Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs
This commit is contained in:
parent
de5df88e8c
commit
5f9a8921b2
6 changed files with 195 additions and 646 deletions
8
Source/OpenTK/GLControl.Designer.cs
generated
8
Source/OpenTK/GLControl.Designer.cs
generated
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@ -1,6 +1,4 @@
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using System;
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namespace OpenTK
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namespace OpenTK
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{
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partial class GLControl
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{
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@ -32,12 +30,12 @@ namespace OpenTK
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{
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this.SuspendLayout();
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//
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// GLControl
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// NewGLControl
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.Black;
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this.Name = "GLControl";
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this.Name = "NewGLControl";
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this.ResumeLayout(false);
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}
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@ -4,115 +4,140 @@
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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using System.Diagnostics;
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using OpenTK.Platform;
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using OpenTK.OpenGL;
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#endregion
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namespace OpenTK
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{
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// TODO: Document the GLControl class.
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/// <summary>
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/// Defines a UserControl with opengl rendering capabilities.
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/// Defines a UserControl with OpenGL rendering capabilities.
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/// </summary>
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public partial class GLControl : UserControl, IGLControl
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public partial class GLControl : UserControl
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{
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#region --- Private Fields ---
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IGLContext context;
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IPlatformIdle idle;
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private IGLControl glControl;
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#region --- Constructor ---
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#endregion
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#region --- Contructors ---
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/// <summary>
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/// Constructs a new GLControl.
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/// </summary>
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public GLControl()
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:this(new DisplayMode())
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{
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}
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/// <summary>
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/// Constructs a new GLControl, with the specified DisplayMode.
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/// </summary>
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/// <param name="mode">The DisplayMode of the control.</param>
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public GLControl(DisplayMode mode)
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{
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InitializeComponent();
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this.Visible = false;
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this.Fullscreen = mode.Fullscreen;
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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//this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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}
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#endregion
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#region --- Context Setup ---
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protected override void OnHandleCreated(EventArgs e)
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{
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base.OnHandleCreated(e);
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// For maximum compatibility we do not set a specific depth for the DisplayMode.
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// The driver is free to find the best match.
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WindowInfo info = new WindowInfo(this);
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if (!this.DesignMode)
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{
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context = new GLContext(new DisplayMode(), info);
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context.CreateContext();
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idle = new PlatformIdle(info);
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}
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else
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{
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context = new DummyGLContext();
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idle = new DummyPlatformIdle();
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}
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}
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protected override void OnHandleDestroyed(EventArgs e)
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{
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base.OnHandleDestroyed(e);
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context.Dispose();
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}
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#endregion
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#region --- Public Properties ---
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#region public bool IsIdle
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/// <summary>
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/// Gets a value indicating whether the current thread contains pending system messages.
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/// </summary>
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public bool IsIdle
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{
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get { return idle.IsIdle; }
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}
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#endregion
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#region public IGLContext Context
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/// <summary>
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/// Gets an interface to the underlying GLContext used by this GLControl.
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/// </summary>
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public IGLContext Context
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{
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get { return context; }
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}
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#endregion
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#region public float AspectRatio
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/// <summary>
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/// Gets the aspect ratio of this GLControl.
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/// </summary>
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public float AspectRatio
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{
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get
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{
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return this.ClientSize.Width / (float)this.ClientSize.Height;
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}
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}
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#endregion
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#region public bool VSync
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/// <summary>
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/// Gets or sets a value indicating whether vsync is active for this GLControl.
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/// </summary>
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public bool VSync
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{
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get
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{
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if (Context != null)
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return Context.VSync;
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return false;
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}
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set
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{
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if (Context != null)
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Context.VSync = value;
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}
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}
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#endregion
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#endregion
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#region --- Public Methods ---
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#region public void CreateContext()
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/// <summary>
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/// Forces the creation of the opengl rendering context.
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/// </summary>
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public void CreateContext()
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{
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if (glControl != null)
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{
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throw new ApplicationException("Attempted to create GLControl more than once.");
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}
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if (this.DesignMode)
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{
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glControl = new DummyGLControl();
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}
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else
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{
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switch (Environment.OSVersion.Platform)
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{
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case PlatformID.Win32NT:
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case PlatformID.Win32Windows:
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glControl = new OpenTK.Platform.Windows.WinGLControl(this, new DisplayMode(Width, Height));
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break;
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case PlatformID.Unix:
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case (PlatformID)128: // some older versions of Mono reported 128.
