Disabled support for multiple AudioContexts until further notice...
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328abb4f1b
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1 changed files with 95 additions and 92 deletions
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@ -29,6 +29,7 @@ namespace OpenTK.Audio
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static object audio_context_lock = new object();
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static List<string> available_devices = new List<string>();
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static Dictionary<ContextHandle, AudioContext> available_contexts = new Dictionary<ContextHandle, AudioContext>();
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bool context_exists;
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#endregion
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@ -41,10 +42,10 @@ namespace OpenTK.Audio
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/// <summary>
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/// Runs before the actual class constructor, to load available devices.
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/// </summary>
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//static AudioContext()
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//{
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// LoadAvailableDevices();
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//}
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static AudioContext()
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{
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LoadAvailableDevices();
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}
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#endregion
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@ -115,14 +116,14 @@ namespace OpenTK.Audio
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#endregion
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#region public AudioContext(string device, int freq, int refresh, bool sync, int maxEfxSends)
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#region public AudioContext(string device, int freq, int refresh, bool sync, int maxSends)
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/// <summary>Creates the audio context using the specified device and device parameters.</summary>
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/// <param name="device">The device descriptor obtained through AudioContext.AvailableDevices.</param>
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/// <param name="freq">Frequency for mixing output buffer, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="refresh">Refresh intervals, in units of Hz. Pass 0 for driver default.</param>
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/// <param name="sync">Flag, indicating a synchronous context.</param>
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/// <param name="maxEfxSends">Number of auxilliary send slots for the EFX extensions. Can be 0 (use driver default) or higher.</param>
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/// <param name="maxSends">Number of auxilliary send slots for the EFX extensions. Can be 0 (use driver default) or higher.</param>
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/// <exception cref="ArgumentNullException">Occurs when the device string is invalid.</exception>
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/// <exception cref="ArgumentOutOfRangeException">Occurs when a specified parameter is invalid.</exception>
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/// <exception cref="InvalidAudioDeviceException">
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@ -131,19 +132,20 @@ namespace OpenTK.Audio
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/// <exception cref="InvalidAudioContextException">
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/// Occurs when an audio context could not be created with the specified parameters.
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/// </exception>
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/// <exception cref="NotSupportedException">
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/// Occurs when an AudioContext already exists.</exception>
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/// <remarks>
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/// <para>
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/// Use AudioContext.AvailableDevices to obtain a list of all available audio devices.
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/// </para>
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/// <para>For maximum compatibility, you are strongly recommended to use the default constructor.</para>
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/// <para>Multiple AudioContexts are not supported at this point.</para>
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/// <para>
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/// The number of auxilliary EFX sends depends on the audio hardware and drivers. Most Realtek devices, as well
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/// as the Creative SB Live!, support 1 auxilliary send. Creative's Audigy and X-Fi series support 4 sends.
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/// Values not supported will be clamped by the driver.
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/// Values higher than supported will be clamped by the driver.
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/// </para>
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/// </remarks>
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public AudioContext(string device, int freq, int refresh, bool sync, int maxEfxSends)
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public AudioContext(string device, int freq, int refresh, bool sync, int maxSends)
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{
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CreateContext(device, freq, refresh, sync, maxEfxSends);
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CreateContext(device, freq, refresh, sync, maxSends);
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}
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#endregion
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@ -195,26 +197,26 @@ namespace OpenTK.Audio
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/// <exception cref="InvalidAudioContextException">
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/// Occurs when an audio context could not be created with the specified parameters.
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/// </exception>
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/// <exception cref="NotSupportedException">
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/// Occurs when an AudioContext already exists.</exception>
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/// <remarks>
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/// <para>For maximum compatibility, you are strongly recommended to use the default constructor.</para>
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/// <para>Multiple AudioContexts are not supported at this point.</para>
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/// <para>
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/// The number of auxilliary EFX sends depends on the audio hardware and drivers. Most Realtek devices, as well
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/// as the Creative SB Live!, support 1 auxilliary send. Creative's Audigy and X-Fi series support 4 sends.
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/// Values higher than supported will be clamped by the driver.
