Added missing TEXTURE_LOD_BIAS token to TextureParameterName. Fixes issue [#1531]: "TextureParameterName enum missing TEXTURE_LOD_BIAS element".

This commit is contained in:
the_fiddler 2010-02-03 20:17:02 +00:00
parent 99a3803e8a
commit 6dcb354854
2 changed files with 5 additions and 0 deletions

View file

@ -7992,5 +7992,9 @@ VertexAttribI_PointerType enum:
use DataType INT use DataType INT
use DataType UNSIGNED_INT use DataType UNSIGNED_INT
# See OpenGL 3.2 reference card
TextureParameterName enum:
TEXTURE_LOD_BIAS = 0x8501
# End (don't remove, or the last token may be removed!) # End (don't remove, or the last token may be removed!)

View file

@ -10456,6 +10456,7 @@ namespace OpenTK.Graphics.OpenGL
TextureMaxClampSSgix = ((int)0x8369), TextureMaxClampSSgix = ((int)0x8369),
TextureMaxClampTSgix = ((int)0x836A), TextureMaxClampTSgix = ((int)0x836A),
TextureMaxClampRSgix = ((int)0x836B), TextureMaxClampRSgix = ((int)0x836B),
TextureLodBias = ((int)0x8501),
DepthTextureMode = ((int)0x884B), DepthTextureMode = ((int)0x884B),
TextureCompareMode = ((int)0x884C), TextureCompareMode = ((int)0x884C),
TextureCompareFunc = ((int)0x884D), TextureCompareFunc = ((int)0x884D),