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glControl = new OpenTK.Platform.X11.X11GLControl(this);
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break;
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default:
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throw new PlatformNotSupportedException("Your operating system is not currently supported. We are sorry for the inconvenience.");
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}
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}
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this.Visible = true;
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this.CreateControl();
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GL.LoadAll();
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Glu.LoadAll();
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this.OnResize(EventArgs.Empty);
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}
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#endregion
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#region public void SwapBuffers()
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/// <summary>
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/// Swaps the front and back buffers, and presents the rendered scene to the screen.
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/// Swaps the front and back buffers, presenting the rendered scene to the screen.
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/// </summary>
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public void SwapBuffers()
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{
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@ -124,8 +149,8 @@ namespace OpenTK
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#region public void MakeCurrent()
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/// <summary>
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/// Makes the underlying GLContext of this GLControl current. All OpenGL commands issued
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/// from this point are interpreted by this GLContext.
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/// Makes the underlying this GLControl current in the calling thread.
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/// All OpenGL commands issued are hereafter interpreted by this GLControl.
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/// </summary>
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public void MakeCurrent()
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{
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@ -135,147 +160,114 @@ namespace OpenTK
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#endregion
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#endregion
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}
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#region --- Public Properties ---
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#region internal interface IPlatformIdle
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/// <summary>
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/// Gets the AspectRatio of the control this GLContext object
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/// renders to. This is usually used in a call to Glu.Perspective.
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/// </summary>
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public double AspectRatio
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internal interface IPlatformIdle
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{
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bool IsIdle { get; }
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}
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internal class WinPlatformIdle : IPlatformIdle
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{
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OpenTK.Platform.Windows.MSG msg = new OpenTK.Platform.Windows.MSG();
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object get_lock = new object();
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IntPtr handle;
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public WinPlatformIdle(IWindowInfo info)
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{
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get
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{
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return this.Width / (double)this.Height;
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}
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handle = info.Handle;
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}
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/// <summary>
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/// Gets or sets the display mode of the control.
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/// </summary>
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public bool Fullscreen
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{
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get
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{
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return false;
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//throw new NotImplementedException();
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}
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set
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{
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//throw new NotImplementedException();
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}
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}
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#region IPlatformIdle Members
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#endregion
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#region --- IGLControl Members ---
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#region public bool IsIdle
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/// <summary>
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/// Gets the idle status of the control.
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/// </summary>
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public bool IsIdle
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{
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get
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{
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if (glControl == null)
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this.CreateContext();
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return glControl.IsIdle;
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lock (get_lock)
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{
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return !OpenTK.Platform.Windows.Functions.PeekMessage(ref msg, IntPtr.Zero, 0, 0, 0);
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}
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}
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}
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#endregion
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}
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#region public IGLContext Context
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internal class X11PlatformIdle : IPlatformIdle
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{
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object get_lock = new object();
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IntPtr display;
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/// <summary>
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/// Gets the opengl context associated with this control.
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/// </summary>
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public IGLContext Context
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public X11PlatformIdle(IWindowInfo info)
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{
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display = (info as OpenTK.Platform.X11.WindowInfo).Display;
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}
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#region IPlatformIdle Members
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public bool IsIdle
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{
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get
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{
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if (glControl == null)
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this.CreateContext();
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return glControl.Context;
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lock (get_lock)
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{
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return OpenTK.Platform.X11.Functions.XPending(display) == 0;
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}
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}
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}
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#endregion
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#region DisplayMode changes
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/// <summary>
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/// Selects the fullscreen DisplayMode closest to the DisplayMode requested.
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/// </summary>
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/// <param name="mode">
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/// The fullscreen DisplayMode to match, or null to get the current screen DisplayMode.
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/// </param>
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/// <returns>The DisplayMode closest to the requested one, or null if no DisplayModes are available.</returns>
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/// <remarks>
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/// <see cref="SetDisplayMode">SetDisplayMode</see>
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/// </remarks>
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public DisplayMode SelectDisplayMode(DisplayMode mode)
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{
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throw new NotImplementedException();
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//return glWindow.SelectDisplayMode(mode);
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}
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/// <summary>
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/// Selects the fullscreen DisplayMode closest to the DisplayMode requested, accoriding to the specified
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/// parameters.
