Added KeyRepeat to IKeyboard.
Multiple keyboards correctly reported under Windows (Raw input driver). Corrected some key maps in X11 and Windows Raw keyboards.
This commit is contained in:
parent
d6678f0587
commit
66b046a58c
4 changed files with 133 additions and 90 deletions
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@ -4,6 +4,8 @@
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*/
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#endregion
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using System;
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namespace OpenTK.Input
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{
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public interface IKeyboard : IInputDevice
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@ -12,18 +14,13 @@ namespace OpenTK.Input
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int NumberOfKeys { get; }
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int NumberOfFunctionKeys { get; }
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int NumberOfLeds { get; }
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long DeviceID { get; }
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IntPtr DeviceID { get; }
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bool KeyRepeat { get; set; }
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event KeyDownEvent KeyDown;
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event KeyUpEvent KeyUp;
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}
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public delegate void KeyDownEvent(object sender, Key key);
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public delegate void KeyUpEvent(object sender, Key key);
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//public class KeyEventArgs : System.EventArgs
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//{
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// private Key key;
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// public Key Key { get { return key; } }
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//}
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public delegate void KeyDownEvent(IKeyboard sender, Key key);
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public delegate void KeyUpEvent(IKeyboard sender, Key key);
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}
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@ -21,7 +21,8 @@ namespace OpenTK.Input
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private bool[] keys = new bool[(int)Key.MaxKeys];
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private string description;
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private int numKeys, numFKeys, numLeds;
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private long devID;
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private IntPtr devID;
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private bool repeat;
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#region --- Constructors ---
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@ -38,15 +39,18 @@ namespace OpenTK.Input
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get { return keys[(int)k]; }
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internal set
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{
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keys[(int)k] = value;
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if (keys[(int)k] != value || KeyRepeat)
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{
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keys[(int)k] = value;
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if (value && KeyDown != null)
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{
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KeyDown(this, k);
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}
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else if (!value && KeyUp != null)
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{
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KeyUp(this, k);
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if (value && KeyDown != null)
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{
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KeyDown(this, k);
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}
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else if (!value && KeyUp != null)
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{
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KeyUp(this, k);
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}
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}
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}
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}
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@ -72,12 +76,29 @@ namespace OpenTK.Input
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/// <summary>
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/// Device dependent ID.
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/// </summary>
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public long DeviceID
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public IntPtr DeviceID
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{
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get { return devID; }
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internal set { devID = value; }
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}
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#region public bool KeyRepeat
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/// <summary>
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/// Gets or sets a value indicating whether key repeat is turned on or off.
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/// </summary>
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/// <remarks>
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/// Setting key repeat to on will generate multiple KeyDown events when a key is held pressed.
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/// Setting key repeat to on will generate only one KeyDown/KeyUp event pair when a key is held pressed.
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/// </remarks>
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public bool KeyRepeat
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{
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get { return repeat; }
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set { repeat = value; }
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}
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#endregion
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/// <summary>
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/// Occurs when a key is pressed.
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/// </summary>
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@ -171,11 +192,13 @@ namespace OpenTK.Input
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Home,
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End,
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CapsLock,
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ScrollLock,
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PrintScreen,
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Pause,
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NumLock,
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// Special keys
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Clear, // Keypad5 with NumLock off.
