Added tokens for [#2055]: "[GL 4.1] ES2 Compatibility".
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1 changed files with 36 additions and 1 deletions
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@ -796,7 +796,22 @@
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<type>ProgramStageMask</type>
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</param>
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</function>
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<function name="GetShaderPrecisionFormat" extension="Core">
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<param name="shadertype">
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<type>ShaderType</type>
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</param>
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<param name="precisiontype">
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<type>ShaderPrecisionType</type>
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</param>
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</function>
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<function name="ShaderBinary" extension="Core">
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<param name="binaryformat">
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<type>BinaryFormat</type>
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</param>
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</function>
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<!-- Arb -->
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<function name="ProgramParameteri" extension="Arb">
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@ -1338,6 +1353,9 @@
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<token name="TRIANGLES_ADJACENCY" value="0xC" />
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<use enum="VERSION_4_0" token="PATCHES" />
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</enum>
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<enum name="BinaryFormat">
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<!-- Tokens must be queried at runtime. -->
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</enum>
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<enum name="BlendEquationMode">
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<token name="FUNC_ADD" value="0x8006" />
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<token name="FUNC_REVERSE_SUBTRACT" value="0x800B" />
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@ -1966,6 +1984,14 @@
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<use enum="VERSION_4_0" token="MAX_TRANSFORM_FEEDBACK_BUFFERS" />
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<use enum="VERSION_4_0" token="MAX_VERTEX_STREAMS" />
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<use enum="VERSION_4_1" token="PROGRAM_PIPELINE_BINDING" />
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<use enum="VERSION_4_1" token="SHADER_COMPILER" />
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<use enum="VERSION_4_1" token="SHADER_BINARY_FORMATS" />
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<use enum="VERSION_4_1" token="NUM_SHADER_BINARY_FORMATS" />
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<use enum="VERSION_4_1" token="MAX_VERTEX_UNIFORM_VECTORS" />
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<use enum="VERSION_4_1" token="MAX_VARYING_VECTORS" />
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<use enum="VERSION_4_1" token="MAX_FRAGMENT_UNIFORM_VECTORS" />
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<use enum="VERSION_4_1" token="IMPLEMENTATION_COLOR_READ_TYPE" />
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<use enum="VERSION_4_1" token="IMPLEMENTATION_COLOR_READ_FORMAT" />
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</enum>
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<enum name="GetPointervPName">
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<token name="FOG_COORD_ARRAY_POINTER" value="0x8456" />
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@ -2443,6 +2469,14 @@
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<token name="SHADER_SOURCE_LENGTH" value="0x8B88" />
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<token name="SHADER_TYPE" value="0x8B4F" />
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</enum>
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<enum name="ShaderPrecisionType">
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<use enum="VERSION_4_1" token="LOW_FLOAT" />
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<use enum="VERSION_4_1" token="MEDIUM_FLOAT" />
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<use enum="VERSION_4_1" token="HIGH_FLOAT" />
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<use enum="VERSION_4_1" token="LOW_INT" />
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<use enum="VERSION_4_1" token="MEDIUM_INT" />
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<use enum="VERSION_4_1" token="HIGH_INT" />
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</enum>
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<enum name="ShaderType">
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<token name="FRAGMENT_SHADER" value="0x8B30" />
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<token name="GEOMETRY_SHADER" value="0x8DD9" />
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@ -2757,6 +2791,7 @@
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<use enum="ARB_half_float_vertex" token="HALF_FLOAT" />
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<use enum="VERSION_3_3" token="UNSIGNED_INT_2_10_10_10_REV" />
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<use enum="VERSION_3_3" token="INT_2_10_10_10_REV" />
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<use enum="VERSION_4_1" token="FIXED" />
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</enum>
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<enum name="VertexAttribPointerTypeARB">
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<use enum="DataType" token="BYTE" />
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