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/// </summary>
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/// <param name="mode">
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/// The fullscreen DisplayMode to match, or null to get the current screen DisplayMode.
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/// </param>
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/// <param name="options">
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/// The DisplayModeMatchOptions flags that indicate how to search for the requested DisplayMode.
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/// </param>
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/// <returns>
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/// The DisplayMode closest to the requested one, or null if no DisplayModes are available or
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/// DisplayModeMatchOptions.ExactMatch was passed.
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/// </returns>
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/// <remarks>
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/// <see cref="SetDisplayMode">SetDisplayMode</see>
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/// </remarks>
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public DisplayMode SelectDisplayMode(DisplayMode mode, DisplayModeMatchOptions options)
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{
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throw new NotImplementedException();
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//return glWindow.SelectDisplayMode(mode, options);
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}
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/// <summary>
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/// Sets the requested DisplayMode.
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/// </summary>
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/// <param name="mode">
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/// The fulscreen DisplayMode to set. Passing null will return the application to windowed
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/// mode.
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/// </param>
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/// <remarks>
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/// Use SelectDisplayMode to select one of the available fullscreen modes.
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/// <para>
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/// If the mode requested is not available, this function will throw a
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/// <exception cref="DisplayModeNotAvailable">DisplayModeNotAvailable</exception> exception.
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/// </para>
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/// <para>
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/// Pass null to return to windowed mode. The previous desktop DisplayMode will be automatically reset by this
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/// function. This function cannot be used to permanently change the user's desktop DisplayMode.
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/// </para>
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/// <see cref="SelectDisplayMode(DisplayMode mode)">SelectDisplayMode</see>
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/// <seealso cref="DisplayModeNotAvailable">DisplayModeNotAvailable exception</seealso>
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/// </remarks>
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public void SetDisplayMode(DisplayMode mode)
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{
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throw new NotImplementedException();
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//glWindow.SetDisplayMode(mode);
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}
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#endregion
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#endregion
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}
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internal class PlatformIdle : IPlatformIdle
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{
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IPlatformIdle implementation;
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public PlatformIdle(IWindowInfo info)
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{
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switch (System.Environment.OSVersion.Platform)
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{
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case PlatformID.Unix:
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case (PlatformID)128:
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implementation = new X11PlatformIdle(info);
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break;
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case PlatformID.Win32NT:
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case PlatformID.Win32S:
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case PlatformID.Win32Windows:
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case PlatformID.WinCE:
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implementation = new WinPlatformIdle(info);
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break;
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default:
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throw new PlatformNotSupportedException();
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}
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}
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#region IPlatformIdle Members
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public bool IsIdle
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{
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get { return implementation.IsIdle; }
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}
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#endregion
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}
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internal class DummyPlatformIdle : IPlatformIdle
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{
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#region IPlatformIdle Members
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public bool IsIdle
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{
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get { return false; }
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}
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#endregion
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}
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#endregion
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}
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|
|
@ -1,53 +0,0 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform
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{
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/// <summary>
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/// An IGLControl implementation to be used inside the Visual Studio designer.
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/// </summary>
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internal sealed class DummyGLControl : IGLControl
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{
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bool fullscreen;
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IGLContext glContext = new DummyGLContext();
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#region --- IGLControl Members ---
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public bool IsIdle
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{
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get
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{
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return false;
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||||
}
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||||
}
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||||
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public bool Fullscreen
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{
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get
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{
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return fullscreen;
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}
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set
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{
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fullscreen = value;
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}
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||||
}
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||||
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public IGLContext Context
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{
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||||
get
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{
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return glContext;
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||||
}
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||||
}
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#endregion
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}
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}
|
|
@ -1,21 +0,0 @@
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#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
|
||||
*/
|
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.OpenGL;
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namespace OpenTK.Platform
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{
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public interface IGLControl
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{
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bool IsIdle { get; }
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bool Fullscreen { get; set; }
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IGLContext Context { get; }
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||||
}
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}
|
|
@ -1,144 +0,0 @@
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#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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||||
* Contributions from Erik Ylvisaker
|
||||
* See license.txt for license info
|
||||
*/
|
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#endregion
|
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.Diagnostics;
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#endregion
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namespace OpenTK.Platform.Windows
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{
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sealed class WinGLControl : IGLControl, IDisposable
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{
|
||||
private WinGLContext glContext;
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||||
private bool fullscreen;
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||||
private ResizeEventArgs resizeEventArgs = new ResizeEventArgs();
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||||
private DisplayMode mode;
|
||||
|
||||
private bool disposed;
|
||||
private MSG msg; // Used only by the IsIdle event.