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Sleep,
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/*LogOff,
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Help,
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@ -205,9 +228,9 @@ namespace OpenTK.Input
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PlayPause,
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Stop,
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VolumeUp,
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VOlumeDown,
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PreviousTrack,
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NextTrack,*/
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VolumeDown,
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TrackPrevious,
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TrackNext,*/
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// Keypad keys
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Keypad0,
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@ -21,7 +21,7 @@ namespace OpenTK.Platform.Windows
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internal class WinRawKeyboard : IKeyboardDriver, IDisposable
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{
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private List<Keyboard> keyboards = new List<Keyboard>();
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private IntPtr windowHandle;
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private IntPtr window;
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#region internal static Dictionary<VirtualKeys, Input.Key> KeyMap
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@ -38,81 +38,85 @@ namespace OpenTK.Platform.Windows
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{
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try
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{
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KeyMap.Add(VirtualKeys.ESCAPE, Input.Key.Escape);
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KeyMap.Add(VirtualKeys.ESCAPE, Key.Escape);
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// Function keys
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for (int i = 0; i < 24; i++)
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{
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KeyMap.Add((VirtualKeys)((int)VirtualKeys.F1 + i), Input.Key.F1 + i);
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KeyMap.Add((VirtualKeys)((int)VirtualKeys.F1 + i), Key.F1 + i);
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}
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// Number keys (0-9)
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for (int i = 0; i <= 9; i++)
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{
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KeyMap.Add((VirtualKeys)(0x30 + i), Input.Key.Number0 + i);
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KeyMap.Add((VirtualKeys)(0x30 + i), Key.Number0 + i);
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}
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// Letters (A-Z)
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for (int i = 0; i < 26; i++)
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{
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KeyMap.Add((VirtualKeys)(0x41 + i), Input.Key.A + i);
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KeyMap.Add((VirtualKeys)(0x41 + i), Key.A + i);
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}
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KeyMap.Add(VirtualKeys.TAB, Input.Key.Tab);
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KeyMap.Add(VirtualKeys.CAPITAL, Input.Key.CapsLock);
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KeyMap.Add(VirtualKeys.LCONTROL, Input.Key.ControlLeft);
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KeyMap.Add(VirtualKeys.LSHIFT, Input.Key.ShiftLeft);
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KeyMap.Add(VirtualKeys.LWIN, Input.Key.WinLeft);
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KeyMap.Add(VirtualKeys.LMENU, Input.Key.AltLeft);
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KeyMap.Add(VirtualKeys.SPACE, Input.Key.Space);
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KeyMap.Add(VirtualKeys.RMENU, Input.Key.AltRight);
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KeyMap.Add(VirtualKeys.RWIN, Input.Key.WinRight);
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KeyMap.Add(VirtualKeys.APPS, Input.Key.Menu);
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KeyMap.Add(VirtualKeys.RCONTROL, Input.Key.ControlRight);
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KeyMap.Add(VirtualKeys.RSHIFT, Input.Key.ShiftRight);
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KeyMap.Add(VirtualKeys.RETURN, Input.Key.Enter);
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KeyMap.Add(VirtualKeys.BACK, Input.Key.BackSpace);
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KeyMap.Add(VirtualKeys.TAB, Key.Tab);
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KeyMap.Add(VirtualKeys.CAPITAL, Key.CapsLock);
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KeyMap.Add(VirtualKeys.LCONTROL, Key.ControlLeft);
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KeyMap.Add(VirtualKeys.LSHIFT, Key.ShiftLeft);
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KeyMap.Add(VirtualKeys.LWIN, Key.WinLeft);
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KeyMap.Add(VirtualKeys.LMENU, Key.AltLeft);
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KeyMap.Add(VirtualKeys.SPACE, Key.Space);
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KeyMap.Add(VirtualKeys.RMENU, Key.AltRight);
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KeyMap.Add(VirtualKeys.RWIN, Key.WinRight);
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KeyMap.Add(VirtualKeys.APPS, Key.Menu);
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KeyMap.Add(VirtualKeys.RCONTROL, Key.ControlRight);
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KeyMap.Add(VirtualKeys.RSHIFT, Key.ShiftRight);
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KeyMap.Add(VirtualKeys.RETURN, Key.Enter);
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KeyMap.Add(VirtualKeys.BACK, Key.BackSpace);
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KeyMap.Add(VirtualKeys.OEM_1, Input.Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_2, Input.Key.Slash); // Varies by keyboard, /? on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_3, Input.Key.Tilde); // Varies by keyboard, `~ on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_4, Input.Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_5, Input.Key.BackSlash); // Varies by keyboard, \| on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_6, Input.Key.BracketRight); // Varies by keyboard, ]} on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_7, Input.Key.Quote); // Varies by keyboard, '" on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_PLUS, Input.Key.Plus); // Invariant: +
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KeyMap.Add(VirtualKeys.OEM_COMMA, Input.Key.Comma); // Invariant: ,
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KeyMap.Add(VirtualKeys.OEM_MINUS, Input.Key.Minus); // Invariant: -
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KeyMap.Add(VirtualKeys.OEM_PERIOD, Input.Key.Period); // Invariant: .
