Moved GameWindowFlags enumeration to its own file.

Added GameWindowFlags.Default token.
This commit is contained in:
the_fiddler 2009-07-18 08:21:58 +00:00
parent 662fcc1109
commit 57e4bb85bd
2 changed files with 49 additions and 12 deletions

View file

@ -1825,15 +1825,4 @@ Alternatively, you can disable the ""Just my code"" debugging mode (""Tools->Opt
#endregion
#region public enum GameWindowFlags
/// <summary>Enumerates available GameWindow construction options.</summary>
[Flags]
public enum GameWindowFlags
{
/// <summary>Indicates that the GameWindow should cover the whole screen.</summary>
Fullscreen = 1,
}
#endregion
}

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@ -0,0 +1,48 @@
// #region License
// //
// // The Open Toolkit Library License
// //
// // Copyright (c) 2006 - 2009 the Open Toolkit library.
// //
// // Permission is hereby granted, free of charge, to any person obtaining a copy
// // of this software and associated documentation files (the "Software"), to deal
// // in the Software without restriction, including without limitation the rights to
// // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// // the Software, and to permit persons to whom the Software is furnished to do
// // so, subject to the following conditions:
// //
// // The above copyright notice and this permission notice shall be included in all
// // copies or substantial portions of the Software.
// //
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// // OTHER DEALINGS IN THE SOFTWARE.
// //
// #endregion
using System;
namespace OpenTK
{
/// <summary>
/// Defines bitwise combianations of GameWindow construction options.
/// </summary>
[Flags]
public enum GameWindowFlags
{
/// <summary>
/// Indicates default construction options.
/// </summary>
Default = 0,
/// <summary>
/// Indicates that the GameWindow should cover the whole screen.
/// </summary>
Fullscreen = 1,
}
}