|
||||
|
||||
#region --- Constructors ---
|
||||
|
||||
public WinGLControl(UserControl c, DisplayMode mode)
|
||||
{
|
||||
this.mode = mode;
|
||||
|
||||
c.HandleCreated += new EventHandler(c_HandleCreated);
|
||||
c.HandleDestroyed += new EventHandler(c_HandleDestroyed);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
void c_HandleCreated(object sender, EventArgs e)
|
||||
{
|
||||
Debug.Print("GLControl handle created, creating WinGLContext.");
|
||||
Debug.Indent();
|
||||
|
||||
try
|
||||
{
|
||||
if (glContext != null)
|
||||
glContext.Dispose();
|
||||
|
||||
glContext = new WinGLContext(mode, new WindowInfo(sender as Control));
|
||||
glContext.CreateContext();
|
||||
glContext.MakeCurrent();
|
||||
}
|
||||
catch (ApplicationException expt)
|
||||
{
|
||||
Debug.Print(expt.ToString());
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Debug.Unindent();
|
||||
}
|
||||
}
|
||||
|
||||
void c_HandleDestroyed(object sender, EventArgs e)
|
||||
{
|
||||
glContext.Dispose();
|
||||
}
|
||||
|
||||
#region --- IGLControl members ---
|
||||
|
||||
#region public bool IsIdle
|
||||
|
||||
public bool IsIdle
|
||||
{
|
||||
get
|
||||
{
|
||||
return !Functions.PeekMessage(ref msg, IntPtr.Zero, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public bool Fullscreen
|
||||
|
||||
public bool Fullscreen
|
||||
{
|
||||
get
|
||||
{
|
||||
return fullscreen;
|
||||
}
|
||||
set
|
||||
{
|
||||
fullscreen = false;
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public IGLContext Context
|
||||
|
||||
public IGLContext Context
|
||||
{
|
||||
get { return glContext; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- IDisposable Members ---
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.Dispose(true);
|
||||
//GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool calledManually)
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
// Clean unmanaged resources here:
|
||||
|
||||
if (calledManually)
|
||||
{
|
||||
// Safe to clean managed resources
|
||||
glContext.Dispose();
|
||||
}
|
||||
disposed = true;
|
||||
}
|
||||
}
|
||||
/*
|
||||
~WinGLControl()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
*/
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,223 +0,0 @@
|
|||
#region --- License ---
|
||||
/* Copyright (c) 2007 Stefanos Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace OpenTK.Platform.X11
|
||||
{
|
||||
sealed class X11GLControl : IGLControl
|
||||
{
|
||||
WindowInfo info = new WindowInfo();
|
||||
//DisplayMode mode;
|
||||
private Type xplatui;
|
||||
IGLContext glContext;
|
||||
|
||||
private bool disposed;
|
||||
private bool fullscreen;
|
||||
|
||||
#region --- Contructors ---
|
||||
|
||||
#region public X11GLControl(UserControl c)
|
||||
|
||||
public X11GLControl(UserControl c)
|
||||
{
|
||||
Debug.WriteLine("Creating opengl control (X11GLControl driver)");
|
||||
Debug.Indent();
|
||||
|
||||
Utilities.ThrowOnX11Error = true;
|
||||
|
||||
if (c == null/* || c.TopLevelControl == null*/)
|
||||
{
|
||||
throw new ArgumentException("UserControl c may not be null.");
|
||||
}
|
||||
|
||||
c.HandleCreated += new EventHandler(c_HandleCreated);
|
||||
c.HandleDestroyed += new EventHandler(c_HandleDestroyed);
|
||||
|
||||
xplatui = Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms");
|
||||
if (xplatui == null)
|
||||
throw new ApplicationException("Could not get System.Windows.Forms.XplatUIX11 through reflection. Unsupported platform or Mono runtime version, aborting.");
|
||||
|
||||
info.Display = (IntPtr)xplatui.GetField("DisplayHandle",
|
||||
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
|
||||
info.RootWindow = (IntPtr)xplatui.GetField("RootWindow",
|
||||
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
|
||||
info.Screen = (int)xplatui.GetField("ScreenNo",
|
||||
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
|
||||
Debug.Print("Data read from System.Windows.Forms.XplatUIX11: {0}", info.ToString());