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KeyMap.Add(VirtualKeys.OEM_1, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_2, Key.Slash); // Varies by keyboard, /? on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_3, Key.Tilde); // Varies by keyboard, `~ on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_4, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_5, Key.BackSlash); // Varies by keyboard, \| on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_6, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_7, Key.Quote); // Varies by keyboard, '" on Win2K/US
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KeyMap.Add(VirtualKeys.OEM_PLUS, Key.Plus); // Invariant: +
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KeyMap.Add(VirtualKeys.OEM_COMMA, Key.Comma); // Invariant: ,
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KeyMap.Add(VirtualKeys.OEM_MINUS, Key.Minus); // Invariant: -
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KeyMap.Add(VirtualKeys.OEM_PERIOD, Key.Period); // Invariant: .
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KeyMap.Add(VirtualKeys.HOME, Input.Key.Home);
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KeyMap.Add(VirtualKeys.END, Input.Key.End);
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KeyMap.Add(VirtualKeys.DELETE, Input.Key.Delete);
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KeyMap.Add(VirtualKeys.PRIOR, Input.Key.PageUp);
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KeyMap.Add(VirtualKeys.NEXT, Input.Key.PageDown);
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KeyMap.Add(VirtualKeys.PRINT, Input.Key.PrintScreen);
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KeyMap.Add(VirtualKeys.PAUSE, Input.Key.Pause);
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KeyMap.Add(VirtualKeys.NUMLOCK, Input.Key.NumLock);
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KeyMap.Add(VirtualKeys.SLEEP, Input.Key.Sleep);
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KeyMap.Add(VirtualKeys.HOME, Key.Home);
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KeyMap.Add(VirtualKeys.END, Key.End);
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KeyMap.Add(VirtualKeys.DELETE, Key.Delete);
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KeyMap.Add(VirtualKeys.PRIOR, Key.PageUp);
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KeyMap.Add(VirtualKeys.NEXT, Key.PageDown);
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KeyMap.Add(VirtualKeys.PRINT, Key.PrintScreen);
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KeyMap.Add(VirtualKeys.PAUSE, Key.Pause);
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KeyMap.Add(VirtualKeys.NUMLOCK, Key.NumLock);
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KeyMap.Add(VirtualKeys.SCROLL, Key.ScrollLock);
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KeyMap.Add(VirtualKeys.SNAPSHOT, Key.PrintScreen);
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KeyMap.Add(VirtualKeys.CLEAR, Key.Clear);
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KeyMap.Add(VirtualKeys.INSERT, Key.Insert);
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KeyMap.Add(VirtualKeys.SLEEP, Key.Sleep);
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// Keypad
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for (int i = 0; i <= 9; i++)
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{
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KeyMap.Add((VirtualKeys)((int)VirtualKeys.NUMPAD0 + i), Input.Key.Keypad0 + i);
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KeyMap.Add((VirtualKeys)((int)VirtualKeys.NUMPAD0 + i), Key.Keypad0 + i);
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}
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KeyMap.Add(VirtualKeys.DECIMAL, Input.Key.KeypadDecimal);
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KeyMap.Add(VirtualKeys.ADD, Input.Key.KeypadAdd);
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KeyMap.Add(VirtualKeys.SUBTRACT, Input.Key.KeypadSubtract);
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KeyMap.Add(VirtualKeys.DIVIDE, Input.Key.KeypadDivide);
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KeyMap.Add(VirtualKeys.MULTIPLY, Input.Key.KeypadMultiply);
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KeyMap.Add(VirtualKeys.DECIMAL, Key.KeypadDecimal);
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KeyMap.Add(VirtualKeys.ADD, Key.KeypadAdd);
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KeyMap.Add(VirtualKeys.SUBTRACT, Key.KeypadSubtract);
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KeyMap.Add(VirtualKeys.DIVIDE, Key.KeypadDivide);
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KeyMap.Add(VirtualKeys.MULTIPLY, Key.KeypadMultiply);
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// Navigation
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KeyMap.Add(VirtualKeys.UP, Input.Key.Up);
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KeyMap.Add(VirtualKeys.DOWN, Input.Key.Down);
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KeyMap.Add(VirtualKeys.LEFT, Input.Key.Left);
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KeyMap.Add(VirtualKeys.RIGHT, Input.Key.Right);
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KeyMap.Add(VirtualKeys.UP, Key.Up);
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KeyMap.Add(VirtualKeys.DOWN, Key.Down);
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KeyMap.Add(VirtualKeys.LEFT, Key.Left);
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KeyMap.Add(VirtualKeys.RIGHT, Key.Right);
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}
