Added new TextRendering sample.
This commit is contained in:
parent
8758886035
commit
5c5cda64f2
3 changed files with 290 additions and 1 deletions
287
Source/Examples/OpenGL/1.x/TextRendering.cs
Normal file
287
Source/Examples/OpenGL/1.x/TextRendering.cs
Normal file
|
@ -0,0 +1,287 @@
|
|||
#region License
|
||||
//
|
||||
// The Open Toolkit Library License
|
||||
//
|
||||
// Copyright (c) 2006 - 2011 the Open Toolkit library.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights to
|
||||
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
// the Software, and to permit persons to whom the Software is furnished to do
|
||||
// so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
// OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Examples.Tutorial
|
||||
{
|
||||
[Example("Text Rendering (2D)", ExampleCategory.OpenGL, "1.x", Documentation = "TextRendering")]
|
||||
class TextRendering : GameWindow
|
||||
{
|
||||
TextRenderer renderer;
|
||||
Font serif = new Font(FontFamily.GenericSerif, 24);
|
||||
Font sans = new Font(FontFamily.GenericSansSerif, 24);
|
||||
Font mono = new Font(FontFamily.GenericMonospace, 24);
|
||||
|
||||
/// <summary>
|
||||
/// Uses System.Drawing for 2d text rendering.
|
||||
/// </summary>
|
||||
public class TextRenderer : IDisposable
|
||||
{
|
||||
Bitmap bmp;
|
||||
Graphics gfx;
|
||||
int texture;
|
||||
Rectangle dirty_region;
|
||||
bool disposed;
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance.
|
||||
/// </summary>
|
||||
/// <param name="width">The width of the backing store in pixels.</param>
|
||||
/// <param name="height">The height of the backing store in pixels.</param>
|
||||
public TextRenderer(int width, int height)
|
||||
{
|
||||
if (width <= 0)
|
||||
throw new ArgumentOutOfRangeException("width");
|
||||
if (height <= 0)
|
||||
throw new ArgumentOutOfRangeException("height ");
|
||||
if (GraphicsContext.CurrentContext == null)
|
||||
throw new InvalidOperationException("No GraphicsContext is current on the calling thread.");
|
||||
|
||||
bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
gfx = Graphics.FromImage(bmp);
|
||||
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
|
||||
|
||||
texture = GL.GenTexture();
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height, 0,
|
||||
PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Members
|
||||
|
||||
/// <summary>
|
||||
/// Clears the backing store to the specified color.
|
||||
/// </summary>
|
||||
/// <param name="color">A <see cref="System.Drawing.Color"/>.</param>
|
||||
public void Clear(Color color)
|
||||
{
|
||||
gfx.Clear(color);
|
||||
dirty_region = new Rectangle(0, 0, bmp.Width, bmp.Height);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws the specified string to the backing store.
|
||||
/// </summary>
|
||||
/// <param name="text">The <see cref="System.String"/> to draw.</param>
|
||||
/// <param name="font">The <see cref="System.Drawing.Font"/> that will be used.</param>
|
||||
/// <param name="brush">The <see cref="System.Drawing.Brush"/> that will be used.</param>
|
||||
/// <param name="point">The location of the text on the backing store, in 2d pixel coordinates.
|
||||
/// The origin (0, 0) lies at the top-left corner of the backing store.</param>
|
||||
public void DrawString(string text, Font font, Brush brush, PointF point)
|
||||
{
|
||||
gfx.DrawString(text, font, brush, point);
|
||||
|
||||
SizeF size = gfx.MeasureString(text, font);
|
||||
dirty_region = Rectangle.Round(RectangleF.Union(dirty_region, new RectangleF(point, size)));
|
||||
dirty_region = Rectangle.Intersect(dirty_region, new Rectangle(0, 0, bmp.Width, bmp.Height));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="System.Int32"/> that represents an OpenGL 2d texture handle.
|
||||
/// The texture contains a copy of the backing store. Bind this texture to TextureTarget.Texture2d
|
||||
/// in order to render the drawn text on screen.
|
||||
/// </summary>
|
||||
public int Texture
|
||||
{
|
||||
get
|
||||
{
|
||||
UploadBitmap();
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Members
|
||||
|
||||
// Uploads the dirty regions of the backing store to the OpenGL texture.