|
||||
|
||||
//this.mode = mode;
|
||||
glContext = new GLContext(null, info);
|
||||
//glContext.PrepareContext(info);
|
||||
|
||||
info.VisualInfo = (glContext.Info as X11.WindowInfo).VisualInfo;
|
||||
|
||||
Debug.Print("Setting XplatUIX11.CustomVisual");
|
||||
xplatui.GetField("CustomVisual", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)
|
||||
.SetValue(null, info.VisualInfo.visual);
|
||||
|
||||
Debug.Print("Setting XplatUIX11.CustomColormap");
|
||||
xplatui.GetField("CustomColormap", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)
|
||||
.SetValue(null, API.CreateColormap(info.Display, info.RootWindow, info.VisualInfo.visual, 0));
|
||||
|
||||
Debug.Unindent();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region void c_HandleCreated(object sender, EventArgs e)
|
||||
|
||||
void c_HandleCreated(object sender, EventArgs e)
|
||||
{
|
||||
UserControl c = (sender as UserControl);
|
||||
Debug.Print("GLControl handle created, creating X11GLContext.");
|
||||
Debug.Indent();
|
||||
|
||||
try
|
||||
{
|
||||
(glContext.Info as X11.WindowInfo).Handle = info.Handle = (sender as UserControl).Handle;
|
||||
glContext.CreateContext(true, null);
|
||||
glContext.MakeCurrent();
|
||||
}
|
||||
catch (ApplicationException expt)
|
||||
{
|
||||
Debug.Print(expt.ToString());
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Debug.Unindent();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region void c_HandleDestroyed(object sender, EventArgs e)
|
||||
|
||||
void c_HandleDestroyed(object sender, EventArgs e)
|
||||
{
|
||||
Debug.Print("X11GLControl handle destroyed, disposing X11GLContext.");
|
||||
glContext.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region private IntPtr FindColormap()
|
||||
|
||||
/// <summary>
|
||||
/// Finds a colormap suitable for use with the GLControl.
|
||||
/// </summary>
|
||||
/// <returns>A pointer to the colormap</returns>
|
||||
/// <remarks>
|
||||
/// If the visual of the GLControl matches the default visual, the function returns
|
||||
/// the default colormap (i.e. the colormap of the root window). Otherwise, it creates
|
||||
/// a new, private colormap.
|
||||
/// </remarks>
|
||||
private IntPtr FindColormap()
|
||||
{
|
||||
if (info.VisualInfo.visual == Functions.XDefaultVisual(info.Display, info.Screen))
|
||||
{
|
||||
return Functions.XDefaultColormap(info.Display, info.Screen);
|
||||
}
|
||||
|
||||
return API.CreateColormap(info.Display, info.RootWindow,
|
||||
(glContext.Info as X11.WindowInfo).VisualInfo.visual, 0/*AllocNone*/);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- IGLControl Members ---
|
||||
|
||||
public event CreateEvent Create;
|
||||
|
||||
private void OnCreate(object sender, EventArgs e)
|
||||
{
|
||||
if (this.Create != null)
|
||||
this.Create(sender, e);
|
||||
}
|
||||
|
||||
#region public bool IsIdle
|
||||
|
||||
public bool IsIdle
|
||||
{
|
||||
get
|
||||
{
|
||||
return API.Pending(info.Display) == 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public bool Fullscreen
|
||||
|
||||
public bool Fullscreen
|
||||
{
|
||||
get
|
||||
{
|
||||
return fullscreen;
|
||||
}
|
||||
set
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
fullscreen = false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public IGLContext Context
|
||||
|
||||
public IGLContext Context
|
||||
{
|
||||
get
|
||||
{
|
||||
return glContext;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- IDisposable Members ---
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool manuallyCalled)
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
// Clean unmanaged resources:
|
||||
// Nothing
|
||||
|
||||
if (manuallyCalled)
|
||||
{
|
||||
// Clean managed resources, too
|
||||
glContext.Dispose();
|
||||
}
|
||||
}
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
~X11GLControl()
|
||||
{
|
||||
this.Dispose(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue