Added GetNext and GetPrevious methods to improve toggling of window states and borders.

This commit is contained in:
the_fiddler 2008-05-04 14:40:08 +00:00
parent 98c7ba49af
commit 67d62045ef

View file

@ -23,48 +23,42 @@ namespace Examples.Tests
TextureFont font = new TextureFont(new Font(FontFamily.GenericSansSerif, 16.0f));
TextPrinter printer = new TextPrinter();
WindowState[] window_state_sequence = new WindowState[]
{
WindowState.Normal,
WindowState.Maximized,
WindowState.Fullscreen,
WindowState.Minimized
};
#region GetNext and GetPrevious methods for enums.
WindowBorder[] window_border_sequence = new WindowBorder[]
T GetNext<T>(T t)
{
WindowBorder.Resizable,
WindowBorder.Fixed,
WindowBorder.Hidden,
};
if (!(t is Enum))
throw new ArgumentException(String.Format("Should be an Enum type (is {0}).", t.GetType().ToString()),
"t");
int window_state_counter = 0;
int WindowStateCounter
{
get { return window_state_counter; }
set
{
if (value < 0)
window_state_counter = window_state_sequence.Length - 1;
string[] names = Enum.GetNames(t.GetType());
T[] values = (T[])Enum.GetValues(t.GetType());
int current_index = Array.IndexOf(names, t.ToString());
if (current_index >= values.Length - 1)
return values[0];
else
window_state_counter = ++window_state_counter % window_state_sequence.Length;
}
return values[current_index + 1];
}
int window_border_counter = 0;
int WindowBorderCounter
T GetPrevious<T>(T t)
{
get { return window_border_counter; }
set
{
if (value < 0)
window_border_counter = window_border_sequence.Length - 1;
if (!(t is Enum))
throw new ArgumentException(String.Format("Should be an Enum type (is {0}).", t.GetType().ToString()),
"t");
string[] names = Enum.GetNames(t.GetType());
T[] values = (T[])Enum.GetValues(t.GetType());
int current_index = Array.IndexOf(names, t.ToString());
if (current_index <= 0)
return values[values.Length - 1];
else
window_border_counter = ++window_border_counter % window_border_sequence.Length;
}
return values[current_index - 1];
}
#endregion
public GameWindowStates()
: base(800, 600)
@ -85,43 +79,25 @@ namespace Examples.Tests
break;
case OpenTK.Input.Key.Number1:
if (sender[Key.ShiftLeft] || sender[Key.ShiftRight])
WindowStateCounter--;
else
WindowStateCounter++;
WindowState = window_state_sequence[WindowStateCounter];
// switch (this.WindowState)
// {
// case WindowState.Normal: this.WindowState = WindowState.Maximized; break;1
// case WindowState.Maximized: this.WindowState = WindowState.Fullscreen; break;
// case WindowState.Fullscreen:
// this.WindowState = WindowState.Normal;
// this.WindowState = WindowState.Minimized;
// break;
// case WindowState.Minimized: this.WindowState = WindowState.Normal;
// break;
//
// }
if (sender[Key.ShiftLeft] || sender[Key.ShiftRight])
WindowState = GetPrevious(WindowState);
else
WindowState = GetNext(WindowState);
break;
case OpenTK.Input.Key.Number2:
if (sender[Key.ShiftLeft] || sender[Key.ShiftRight])
WindowBorderCounter--;
WindowBorder = GetPrevious(WindowBorder);
else
WindowBorderCounter++;
WindowBorder = window_border_sequence[WindowBorderCounter];
// this.WindowState = WindowState.Normal;
// switch (this.WindowBorder)
// {
// case WindowBorder.Fixed: this.WindowBorder = WindowBorder.Hidden; break;
// case WindowBorder.Hidden: this.WindowBorder = WindowBorder.Resizable; break;
// case WindowBorder.Resizable: this.WindowBorder = WindowBorder.Fixed; break;
// }
WindowBorder = GetNext(WindowBorder);
break;
case OpenTK.Input.Key.Number3:
if (this.WindowState == WindowState.Fullscreen)
this.WindowState = WindowState.Normal;
else