diff --git a/Source/Examples/Tutorial/Text.cs b/Source/Examples/Tutorial/Text.cs index 6c26bec9..cabc7cf2 100644 --- a/Source/Examples/Tutorial/Text.cs +++ b/Source/Examples/Tutorial/Text.cs @@ -45,7 +45,7 @@ namespace Examples.Tutorial public override void OnLoad(EventArgs e) { GL.ClearColor(Color.SteelBlue); - + current_position = initial_position; scroll_speed = -1.0f; text.Prepare(poem, serif, out poem_handle); @@ -125,7 +125,7 @@ namespace Examples.Tutorial // used in 2d graphics, and is necessary for achieving pixel-perfect glyph rendering. // TextPrinter.End() restores your previous projection/modelview matrices. text.Begin(); - GL.Color3(Color.PaleGoldenrod); + GL.Color3(Color.LightBlue); text.Draw((1.0 / e.Time).ToString("F2"), sans); GL.Translate(0.0f, current_position, 0.0f); GL.Color3(Color.White);