Remove properties that are no longer relevant or used.
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1 changed files with 0 additions and 67 deletions
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@ -28,42 +28,6 @@ namespace OpenTK
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private IWindowInfo _WindowInfo;
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private IWindowInfo _WindowInfo;
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private bool _Initialized = false;
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private bool _Initialized = false;
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/// <summary>
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/// Use a single buffer versus a double buffer.
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/// </summary>
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[Browsable(true)]
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public bool SingleBuffer { get; set; }
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/// <summary>
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/// Color Buffer Bits-Per-Pixel
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/// </summary>
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public int ColorBPP { get; set; }
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/// <summary>
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/// Accumulation Buffer Bits-Per-Pixel
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/// </summary>
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public int AccumulatorBPP { get; set; }
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/// <summary>
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/// Depth Buffer Bits-Per-Pixel
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/// </summary>
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public int DepthBPP { get; set; }
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/// <summary>
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/// Stencil Buffer Bits-Per-Pixel
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/// </summary>
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public int StencilBPP { get; set; }
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/// <summary>
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/// Number of samples
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/// </summary>
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public int Samples { get; set; }
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/// <summary>
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/// Indicates if steropic renderering is enabled
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/// </summary>
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public bool Stereo { get; set; }
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/// <summary>
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/// <summary>
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/// The set <see cref="GraphicsContextFlags"/> for this widget.
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/// The set <see cref="GraphicsContextFlags"/> for this widget.
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/// </summary>
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/// </summary>
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@ -96,14 +60,6 @@ namespace OpenTK
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{
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{
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this.DoubleBuffered = false;
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this.DoubleBuffered = false;
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SingleBuffer = graphicsMode.Buffers == 1;
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ColorBPP = graphicsMode.ColorFormat.BitsPerPixel;
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AccumulatorBPP = graphicsMode.AccumulatorFormat.BitsPerPixel;
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DepthBPP = graphicsMode.Depth;
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StencilBPP = graphicsMode.Stencil;
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Samples = graphicsMode.Samples;
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Stereo = graphicsMode.Stereo;
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GraphicsContextFlags = graphicsContextFlags;
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GraphicsContextFlags = graphicsContextFlags;
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SetRequiredVersion(glVersionMajor, glVersionMinor);
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SetRequiredVersion(glVersionMajor, glVersionMinor);
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@ -335,29 +291,6 @@ namespace OpenTK
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{
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{
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_Initialized = true;
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_Initialized = true;
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// If this looks uninitialized... initialize.
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if (ColorBPP == 0)
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{
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ColorBPP = 32;
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if (DepthBPP == 0)
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{
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DepthBPP = 16;
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}
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}
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ColorFormat colorBufferColorFormat = new ColorFormat(ColorBPP);
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ColorFormat accumulationColorFormat = new ColorFormat(AccumulatorBPP);
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int buffers = 2;
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if (SingleBuffer)
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{
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buffers--;
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}
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GraphicsMode graphicsMode = new GraphicsMode(colorBufferColorFormat, DepthBPP, StencilBPP, Samples, accumulationColorFormat, buffers, Stereo);
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if (Configuration.RunningOnWindows)
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if (Configuration.RunningOnWindows)
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{
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{
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Console.WriteLine("OpenTK running on windows");
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Console.WriteLine("OpenTK running on windows");
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