Follow recommended Disposable pattern.

This commit is contained in:
the_fiddler 2008-07-10 15:20:48 +00:00
parent 981b8ab4c5
commit 62cc647613

View file

@ -1372,14 +1372,20 @@ namespace OpenTK
/// <summary>
/// Disposes of the GameWindow, releasing all resources consumed by it.
/// </summary>
public virtual void Dispose()
public void Dispose()
{
if (disposed) throw new ObjectDisposedException("GameWindow");
Dispose(true);
try
{
Dispose(true);
}
finally
{
DisposeInternal(true);
}
GC.SuppressFinalize(this);
}
private void Dispose(bool manual)
private void DisposeInternal(bool manual)
{
if (!disposed)
{
@ -1401,10 +1407,19 @@ namespace OpenTK
}
}
/// <summary>Finalizes unmanaged resources consumed by the GameWindow.</summary>
/// <summary>
/// Override to add custom cleanup logic.
/// </summary>
/// <param name="manual">True, if this method was called by the application; false if this was called by the finalizer thread.</param>
protected virtual void Dispose(bool manual)
{
}
///// <summary>Finalizes unmanaged resources consumed by the GameWindow.</summary>
//~GameWindow()
//{
// Dispose(false);
// DisposeInternal(false);
//}
#endregion