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/// </para>
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/// </remarks>
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void CreateContext(string device, int freq, int refresh, bool sync, int maxEfxSends)
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{
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if (context_exists) throw new NotSupportedException("Multiple AudioContexts not supported.");
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//if (String.IsNullOrEmpty(device)) throw new ArgumentNullException("device");
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if (freq < 0) throw new ArgumentOutOfRangeException("freq", freq, "Should be greater than zero.");
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if (refresh < 0) throw new ArgumentOutOfRangeException("refresh", refresh, "Should be greater than zero.");
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if (maxEfxSends < 0) throw new ArgumentOutOfRangeException("maxEfxSends", maxEfxSends, "Should be greater than zero.");
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//if (available_devices.Count == 0) throw new NotSupportedException("No audio hardware is available.");
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if (available_devices.Count == 0)
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LoadAvailableDevices();
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// HACK: Do not allow multiple contexts under linux (crashes under Ubuntu 7.04 and 7.10)
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if (available_contexts.Count > 0)
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throw new NotSupportedException("Multiple AudioContexts are not supported under Linux.");
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device_handle = Alc.OpenDevice(device);
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if (device_handle == IntPtr.Zero)
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throw new AudioDeviceException("The specified audio device does not exist or is tied up by another application.");
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@ -268,6 +270,7 @@ namespace OpenTK.Audio
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lock (audio_context_lock)
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{
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available_contexts.Add(this.context_handle, this);
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context_exists = true;
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}
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}
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@ -312,79 +315,6 @@ namespace OpenTK.Audio
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// TODO: Remove before release!
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public IntPtr Device { get { return device_handle.Handle; } }
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#region --- Public Members ---
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#region public static string[] AvailableDevices
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/// <summary>
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/// Gets a System.String array containing all available audio devices.
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/// </summary>
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/// <remarks>This property allocates memory.</remarks>
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public static string[] AvailableDevices
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{
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get
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{
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if (available_devices.Count == 0)
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LoadAvailableDevices();
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return available_devices.ToArray();
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}
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}
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#endregion
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#region public void MakeCurrent()
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/// <summary>Makes the AudioContext current in the calling thread.</summary>
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/// <exception cref="ObjectDisposedException">
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/// Occurs if this function is called after the AudioContext has been disposed.
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/// </exception>
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/// <exception cref="AudioContextException">
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/// Occurs when the AudioContext could not be made current.
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/// </exception>
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/// <remarks>
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/// Only one AudioContext can be current in the application at any time,
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/// <b>regardless of the number of threads</b>.
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/// </remarks>
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public void MakeCurrent()
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{
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AudioContext.MakeCurrent(this);
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}
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#endregion
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#region public bool IsCurrent
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/// <summary>
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/// Gets or sets a System.Boolean indicating whether the AudioContext
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/// is current.
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/// </summary>
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/// <remarks>
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/// Only one AudioContext can be current in the application at any time,
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/// <b>regardless of the number of threads</b>.
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/// </remarks>
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public bool IsCurrent
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{
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get
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{
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lock (audio_context_lock)
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{
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if (available_contexts.Count == 0)
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return false;
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else
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{
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return AudioContext.CurrentContext == this;
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}
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}
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}
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set
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{
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if (value) AudioContext.MakeCurrent(this);
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else AudioContext.MakeCurrent(null);
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}
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}
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#endregion
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#region public bool IsProcessing
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/// <summary>
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@ -492,6 +422,79 @@ namespace OpenTK.Audio
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#endregion
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#region --- Public Members ---
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#region public static string[] AvailableDevices
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/// <summary>
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/// Gets a System.String array containing all available audio devices.
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/// </summary>
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/// <remarks>This property allocates memory.</remarks>
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public static string[] AvailableDevices
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{
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get
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{
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if (available_devices.Count == 0)
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LoadAvailableDevices();
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return available_devices.ToArray();
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}
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}
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#endregion
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#endregion
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#region internal void MakeCurrent()
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/// <summary>Makes the AudioContext current in the calling thread.</summary>
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/// <exception cref="ObjectDisposedException">
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/// Occurs if this function is called after the AudioContext has been disposed.
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/// </exception>
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/// <exception cref="AudioContextException">
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/// Occurs when the AudioContext could not be made current.
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/// </exception>
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/// <remarks>
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/// Only one AudioContext can be current in the application at any time,
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/// <b>regardless of the number of threads</b>.
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/// </remarks>
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internal void MakeCurrent()
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{
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AudioContext.MakeCurrent(this);
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}
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#endregion
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#region internal bool IsCurrent
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/// <summary>
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/// Gets or sets a System.Boolean indicating whether the AudioContext
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/// is current.
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/// </summary>
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/// <remarks>
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/// Only one AudioContext can be current in the application at any time,
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/// <b>regardless of the number of threads</b>.
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/// </remarks>
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internal bool IsCurrent
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{
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get
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{
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lock (audio_context_lock)
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{
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if (available_contexts.Count == 0)
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return false;
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else
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{
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return AudioContext.CurrentContext == this;
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}
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}
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}
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set
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{
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if (value) AudioContext.MakeCurrent(this);
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else AudioContext.MakeCurrent(null);
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}
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}
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#endregion
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#region --- IDisposable Members ---
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