* GameWindowStates.cs: Increased texture size to ensure the text fits inside.
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@ -21,7 +21,7 @@ namespace Examples.Tests
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public class GameWindowStates : GameWindow
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{
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readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 16);
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readonly Bitmap TextBitmap = new Bitmap(512, 512);
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readonly Bitmap TextBitmap = new Bitmap(1024, 256);
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int texture;
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public GameWindowStates()
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