Corrected Tess*, Nurbs* and Quadric* definitions. Added experimental code for fast late-binding.

This commit is contained in:
the_fiddler 2008-01-19 15:28:20 +00:00
parent ae1838f3d3
commit 621dac721f

View file

@ -9,10 +9,12 @@ using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using OpenTK.Platform;
using System.Runtime.InteropServices;
using OpenTK.Platform;
using OpenTK.Math;
using OpenTK.OpenGL.Enums;
using System.Reflection.Emit;
namespace OpenTK.OpenGL
{
@ -50,7 +52,7 @@ namespace OpenTK.OpenGL
private static Delegate GetDelegate(string name, Type signature)
{
MethodInfo m = importsClass.GetMethod(name.Substring(3), BindingFlags.Static | BindingFlags.NonPublic);
return
return
GL.GetExtensionDelegate(name, signature) ??
(m != null ? Delegate.CreateDelegate(signature, m) : null);
}
@ -160,7 +162,7 @@ namespace OpenTK.OpenGL
{
throw new ApplicationException("Failed to build extension list. Is there an opengl context current?");
}
string version = version_string.Trim(' ');
if (version.StartsWith("1.0"))
{
@ -188,7 +190,7 @@ namespace OpenTK.OpenGL
string extension_string = Glu.GetString(GluStringName.Extensions);
if (String.IsNullOrEmpty(extension_string))
{ // no extensions are available
return;
return;
}
string[] extensions = extension_string.Split(' ');
@ -202,95 +204,240 @@ namespace OpenTK.OpenGL
#endregion
public class GLUnurbs
#region Overloads
public static void LookAt(Vector3 eye, Vector3 center, Vector3 up)
{
Delegates.gluLookAt((double)eye.X, (double)eye.Y, (double)eye.Z, (double)center.X, (double)center.Y, (double)center.Z, (double)up.X, (double)up.Y, (double)up.Z);
}
public class GLUtesselator
// One token Project overload, I picked this one because it's CLS compliant, and it
// makes reasonably clear which args are inputs and which are outputs.
public static Int32 Project(Vector3 obj, double[] model, double[] proj, Int32[] view, out Vector3 win)
{
unsafe
{
double winX, winY, winZ;
double* winX_ptr = &winX;
double* winY_ptr = &winY;
double* winZ_ptr = &winZ;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluProject((double)obj.X, (double)obj.Y, (double)obj.Z, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double*)winX_ptr, (double*)winY_ptr, (double*)winZ_ptr);
win = new Vector3((float)*winX_ptr, (float)*winY_ptr, (float)*winZ_ptr);
return retval;
}
}
}
public class GLUquadric
public static void TessNormal(IntPtr tess, Vector3 normal)
{
}
Delegates.gluTessNormal(tess, (double)normal.X, (double)normal.Y, (double)normal.Z);
}
#region Overloads
public static Int32 UnProject(Vector3 win, double[] model, double[] proj, Int32[] view, out Vector3 obj)
{
unsafe
{
double objX, objY, objZ;
double* objX_ptr = &objX;
double* objY_ptr = &objY;
double* objZ_ptr = &objZ;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluUnProject((double)win.X, (double)win.Y, (double)win.Z, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double*)objX_ptr, (double*)objY_ptr, (double*)objZ_ptr);
obj = new Vector3((float)*objX_ptr, (float)*objY_ptr, (float)*objZ_ptr);
return retval;
}
}
}
public static void LookAt(Vector3 eye, Vector3 center, Vector3 up)
{
Delegates.gluLookAt((double)eye.X, (double)eye.Y, (double)eye.Z, (double)center.X, (double)center.Y, (double)center.Z, (double)up.X, (double)up.Y, (double)up.Z);
}
// One token Project overload, I picked this one because it's CLS compliant, and it
// makes reasonably clear which args are inputs and which are outputs.