|
||||
void UploadBitmap()
|
||||
{
|
||||
if (dirty_region != RectangleF.Empty)
|
||||
{
|
||||
System.Drawing.Imaging.BitmapData data = bmp.LockBits(dirty_region,
|
||||
System.Drawing.Imaging.ImageLockMode.ReadOnly,
|
||||
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture);
|
||||
GL.TexSubImage2D(TextureTarget.Texture2D, 0,
|
||||
dirty_region.X, dirty_region.Y, dirty_region.Width, dirty_region.Height,
|
||||
PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
|
||||
|
||||
bmp.UnlockBits(data);
|
||||
|
||||
dirty_region = Rectangle.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDisposable Members
|
||||
|
||||
void Dispose(bool manual)
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
if (manual)
|
||||
{
|
||||
bmp.Dispose();
|
||||
gfx.Dispose();
|
||||
if (GraphicsContext.CurrentContext != null)
|
||||
GL.DeleteTexture(texture);
|
||||
}
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
~TextRenderer()
|
||||
{
|
||||
Console.WriteLine("[Warning] Resource leaked: {0}.", typeof(TextRenderer));
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region Constructor
|
||||
|
||||
public TextRendering()
|
||||
: base(800, 600)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region OnLoad
|
||||
|
||||
protected override void OnLoad(EventArgs e)
|
||||
{
|
||||
renderer = new TextRenderer(Width, Height);
|
||||
PointF position = PointF.Empty;
|
||||
|
||||
renderer.Clear(Color.MidnightBlue);
|
||||
renderer.DrawString("The quick brown fox jumps over the lazy dog", serif, Brushes.White, position);
|
||||
position.Y += serif.Height;
|
||||
renderer.DrawString("The quick brown fox jumps over the lazy dog", sans, Brushes.White, position);
|
||||
position.Y += sans.Height;
|
||||
renderer.DrawString("The quick brown fox jumps over the lazy dog", mono, Brushes.White, position);
|
||||
position.Y += mono.Height;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region OnUnload
|
||||
|
||||
protected override void OnUnload(EventArgs e)
|
||||
{
|
||||
renderer.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region OnResize
|
||||
|
||||
protected override void OnResize(EventArgs e)
|
||||
{
|
||||
GL.Viewport(ClientRectangle);
|
||||
|
||||
GL.MatrixMode(MatrixMode.Projection);
|
||||
GL.LoadIdentity();
|
||||
GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region OnUpdateFrame
|
||||
|
||||
protected override void OnUpdateFrame(FrameEventArgs e)
|
||||
{
|
||||
if (Keyboard[OpenTK.Input.Key.Escape])
|
||||
{
|
||||
this.Exit();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region OnRenderFrame
|
||||
|
||||
protected override void OnRenderFrame(FrameEventArgs e)
|
||||
{
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
|
||||
GL.MatrixMode(MatrixMode.Modelview);
|
||||
GL.LoadIdentity();
|
||||
|
||||
GL.Enable(EnableCap.Texture2D);
|
||||
GL.BindTexture(TextureTarget.Texture2D, renderer.Texture);
|
||||
GL.Begin(BeginMode.Quads);
|
||||
|
||||
GL.TexCoord2(0.0f, 1.0f); GL.Vertex2(-1f, -1f);
|
||||
GL.TexCoord2(1.0f, 1.0f); GL.Vertex2(1f, -1f);
|
||||
GL.TexCoord2(1.0f, 0.0f); GL.Vertex2(1f, 1f);
|
||||
GL.TexCoord2(0.0f, 0.0f); GL.Vertex2(-1f, 1f);
|
||||
|
||||
GL.End();
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Main
|
||||
|
||||
public static void Main()
|
||||
{
|
||||
using (TextRendering example = new TextRendering())
|
||||
{
|
||||
Utilities.SetWindowTitle(example);
|
||||
example.Run(30.0);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
BIN
Source/Examples/OpenGL/1.x/TextRendering.rtf
Normal file
BIN
Source/Examples/OpenGL/1.x/TextRendering.rtf
Normal file
Binary file not shown.
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
|
@ -151,6 +151,7 @@
|
|||
<Compile Include="OpenGL\1.x\OpenGLDiagnostics.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenGL\1.x\TextRendering.cs" />
|
||||
<Compile Include="SamplesTreeViewSorter.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
@ -553,6 +554,7 @@
|
|||
</None>
|
||||
<EmbeddedResource Include="OpenGL\1.x\OpenGLDiagnostics.rtf" />
|
||||
<EmbeddedResource Include="OpenGL\1.x\Anaglyph.rtf" />
|
||||
<EmbeddedResource Include="OpenGL\1.x\TextRendering.rtf" />
|
||||
<None Include="Resources\App.ico">
|
||||
</None>
|
||||
<None Include="..\OpenTK\OpenTK.dll.config">
|
||||
|
|
Loading…
Reference in a new issue