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catch (ArgumentException e)
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{
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@ -138,10 +142,10 @@ namespace OpenTK.Platform.Windows
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internal WinRawKeyboard(IntPtr windowHandle)
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{
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Debug.WriteLine("Initializing keyboard driver.");
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Debug.WriteLine("Initializing keyboard driver (WinRawKeyboard).");
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Debug.Indent();
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this.windowHandle = windowHandle;
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this.window = windowHandle;
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InitKeyMap();
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UpdateKeyboardList();
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@ -172,12 +176,13 @@ namespace OpenTK.Platform.Windows
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Marshal.FreeHGlobal(name_ptr);
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if (name.ToLower().Contains("root"))
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{
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// This is a terminal services devices, skip it.
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// This is a terminal services device, skip it.
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continue;
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}
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else if (ridl[i].Type == RawInputDeviceType.KEYBOARD || ridl[i].Type == RawInputDeviceType.HID)
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{
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//It's a keyboard – or a USB device that could be a keyboard
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// This is a keyboard or USB keyboard device. In the latter case, discover if it really is a
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// keyboard device by qeurying the registry.
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// remove the \??\
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name = name.Substring(4);
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@ -189,7 +194,6 @@ namespace OpenTK.Platform.Windows
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string id_03 = split[2]; // 3&13c0b0c5&0 (Protocol code)
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// The final part is the class GUID and is not needed here
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string findme = string.Format(
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@"System\CurrentControlSet\Enum\{0}\{1}\{2}",
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id_01, id_02, id_03);
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@ -214,13 +218,14 @@ namespace OpenTK.Platform.Windows
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kb.NumberOfLeds = info.Device.Keyboard.NumberOfIndicators;
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kb.NumberOfFunctionKeys = info.Device.Keyboard.NumberOfFunctionKeys;
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kb.NumberOfKeys = info.Device.Keyboard.NumberOfKeysTotal;
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kb.DeviceID = (info.Device.Keyboard.Type << 32) + info.Device.Keyboard.SubType;
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//kb.DeviceID = (info.Device.Keyboard.Type << 32) + info.Device.Keyboard.SubType;
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kb.DeviceID = ridl[i].Device;
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if (!keyboards.Contains(kb))
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{
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//if (!keyboards.Contains(kb))
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//{
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this.RegisterKeyboardDevice(kb);
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keyboards.Add(kb);
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}
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//}
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}
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}
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}
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rid[0].UsagePage = 1;
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rid[0].Usage = 6;
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rid[0].Flags = RawInputDeviceFlags.INPUTSINK;
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rid[0].Target = windowHandle;
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rid[0].Target = window;
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if (!API.RegisterRawInputDevices(rid, 1, API.RawInputDeviceSize))
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{
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bool pressed =
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rin.Data.Keyboard.Message == (int)WindowMessage.KEYDOWN ||
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rin.Data.Keyboard.Message == (int)WindowMessage.SYSKEYDOWN;
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int index = keyboards.FindIndex(delegate(Keyboard kb)
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{
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return kb.DeviceID == rin.Header.Device;
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});
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// Generic control, shift, alt keys may be sent instead of left/right.