public static Int32 Project(Vector3 obj, double[] model, double[] proj, Int32[] view, out Vector3 win)
{
unsafe
{
double winX, winY, winZ;
double* winX_ptr = &winX;
double* winY_ptr = &winY;
double* winZ_ptr = &winZ;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluProject((double)obj.X, (double)obj.Y, (double)obj.Z, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double*)winX_ptr, (double*)winY_ptr, (double*)winZ_ptr);
win = new Vector3((float)*winX_ptr, (float)*winY_ptr, (float)*winZ_ptr);
return retval;
}
}
}
public static void TessNormal(int tess, Vector3 normal)
{
Delegates.gluTessNormal((int)tess, (double)normal.X, (double)normal.Y, (double)normal.Z);
}
public static Int32 UnProject(Vector3 win, double[] model, double[] proj, Int32[] view, out Vector3 obj)
{
unsafe
{
double objX, objY, objZ;
double* objX_ptr = &objX;
double* objY_ptr = &objY;
double* objZ_ptr = &objZ;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluUnProject((double)win.X, (double)win.Y, (double)win.Z, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double*)objX_ptr, (double*)objY_ptr, (double*)objZ_ptr);
obj = new Vector3((float)*objX_ptr, (float)*objY_ptr, (float)*objZ_ptr);
return retval;
}
}
}
public static Int32 UnProject4(Vector4 win, double[] model, double[] proj, Int32[] view, double near, double far, out Vector4 obj)
{
unsafe
{
double objX, objY, objZ, objW;
double* objX_ptr = &objX;
double* objY_ptr = &objY;
double* objZ_ptr = &objZ;
double* objW_ptr = &objW;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluUnProject4((double)win.X, (double)win.Y, (double)win.Z, (double)win.W, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double)near, (double)far, (double*)objX_ptr, (double*)objY_ptr, (double*)objZ_ptr, (double*)objW_ptr);
obj = new Vector4((float)*objX_ptr, (float)*objY_ptr, (float)*objZ_ptr, (float)*objW_ptr);
return retval;
}
}
}
public static Int32 UnProject4(Vector4 win, double[] model, double[] proj, Int32[] view, double near, double far, out Vector4 obj)
{
unsafe
{
double objX, objY, objZ, objW;
double* objX_ptr = &objX;
double* objY_ptr = &objY;
double* objZ_ptr = &objZ;
double* objW_ptr = &objW;
fixed (double* model_ptr = model)
fixed (double* proj_ptr = proj)
fixed (Int32* view_ptr = view)
{
Int32 retval = Delegates.gluUnProject4((double)win.X, (double)win.Y, (double)win.Z, (double)win.W, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double)near, (double)far, (double*)objX_ptr, (double*)objY_ptr, (double*)objZ_ptr, (double*)objW_ptr);
obj = new Vector4((float)*objX_ptr, (float)*objY_ptr, (float)*objZ_ptr, (float)*objW_ptr);
return retval;
}
}
}
public static string ErrorString(ErrorCode error)
{
return ErrorString((GluErrorCode)error);
}
#endregion
}
public static void TessWindingRuleProperty(IntPtr tess, TessWinding property)
{
Glu.TessProperty(tess, OpenTK.OpenGL.Enums.TessProperty.TessWindingRule, (double)property);
}
#endregion
}
#if false
//public delegate object
public delegate void FastVoidInvokeHandler(object target, object[] paramters);
public delegate object FastInvokeHandler(object target, object[] paramters);
public static class FastInvoker
{
/// <summary>
/// Use this one instead of MethodInfo.Invoke, this way it is 50 times quicker.
