Implemented WinRawKeyboard input driver.
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1 changed files with 61 additions and 51 deletions
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@ -41,7 +41,10 @@ namespace OpenTK.Platform.Windows
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{
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internal class WinRawKeyboard : IKeyboardDriver, IDisposable
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{
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private List<KeyboardDevice> keyboards = new List<KeyboardDevice>();
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readonly List<KeyboardState> keyboards = new List<KeyboardState>();
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// ContextHandle instead of IntPtr for fast dictionary access
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readonly Dictionary<ContextHandle, int> rawids = new Dictionary<ContextHandle, int>();
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private List<KeyboardDevice> keyboards_old = new List<KeyboardDevice>();
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private IntPtr window;
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#region --- Constructors ---
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@ -134,8 +137,11 @@ namespace OpenTK.Platform.Windows
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//if (!keyboards.Contains(kb))
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//{
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this.RegisterKeyboardDevice(kb);
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keyboards.Add(kb);
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keyboards_old.Add(kb);
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//}
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keyboards.Add(new KeyboardState());
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rawids.Add(new ContextHandle(ridl[i].Device), keyboards.Count - 1);
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}
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}
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}
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@ -181,58 +187,56 @@ namespace OpenTK.Platform.Windows
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/// <returns></returns>
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internal bool ProcessKeyboardEvent(RawInput rin)
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{
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//Keyboard key = keyboards[0];
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//rin.Header.Device;
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switch (rin.Header.Type)
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bool processed = false;
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bool pressed =
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rin.Data.Keyboard.Message == (int)WindowMessage.KEYDOWN ||
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rin.Data.Keyboard.Message == (int)WindowMessage.SYSKEYDOWN;
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ContextHandle handle = new ContextHandle(rin.Header.Device);
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KeyboardState keyboard;
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if (!rawids.ContainsKey(handle))
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{
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case RawInputDeviceType.KEYBOARD:
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bool pressed =
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rin.Data.Keyboard.Message == (int)WindowMessage.KEYDOWN ||
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rin.Data.Keyboard.Message == (int)WindowMessage.SYSKEYDOWN;
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// Find the device where the button was pressed. It can be that the input notification
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// came not from a physical keyboard device but from a code-generated input message - in
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// that case, the event goes to the default (first) keyboard.
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// TODO: Send the event to all keyboards instead of the default one.
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// TODO: Optimize this! The predicate allocates way to much memory.
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//int index = keyboards.FindIndex(delegate(KeyboardDevice kb)
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//{
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// return kb.DeviceID == rin.Header.Device;
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//});
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//if (index == -1) index = 0;
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int index;
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if (keyboards.Count > 0) index = 0;
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else return false;
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keyboards.Add(new KeyboardState());
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rawids.Add(handle, keyboards.Count - 1);
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}
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keyboard = keyboards[rawids[handle]];
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// Generic control, shift, alt keys may be sent instead of left/right.
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// It seems you have to explicitly register left/right events.
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switch (rin.Data.Keyboard.VKey)
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{
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case VirtualKeys.SHIFT:
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keyboards[index][Input.Key.ShiftLeft] = keyboards[index][Input.Key.ShiftRight] = pressed;
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return true;
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// Generic control, shift, alt keys may be sent instead of left/right.
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// It seems you have to explicitly register left/right events.
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switch (rin.Data.Keyboard.VKey)
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{
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case VirtualKeys.SHIFT:
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keyboard[Input.Key.ShiftLeft] = keyboard[Input.Key.ShiftRight] = pressed;
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processed = true;
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break;
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case VirtualKeys.CONTROL:
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keyboards[index][Input.Key.ControlLeft] = keyboards[index][Input.Key.ControlRight] = pressed;
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return true;
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case VirtualKeys.CONTROL:
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keyboard[Input.Key.ControlLeft] = keyboard[Input.Key.ControlRight] = pressed;
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processed = true;
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break;
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case VirtualKeys.MENU:
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keyboards[index][Input.Key.AltLeft] = keyboards[index][Input.Key.AltRight] = pressed;
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return true;
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default:
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if (!WMInput.KeyMap.ContainsKey(rin.Data.Keyboard.VKey))
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Debug.Print("Virtual key {0} ({1}) not mapped.",
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rin.Data.Keyboard.VKey, (int)rin.Data.Keyboard.VKey);
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else
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keyboards[index][WMInput.KeyMap[rin.Data.Keyboard.VKey]] = pressed;
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return false;
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}
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case VirtualKeys.MENU:
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keyboard[Input.Key.AltLeft] = keyboard[Input.Key.AltRight] = pressed;
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processed = true;
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break;
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default:
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throw new ApplicationException("Windows raw keyboard driver received invalid data.");
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if (!WMInput.KeyMap.ContainsKey(rin.Data.Keyboard.VKey))
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{
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Debug.Print("Virtual key {0} ({1}) not mapped.",
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rin.Data.Keyboard.VKey, (int)rin.Data.Keyboard.VKey);
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}
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else
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{
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keyboard[WMInput.KeyMap[rin.Data.Keyboard.VKey]] = pressed;
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processed = true;
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}
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break;
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}
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keyboards[rawids[handle]] = keyboard;
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return processed;
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}
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#endregion
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@ -255,17 +259,23 @@ namespace OpenTK.Platform.Windows
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public IList<KeyboardDevice> Keyboard
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{
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get { return keyboards; }
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get { return keyboards_old; }
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}
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public KeyboardState GetState()
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{
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throw new NotImplementedException();
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if (keyboards.Count > 0)
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return keyboards[0];
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else
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return new KeyboardState();
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}
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public KeyboardState GetState(int index)
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{
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throw new NotImplementedException();
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if (keyboards.Count > index)
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return keyboards[index];
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else
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return new KeyboardState();
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}
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#endregion
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@ -286,7 +296,7 @@ namespace OpenTK.Platform.Windows
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{
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if (manual)
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{
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keyboards.Clear();
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keyboards_old.Clear();
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}
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disposed = true;
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}
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