Updated Changelog.txt and Release.txt in preparation for the 0.9.3 release.
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@ -3,11 +3,27 @@
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---------------------
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OpenTK 0.9.2 -> 0.9.3
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---------------------
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+ OpenTK
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+ GameWindow
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+ Added cancelable Closing event.
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+ Exit() method is now thread-safe.
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+ Removed ExitAsync() method - use Exit() instead.
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+ Graphics
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+ Fixed version strings in GL.SupportsExtension().
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+ Input
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+ Added support for the MouseDevice.Move and .WheelChanged events and improved MouseDevice interface (patches by ALyman).
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+ Platform
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+ MacOS support.
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+ Suppressed build warnings for unused methods and fields in the platform bindings.
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+ Examples
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+ Fixed the JuliaSetFractal and Framebuffer Object examples when the video cards don't support GLSL and FBOs, respectively.
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+ General
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+ Set mime-type and eol-style properties for .cs and .txt files.
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+ Replaced stray tabs with spaces in several files.
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---------------------
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@ -1,9 +1,11 @@
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The Open Toolkit 0.9.3 Beta Release notes
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This version introduces joystick support and improves improves the mouse and
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keyboard interfaces.
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This release introduces Mac OS X support, improves the MouseDevice and
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GameWindow APIs and fixes several occurences of bitrot in the codebase.
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Please report bugs any bugs you encounter at http://www.opentk.com.
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Work will now focus on joystick and GL3.0 support.
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Please report any issues you may encounter at http://www.opentk.com.
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@ -11,7 +13,7 @@ API changes
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The MouseDevice.ButtonDown and .ButtonUp events have changed signatures to better
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conform to the BCL conventions. This is a breaking change. Please change your relevant
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event handlers signatures from:
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event handler signatures from:
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void ButtonHandler(MouseDevice sender, MouseButton button)
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{
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@ -25,4 +27,7 @@ void ButtonHandler(object sender, MouseButtonEventArgs e)
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The MouseDevice.XDelta, .YDelta and .WheelDelta properties have been deprecated and
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will be removed at a later version. Please use the Move and WheelChanged events
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instead, or track mouse deltas manually.
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instead, or track mouse deltas manually.
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GameWindow.ExitAsync() is no longer available. Please use GameWindow.Exit(),
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instead.
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