///
/// <example>
/// string Filter = "FirstName = 'Ton'"
/// MethodInfo mi = typeof(Person).GetMethod("GetAll");
/// snoei.net.Reflection.FastInvoker.FastInvokeHandler fi = snoei.net.Reflection.FastInvoker.GetMethodInvoker( mi );
/// return fi.Invoke( Person, new object[]{Filter} );
/// //Calls Person.GetAll(string Filter);
/// </example>
/// </summary>
/// <param name="methodInfo"></param>
/// <returns></returns>
public static Delegate GetMethodInvoker(MethodInfo methodInfo)
{
DynamicMethod dynamicMethod = new DynamicMethod(string.Empty, methodInfo.ReturnType, new Type[] { typeof(object), typeof(object[]) }, methodInfo.DeclaringType.Module);
ILGenerator il = dynamicMethod.GetILGenerator();
ParameterInfo[] ps = methodInfo.GetParameters();
Type[] paramTypes = new Type[ps.Length];
for (int i = 0; i < paramTypes.Length; i++)
{
if (ps[i].ParameterType.IsByRef)
paramTypes[i] = ps[i].ParameterType.GetElementType();
else
paramTypes[i] = ps[i].ParameterType;
}
LocalBuilder[] locals = new LocalBuilder[paramTypes.Length];
for (int i = 0; i < paramTypes.Length; i++)
locals[i] = il.DeclareLocal(paramTypes[i], true);
for (int i = 0; i < paramTypes.Length; i++)
{
il.Emit(OpCodes.Ldarg_1);
EmitFastInt(il, i);
il.Emit(OpCodes.Ldelem_Ref);
EmitCastToReference(il, paramTypes[i]);
il.Emit(OpCodes.Stloc, locals[i]);
}
if (!methodInfo.IsStatic)
il.Emit(OpCodes.Ldarg_0);
for (int i = 0; i < paramTypes.Length; i++)
{
if (ps[i].ParameterType.IsByRef)
il.Emit(OpCodes.Ldloca_S, locals[i]);
else
il.Emit(OpCodes.Ldloc, locals[i]);
}
if (methodInfo.IsStatic)
il.EmitCall(OpCodes.Call, methodInfo, null);
else
il.EmitCall(OpCodes.Callvirt, methodInfo, null);
if (methodInfo.ReturnType == typeof(void))
il.Emit(OpCodes.Ldnull);
else
EmitBoxIfNeeded(il, methodInfo.ReturnType);
for (int i = 0; i < paramTypes.Length; i++)
{
if (ps[i].ParameterType.IsByRef)
{
il.Emit(OpCodes.Ldarg_1);
EmitFastInt(il, i);
il.Emit(OpCodes.Ldloc, locals[i]);
if (locals[i].LocalType.IsValueType)
il.Emit(OpCodes.Box, locals[i].LocalType);
il.Emit(OpCodes.Stelem_Ref);
}
}
il.Emit(OpCodes.Ret);
if (methodInfo.ReturnType == typeof(void))
return dynamicMethod.CreateDelegate(typeof(FastVoidInvokeHandler));
else
return dynamicMethod.CreateDelegate(typeof(FastInvokeHandler));
}
private static void EmitCastToReference(ILGenerator il, System.Type type)
{
if (type.IsValueType)
il.Emit(OpCodes.Unbox_Any, type);
else
il.Emit(OpCodes.Castclass, type);
}
private static void EmitBoxIfNeeded(ILGenerator il, System.Type type)
{
if (type.IsValueType)
il.Emit(OpCodes.Box, type);
}
private static void EmitFastInt(ILGenerator il, int value)
{
switch (value)
{
case -1:
il.Emit(OpCodes.Ldc_I4_M1);
return;
case 0:
il.Emit(OpCodes.Ldc_I4_0);
return;
case 1:
il.Emit(OpCodes.Ldc_I4_1);
return;
case 2:
il.Emit(OpCodes.Ldc_I4_2);
return;
case 3:
il.Emit(OpCodes.Ldc_I4_3);
return;
case 4:
il.Emit(OpCodes.Ldc_I4_4);
return;
case 5:
il.Emit(OpCodes.Ldc_I4_5);
return;
case 6:
il.Emit(OpCodes.Ldc_I4_6);
return;
case 7:
il.Emit(OpCodes.Ldc_I4_7);
return;
case 8:
il.Emit(OpCodes.Ldc_I4_8);
return;
}
if (value > -129 && value < 128)
il.Emit(OpCodes.Ldc_I4_S, (SByte)value);
else
il.Emit(OpCodes.Ldc_I4, value);
}
}
#endif
}