 3.2 reference card
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TextureParameterName enum:
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TEXTURE_LOD_BIAS = 0x8501
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# End (don't remove, or the last token may be removed!)
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# End (don't remove, or the last token may be removed!)
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@ -10456,6 +10456,7 @@ namespace OpenTK.Graphics.OpenGL
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TextureMaxClampSSgix = ((int)0x8369),
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TextureMaxClampSSgix = ((int)0x8369),
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TextureMaxClampTSgix = ((int)0x836A),
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TextureMaxClampTSgix = ((int)0x836A),
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TextureMaxClampRSgix = ((int)0x836B),
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TextureMaxClampRSgix = ((int)0x836B),
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TextureLodBias = ((int)0x8501),
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DepthTextureMode = ((int)0x884B),
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DepthTextureMode = ((int)0x884B),
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TextureCompareMode = ((int)0x884C),
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TextureCompareMode = ((int)0x884C),
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TextureCompareFunc = ((int)0x884D),
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TextureCompareFunc = ((int)0x884D),
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