Added some debug information. Updated to use the new Shapes.Cube interface.
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1 changed files with 77 additions and 13 deletions
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@ -12,6 +12,7 @@ using System.Threading;
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using OpenTK;
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using OpenTK.OpenGL;
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using System.Diagnostics;
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namespace Examples.Tutorial
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{
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@ -20,13 +21,20 @@ namespace Examples.Tutorial
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/// </summary>
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class T02_Vertex_Arrays : GameWindow, IExample
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{
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float angle;
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float angle_speed = 3.0f;
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float angle = 0.0f;
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Shapes.Shape shape = new Examples.Shapes.Plane(16, 16, 2.0f, 2.0f);
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System.Threading.Timer info_timer;
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#region Constructor
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public T02_Vertex_Arrays()
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{
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this.CreateWindow(new DisplayMode(800, 600));
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//Thread.CurrentThread.Priority = ThreadPriority.AboveNormal;
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//this.VSync = VSyncMode.Off;
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}
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#endregion
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@ -41,13 +49,30 @@ namespace Examples.Tutorial
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GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
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GL.EnableClientState(GL.Enums.EnableCap.VERTEX_ARRAY);
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GL.EnableClientState(GL.Enums.EnableCap.COLOR_ARRAY);
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GL.VertexPointer(3, GL.Enums.VertexPointerType.FLOAT, 0, Shapes.Cube.Vertices);
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GL.ColorPointer(4, GL.Enums.ColorPointerType.UNSIGNED_BYTE, 0, Shapes.Cube.Colors);
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//GL.EnableClientState(GL.Enums.EnableCap.COLOR_ARRAY);
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GL.VertexPointer(3, GL.Enums.VertexPointerType.FLOAT, 0, shape.Vertices);
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//GL.ColorPointer(4, GL.Enums.ColorPointerType.UNSIGNED_BYTE, 0, shape.Colors);
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factor_target = TargetRenderPeriod / TargetUpdatePeriod;
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info_timer = new Timer(new TimerCallback(PrintDebugInfo), null, 1000, 1000);
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}
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double factor_target;
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void PrintDebugInfo(object o)
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{
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double factor = RenderPeriod / UpdatePeriod;
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Debug.Print("NORMAL: Frame: {0} ({1}), Update: {2} ({3}), Factor: {4}, Error: {5}",
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RenderPeriod.ToString("g8"), RenderFrequency.ToString("g3"), UpdatePeriod.ToString("g8"), UpdateFrequency.ToString("g3"),
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factor.ToString("g8"), Math.Abs(factor_target - factor).ToString("g8"));
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}
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#endregion
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public override void OnUnload(EventArgs e)
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{
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info_timer.Dispose();
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}
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#region OnResize
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/// <summary>
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@ -95,10 +120,21 @@ namespace Examples.Tutorial
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Fullscreen = !Fullscreen;
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}
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//angle += 180.0f * (float)e.Time;
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angle += 3.0f;
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if (angle > 720.0f)
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angle -= 720.0f;
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if (Keyboard[OpenTK.Input.Key.Plus])
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TargetRenderFrequency++;
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else if (Keyboard[OpenTK.Input.Key.Minus])
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TargetRenderFrequency--;
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else if (Keyboard[OpenTK.Input.Key.PageUp])
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TargetUpdateFrequency++;
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else if (Keyboard[OpenTK.Input.Key.PageDown])
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TargetUpdateFrequency--;
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if (Keyboard[OpenTK.Input.Key.Space])
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angle_speed = 12.0f;
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else
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angle_speed = 3.0f;
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//angle += angle_speed;
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}
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#endregion
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@ -119,12 +155,40 @@ namespace Examples.Tutorial
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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//angle += angle_speed * (float)(UpdateFrequency / RenderFrequency);
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//if (e.Time != 0.0)
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if (Math.Abs(e.ScaleFactor - factor_target) > 0.5)
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{
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/*Debug.Print("JITTER: Frame: {0} ({1}), Update: {2} ({3}), Factor: {4}, Error: {5}",
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RenderPeriod.ToString("g8"), RenderFrequency.ToString("g3"), UpdatePeriod.ToString("g8"), UpdateFrequency.ToString("g3"),
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e.ScaleFactor.ToString("g8"), Math.Abs(factor_target - e.ScaleFactor).ToString("g8"));*/
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}
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angle += angle_speed * (float)e.ScaleFactor;
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//angle += angle_speed * (float)e.Time;
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if (angle >= 360.0f)
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angle -= 360.0f;
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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GL.DrawElements(GL.Enums.BeginMode.TRIANGLES, Shapes.Cube.Indices.Length,
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GL.Enums.All.UNSIGNED_SHORT, Shapes.Cube.Indices);
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GL.DrawElements(GL.Enums.BeginMode.TRIANGLES, shape.Indices.Length,
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GL.Enums.All.UNSIGNED_INT, shape.Indices);
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Context.SwapBuffers();
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// GL.DrawArrays(GL.Enums.BeginMode.LINES, 0, shape.Vertices.Length);
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GL.Begin(GL.Enums.BeginMode.TRIANGLES);
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GL.Vertex3(-1.0, -1.0, 5.0);
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GL.Vertex3(1.0, -1.0, 5.0);
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GL.Vertex3(1.0, 1.0, 5.0);
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GL.End();
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int zero = GC.CollectionCount(0);
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int one = GC.CollectionCount(1);
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int two = GC.CollectionCount(2);
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SwapBuffers();
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//Thread.Sleep(25);
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}
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#endregion
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@ -139,8 +203,8 @@ namespace Examples.Tutorial
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/// </remarks>
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public void Launch()
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{
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// Lock UpdateFrame and RenderFrame at 60Hz.
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Run(60.0, 60.0);
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// Lock UpdateFrame rate at 30Hz and RenderFrame rate 85Hz.
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Run(30.0, 20.0);
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}
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#endregion
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