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// It seems you have to explicitly register left/right events.
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switch (rin.Data.Keyboard.VKey)
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{
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case VirtualKeys.SHIFT:
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keyboards[0][Input.Key.ShiftLeft] = keyboards[0][Input.Key.ShiftRight] = pressed;
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keyboards[index][Input.Key.ShiftLeft] = keyboards[index][Input.Key.ShiftRight] = pressed;
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return true;
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case VirtualKeys.CONTROL:
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keyboards[0][Input.Key.ControlLeft] = keyboards[0][Input.Key.ControlRight] = pressed;
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keyboards[index][Input.Key.ControlLeft] = keyboards[index][Input.Key.ControlRight] = pressed;
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return true;
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case VirtualKeys.MENU:
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keyboards[0][Input.Key.AltLeft] = keyboards[0][Input.Key.AltRight] = pressed;
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keyboards[index][Input.Key.AltLeft] = keyboards[index][Input.Key.AltRight] = pressed;
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return true;
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default:
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if (!WinRawKeyboard.KeyMap.ContainsKey(rin.Data.Keyboard.VKey))
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{
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Debug.Print("Virtual key {0} not mapped.", rin.Data.Keyboard.VKey);
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Debug.Print("Virtual key {0} ({1}) not mapped.",
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rin.Data.Keyboard.VKey, (int)rin.Data.Keyboard.VKey);
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}
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else
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{
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keyboards[0][WinRawKeyboard.KeyMap[rin.Data.Keyboard.VKey]] = pressed;
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keyboards[index][WinRawKeyboard.KeyMap[rin.Data.Keyboard.VKey]] = pressed;
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}
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return false;
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}
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@ -12,6 +12,8 @@ using OpenTK.Input;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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// TODO: How to detect multiple keyboards?
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namespace OpenTK.Platform.X11
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{
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/// <summary>
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@ -162,6 +164,9 @@ namespace OpenTK.Platform.X11
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internal X11Keyboard(WindowInfo window)
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{
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if (window == null)
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throw new ArgumentException("Window cannot be null.");
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this.window = window;
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Initialize();
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@ -183,6 +188,7 @@ namespace OpenTK.Platform.X11
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Keyboard kb = new Keyboard();
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kb.Description = "Default X11 keyboard";
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kb.NumberOfKeys = lastKeyCode - firstKeyCode + 1;
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kb.DeviceID = IntPtr.Zero;
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keyboards.Add(kb);
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Debug.Print("Keyboard added: {0}", kb.ToString());
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}
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@ -203,16 +209,23 @@ namespace OpenTK.Platform.X11
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IntPtr keysym = API.LookupKeysym(ref e, 0);
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IntPtr keysym2 = API.LookupKeysym(ref e, 1);
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Debug.Print("Key down: {0}", e.ToString());
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int index = keyboards.FindIndex(delegate(Keyboard kb)
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{
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return kb.DeviceID == IntPtr.Zero;
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});
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switch (keysym.ToInt64())
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{
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default:
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if (keymap.ContainsKey((XKey)keysym))
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{
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keyboards[0][keymap[(XKey)keysym]] = pressed;
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keyboards[index][keymap[(XKey)keysym]] = pressed;
|
||||
}
|
||||
else if (keymap.ContainsKey((XKey)keysym2))
|
||||
{
|
||||
keyboards[0][keymap[(XKey)keysym2]] = pressed;
|
||||
keyboards[index][keymap[(XKey)keysym2]] = pressed;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue