diff --git a/Source/OpenTK/GameWindow.cs b/Source/OpenTK/GameWindow.cs
index de49c4ca..89dfea46 100644
--- a/Source/OpenTK/GameWindow.cs
+++ b/Source/OpenTK/GameWindow.cs
@@ -275,7 +275,7 @@ namespace OpenTK
/// proper OpenTK shutdown.
///
public virtual void Exit()
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
//glWindow.DestroyWindow();
//while (glWindow.Exists)
@@ -302,7 +302,7 @@ namespace OpenTK
///
public virtual void ExitAsync()
{
- //isExiting = true;
+ //isExiting = true;
if (disposed) throw new ObjectDisposedException("GameWindow");
UpdateFrame += CallExitInternal;
}
@@ -343,10 +343,10 @@ namespace OpenTK
///
public IGraphicsContext Context
{
- get
- {
- if (disposed) throw new ObjectDisposedException("GameWindow");
- return glContext;
+ get
+ {
+ if (disposed) throw new ObjectDisposedException("GameWindow");
+ return glContext;
}
}
@@ -372,12 +372,12 @@ namespace OpenTK
public string Title
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
return glWindow.Title;
}
set
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
glWindow.Title = value;
}
@@ -443,7 +443,7 @@ namespace OpenTK
/// (while the opengl context still exists), to allow resource cleanup.
///
public void DestroyWindow()
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (Exists)
glWindow.DestroyWindow();
@@ -460,7 +460,7 @@ namespace OpenTK
///
///
public void Run()
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
Run(0.0, 0.0);
}
@@ -471,7 +471,7 @@ namespace OpenTK
///
///
public void Run(double updateFrequency)
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
Run(updateFrequency, 0.0);
}
@@ -482,7 +482,7 @@ namespace OpenTK
/// The frequency of UpdateFrame events.
/// The frequency of RenderFrame events.
public void Run(double updates_per_second, double frames_per_second)
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
try
{
@@ -628,9 +628,9 @@ namespace OpenTK
if (Exists)
{
- glContext.Dispose();
+ glContext.Dispose();
glContext = null;
- glWindow.DestroyWindow();
+ glWindow.DestroyWindow();
}
while (this.Exists)
this.ProcessEvents();
@@ -653,7 +653,7 @@ namespace OpenTK
///
///
public void ProcessEvents()
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (!isExiting)
glWindow.InputDriver.Poll();
@@ -676,7 +676,7 @@ namespace OpenTK
///
///
private void OnRenderFrameInternal(RenderFrameEventArgs e)
- {
+ {
if (RenderFrame != null)
RenderFrame(this, e);
@@ -692,7 +692,7 @@ namespace OpenTK
/// The base implementation (base.OnRenderFrame) is empty, there is no need to call it.
///
public virtual void OnRenderFrame(RenderFrameEventArgs e)
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
}
@@ -731,7 +731,7 @@ namespace OpenTK
/// The base implementation (base.OnUpdateFrame) is empty, there is no need to call it.
///
public virtual void OnUpdateFrame(UpdateFrameEventArgs e)
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
}
@@ -782,7 +782,7 @@ namespace OpenTK
///
/// Not used.
public virtual void OnLoad(EventArgs e)
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
}
@@ -815,7 +815,7 @@ namespace OpenTK
///
/// Not used.
public virtual void OnUnload(EventArgs e)
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
}
@@ -844,7 +844,7 @@ namespace OpenTK
public KeyboardDevice Keyboard
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
//if (input_driver.Keyboard.Count > 0)
// return input_driver.Keyboard[0];
@@ -868,7 +868,7 @@ namespace OpenTK
public MouseDevice Mouse
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
//if (input_driver.Mouse.Count > 0)
// return input_driver.Mouse[0];
@@ -892,12 +892,12 @@ namespace OpenTK
public VSyncMode VSync
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
return vsync;
}
set
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (value == VSyncMode.Off)
Context.VSync = false;
@@ -918,7 +918,7 @@ namespace OpenTK
///
/// Calling this function is equivalent to calling Context.SwapBuffers()
public void SwapBuffers()
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
this.Context.SwapBuffers();
}
@@ -952,12 +952,12 @@ namespace OpenTK
public double TargetRenderPeriod
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
return target_render_period;
}
set
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (value <= 0.005)
{
@@ -986,14 +986,14 @@ namespace OpenTK
public double TargetRenderFrequency
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (TargetRenderPeriod == 0.0)
return 0.0;
return 1.0 / TargetRenderPeriod;
}
set
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (value < 1.0)
{
@@ -1021,12 +1021,12 @@ namespace OpenTK
public double TargetUpdatePeriod
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
return target_update_period;
}
set
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (value <= 0.005)
{
@@ -1054,14 +1054,14 @@ namespace OpenTK
public double TargetUpdateFrequency
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (TargetUpdatePeriod == 0.0)
return 0.0;
return 1.0 / TargetUpdatePeriod;
}
set
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (value < 1.0)
{
@@ -1085,7 +1085,7 @@ namespace OpenTK
public double RenderFrequency
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (render_period == 0.0)
return 1.0;
@@ -1103,7 +1103,7 @@ namespace OpenTK
public double RenderPeriod
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
return render_period;
}
@@ -1119,7 +1119,7 @@ namespace OpenTK
public double UpdateFrequency
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (update_period == 0.0)
return 1.0;
@@ -1137,7 +1137,7 @@ namespace OpenTK
public double UpdatePeriod
{
get
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
return update_period;
}
@@ -1183,7 +1183,7 @@ namespace OpenTK
{
get { if (disposed) throw new ObjectDisposedException("GameWindow"); return width; }
set
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (value == this.Width)
{
@@ -1211,7 +1211,7 @@ namespace OpenTK
{
get { if (disposed) throw new ObjectDisposedException("GameWindow"); return height; }
set
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
if (value == this.Height)
{
@@ -1267,7 +1267,7 @@ namespace OpenTK
///
/// Contains information about the Resize event.
protected virtual void OnResize(ResizeEventArgs e)
- {
+ {
if (disposed) throw new ObjectDisposedException("GameWindow");
}
@@ -1344,8 +1344,8 @@ namespace OpenTK
/// Disposes of the GameWindow, releasing all resources consumed by it.
///
public virtual void Dispose()
- {
- if (disposed) throw new ObjectDisposedException("GameWindow");
+ {
+ if (disposed) throw new ObjectDisposedException("GameWindow");
Dispose(true);
GC.SuppressFinalize(this);
}
@@ -1356,10 +1356,10 @@ namespace OpenTK
{
if (manual)
{
- if (glContext != null)
+ if (glContext != null)
{
- glContext.Dispose();
- glContext = null;
+ glContext.Dispose();
+ glContext = null;
}
if (glWindow != null)