Font renderer implementation.
This commit is contained in:
parent
336e6210c8
commit
4a5cd43003
6 changed files with 264 additions and 94 deletions
47
Source/OpenTK/Fonts/DisplayListTextPrinter.cs
Normal file
47
Source/OpenTK/Fonts/DisplayListTextPrinter.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
using OpenTK.OpenGL;
|
||||
|
||||
namespace OpenTK.Fonts
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides text printing through OpenGL 1.1 Display Lists.
|
||||
/// </summary>
|
||||
class DisplayListTextPrinter : ITextPrinterImplementation
|
||||
{
|
||||
#region IPrinter Members
|
||||
|
||||
public TextHandle Load(OpenTK.Math.Vector2[] vertices, ushort[] indices)
|
||||
{
|
||||
DisplayListTextHandle handle = new DisplayListTextHandle(GL.GenLists(1));
|
||||
|
||||
GL.NewList(handle.Handle, OpenTK.OpenGL.Enums.ListMode.Compile);
|
||||
GL.Begin(OpenTK.OpenGL.Enums.BeginMode.Triangles);
|
||||
|
||||
foreach (ushort index in indices)
|
||||
{
|
||||
GL.TexCoord2(vertices[index + 1]);
|
||||
GL.Vertex2(vertices[index]);
|
||||
}
|
||||
|
||||
GL.End();
|
||||
GL.EndList();
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
public void Draw(TextHandle handle)
|
||||
{
|
||||
GL.CallList(handle.Handle);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class DisplayListTextHandle : TextHandle
|
||||
{
|
||||
public DisplayListTextHandle(int handle) : base(handle) { }
|
||||
}
|
||||
}
|
17
Source/OpenTK/Fonts/IPrinterImplementation.cs
Normal file
17
Source/OpenTK/Fonts/IPrinterImplementation.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
using OpenTK.Math;
|
||||
|
||||
namespace OpenTK.Fonts
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines the interface for TextPrinter implementations.
|
||||
/// </summary>
|
||||
interface ITextPrinterImplementation
|
||||
{
|
||||
TextHandle Load(Vector2[] vertices, ushort[] indices);
|
||||
void Draw(TextHandle handle);
|
||||
}
|
||||
}
|
22
Source/OpenTK/Fonts/TextHandle.cs
Normal file
22
Source/OpenTK/Fonts/TextHandle.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenTK.Fonts
|
||||
{
|
||||
public class TextHandle
|
||||
{
|
||||
internal TextHandle(int handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
public readonly int Handle;
|
||||
internal TextureFont font;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("TextHandle: {0}", Handle);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,11 +9,11 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using OpenTK.Math;
|
||||
using OpenTK.OpenGL;
|
||||
using OpenTK.OpenGL.Enums;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
||||
namespace OpenTK.Fonts
|
||||
|
@ -27,7 +27,7 @@ namespace OpenTK.Fonts
|
|||
//static char[] split_chars = new char[] { ' ', '\n', '\t', ',', '.', '/', '?', '!', ';', '\\', '-', '+', '*', '=' };
|
||||
static bool use_vbo, use_arb_vbo, use_display_list;
|
||||
static bool functionality_checked = false;
|
||||
static IPrinter printer;
|
||||
static ITextPrinterImplementation printer;
|
||||
|
||||
#region --- Constructor ---
|
||||
|
||||
|
@ -43,11 +43,12 @@ namespace OpenTK.Fonts
|
|||
/// </summary>
|
||||
static void CheckNeededFunctionality()
|
||||
{
|
||||
printer =
|
||||
GL.SupportsExtension("VERSION_1_5") ? new VboPrinter() :
|
||||
printer = new DisplayListTextPrinter();
|
||||
/*
|
||||
GL.SupportsExtension("VERSION_1_5") ? new VboTextPrinter() :
|
||||
GL.SupportsExtension("ARB_vertex_buffer_object") ? null :
|
||||
GL.SupportsExtension("VERSION_1_1") ? null : null;
|
||||
|
||||
*/
|
||||
if (printer == null)
|
||||
throw new NotSupportedException("DefaultLayoutProvider requires at least OpenGL 1.1 support.");
|
||||
|
||||
|
@ -79,8 +80,8 @@ namespace OpenTK.Fonts
|
|||
if (text == null)
|
||||
throw new ArgumentNullException("Parameter cannot be null.", "text");
|
||||
|
||||
if (text.Length > 4096)
|
||||
throw new ArgumentOutOfRangeException("text", text.Length, "Text length must be between 1 and 4096 characters");
|
||||
if (text.Length > 8192)
|
||||
throw new ArgumentOutOfRangeException("text", text.Length, "Text length must be between 1 and 8192 characters");
|
||||
|
||||
Vector2[] vertices = new Vector2[8 * text.Length]; // Interleaved, vertex, texcoord, vertex, etc...
|
||||
ushort[] indices = new ushort[6 * text.Length];
|
||||
|
@ -90,6 +91,8 @@ namespace OpenTK.Fonts
|
|||
float char_width, char_height, measured_width, measured_height;
|
||||
int texture;
|
||||
|
||||
font.LoadGlyphs(text);
|
||||
|
||||
// Every character comprises of 4 vertices, forming two triangles. We generate an index array which
|
||||
// indexes vertices in a triangle-strip fashion. To create a single strip for the whole string, we
|
||||
// need to add a degenerate triangle (0 height) to connect the last vertex of the previous line with
|
||||
|
@ -168,7 +171,8 @@ namespace OpenTK.Fonts
|
|||
GL.Enable(EnableCap.Blend);
|
||||
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||
|
||||
GL.Enable(EnableCap.Blend);
|
||||
//GL.Disable(EnableCap.Texture2d);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2d, handle.font.Texture);
|
||||
|
||||
printer.Draw(handle);
|
||||
|
@ -179,78 +183,4 @@ namespace OpenTK.Fonts
|
|||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class TextHandle
|
||||
{
|
||||
internal TextHandle(int handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
public readonly int Handle;
|
||||
internal TextureFont font;
|
||||
}
|
||||
|
||||
class VboTextHandle : TextHandle
|
||||
{
|
||||
public VboTextHandle(int handle) : base(handle) { }
|
||||
|
||||
internal int vbo_id; // vertex buffer object id.
|
||||
internal int ebo_id; // index buffer object id.
|
||||
internal int element_count; // Number of elements in the ebo.
|
||||
}
|
||||
|
||||
interface IPrinter
|
||||
{
|
||||
TextHandle Load(Vector2[] vertices, ushort[] indices);
|
||||
void Draw(TextHandle handle);
|
||||
}
|
||||
|
||||
class VboPrinter : IPrinter
|
||||
{
|
||||
static int allocated_handles;
|
||||
static int vector2_size = Marshal.SizeOf(new Vector2());
|
||||
|
||||
#region --- IPrinter Members ---
|
||||
|
||||
public TextHandle Load(Vector2[] vertices, ushort[] indices)
|
||||
{
|
||||
VboTextHandle handle = new VboTextHandle(++allocated_handles);
|
||||
GL.GenBuffers(1, out handle.vbo_id);
|
||||
GL.GenBuffers(1, out handle.ebo_id);
|
||||
|
||||
GL.BindBuffer(Version15.ArrayBuffer, handle.vbo_id);
|
||||
GL.BufferData(Version15.ArrayBuffer, (IntPtr)(vertices.Length * vector2_size), vertices,
|
||||
Version15.StaticDraw);
|
||||
|
||||
GL.BindBuffer(Version15.ElementArrayBuffer, handle.ebo_id);
|
||||
GL.BufferData(Version15.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(ushort)), indices,
|
||||
Version15.StaticDraw);
|
||||
handle.element_count = indices.Length;
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
public void Draw(TextHandle handle)
|
||||
{
|
||||
VboTextHandle vbo = (VboTextHandle)handle;
|
||||
|
||||
GL.PushClientAttrib(ClientAttribMask.ClientVertexArrayBit);
|
||||
|
||||
GL.BindBuffer(Version15.StaticDraw, vbo.vbo_id);
|
||||
GL.BindBuffer(Version15.ElementArrayBuffer, vbo.ebo_id);
|
||||
|
||||
GL.EnableClientState(EnableCap.VertexArray);
|
||||
GL.EnableClientState(EnableCap.TextureCoordArray);
|
||||
|
||||
GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
|
||||
GL.VertexPointer(2, VertexPointerType.Float, vector2_size, IntPtr.Zero);
|
||||
|
||||
GL.DrawElements(BeginMode.Triangles, vbo.element_count, All.UnsignedShort, IntPtr.Zero);
|
||||
|
||||
GL.PopClientAttrib();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,15 +15,17 @@ using OpenTK.OpenGL;
|
|||
using OpenTK.OpenGL.Enums;
|
||||
using System.Drawing.Imaging;
|
||||
using OpenTK.Platform;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenTK.Fonts
|
||||
{
|
||||
public class TextureFont : IFont
|
||||
{
|
||||
System.Drawing.Font font;
|
||||
Font font;
|
||||
Dictionary<char, Box2> loaded_glyphs = new Dictionary<char, Box2>(64);
|
||||
|
||||
System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(new System.Drawing.Bitmap(1, 1));
|
||||
Bitmap bmp;
|
||||
Graphics gfx;
|
||||
static int texture;
|
||||
static TexturePacker<Glyph> pack;
|
||||
static int texture_width, texture_height;
|
||||
|
@ -41,6 +43,9 @@ namespace OpenTK.Fonts
|
|||
throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
|
||||
|
||||
this.font = font;
|
||||
|
||||
bmp = new Bitmap(font.Height * 2, font.Height * 2);
|
||||
gfx = Graphics.FromImage(bmp);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -94,13 +99,28 @@ namespace OpenTK.Fonts
|
|||
|
||||
#endregion
|
||||
|
||||
#region public void LoadGlyph(char glyph)
|
||||
|
||||
/// <summary>
|
||||
/// Prepares the specified glyph for rendering.
|
||||
/// </summary>
|
||||
/// <param name="glyphs">The glyph to prepare for rendering.</param>
|
||||
public void LoadGlyph(char glyph)
|
||||
{
|
||||
Box2 rect = new Box2();
|
||||
if (!loaded_glyphs.ContainsKey(glyph))
|
||||
LoadGlyph(glyph, out rect);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region private void LoadGlyph(char c, out Box2 rectangle)
|
||||
|
||||
/// <summary>
|
||||
/// Adds a glyph to the texture packer.
|
||||
/// </summary>
|
||||
/// <param name="c">The character of the glyph.</param>
|
||||
/// <param name="rectangle">A RectangleF that will hold the data for this glyph.</param>
|
||||
/// <param name="rectangle">An OpenTK.Math.Box2 that will hold the data for this glyph.</param>
|
||||
private void LoadGlyph(char c, out Box2 rectangle)
|
||||
{
|
||||
if (pack == null)
|
||||
|
@ -109,25 +129,48 @@ namespace OpenTK.Fonts
|
|||
Glyph g = new Glyph(c, font);
|
||||
System.Drawing.Rectangle rect = pack.Add(g);
|
||||
|
||||
using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(
|
||||
rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
|
||||
using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp))
|
||||
//using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
|
||||
//using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp))
|
||||
{
|
||||
// Upload texture data.
|
||||
GL.BindTexture(TextureTarget.Texture2d, texture);
|
||||
|
||||
//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
|
||||
//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
|
||||
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
|
||||
gfx.TextContrast = 0;
|
||||
// Set font rendering mode. Smal sizes look blurry without gridfitting, so turn
|
||||
// that on. Increasing contrast also seems to help.
|
||||
if (font.Size <= 18.0f)
|
||||
{
|
||||
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
|
||||
gfx.TextContrast = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
|
||||
gfx.TextContrast = 0;
|
||||
}
|
||||
|
||||
gfx.Clear(System.Drawing.Color.Transparent);
|
||||
gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f);
|
||||
|
||||
/*
|
||||
BitmapData bmp_data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
|
||||
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
|
||||
OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
|
||||
bmp.UnlockBits(bmp_data);
|
||||
*/
|
||||
|
||||
int[] data = new int[rect.Width * rect.Height];
|
||||
for (int y = 0; y < rect.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < rect.Width; x++)
|
||||
{
|
||||
data[y * rect.Width + x] = bmp.GetPixel(x, y).ToArgb();
|
||||
}
|
||||
}
|
||||
unsafe
|
||||
{
|
||||
fixed (int* ptr = data)
|
||||
GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
|
||||
OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, (IntPtr)ptr);
|
||||
}
|
||||
|
||||
rectangle = new Box2(
|
||||
rect.Left / (float)texture_width,
|
||||
|
@ -180,6 +223,18 @@ namespace OpenTK.Fonts
|
|||
|
||||
#endregion
|
||||
|
||||
#region public float Width
|
||||
|
||||
/// <summary>
|
||||
/// Gets a float indicating the default line spacing of this font.
|
||||
/// </summary>
|
||||
public float Width
|
||||
{
|
||||
get { return font.SizeInPoints; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region internal int Texture
|
||||
|
||||
/// <summary>
|
||||
|
|
99
Source/OpenTK/Fonts/VboTextPrinter.cs
Normal file
99
Source/OpenTK/Fonts/VboTextPrinter.cs
Normal file
|
@ -0,0 +1,99 @@
|
|||
#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using OpenTK.OpenGL;
|
||||
using OpenTK.Math;
|
||||
using OpenTK.OpenGL.Enums;
|
||||
|
||||
namespace OpenTK.Fonts
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides text printing through OpenGL 1.5 vertex buffer objects.
|
||||
/// </summary>
|
||||
class VboTextPrinter : ITextPrinterImplementation
|
||||
{
|
||||
static int allocated_handles;
|
||||
static int vector2_size = Marshal.SizeOf(new Vector2());
|
||||
|
||||
#region --- IPrinter Members ---
|
||||
|
||||
public TextHandle Load(Vector2[] vertices, ushort[] indices)
|
||||
{
|
||||
VboTextHandle handle = new VboTextHandle(++allocated_handles);
|
||||
|
||||
GL.GenBuffers(1, out handle.vbo_id);
|
||||
GL.BindBuffer(Version15.ArrayBuffer, handle.vbo_id);
|
||||
GL.BufferData(Version15.ArrayBuffer, (IntPtr)(vertices.Length * vector2_size), vertices,
|
||||
Version15.StaticDraw);
|
||||
GL.BindBuffer(Version15.ArrayBuffer, 0);
|
||||
|
||||
GL.GenBuffers(1, out handle.ebo_id);
|
||||
GL.BindBuffer(Version15.ElementArrayBuffer, handle.ebo_id);
|
||||
GL.BufferData(Version15.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(ushort)), indices,
|
||||
Version15.StaticDraw);
|
||||
GL.BindBuffer(Version15.ElementArrayBuffer, 0);
|
||||
|
||||
handle.element_count = indices.Length;
|
||||
return handle;
|
||||
}
|
||||
|
||||
public void Draw(TextHandle handle)
|
||||
{
|
||||
VboTextHandle vbo = (VboTextHandle)handle;
|
||||
|
||||
//GL.PushClientAttrib(ClientAttribMask.ClientVertexArrayBit);
|
||||
|
||||
//GL.EnableClientState(EnableCap.TextureCoordArray);
|
||||
GL.EnableClientState(EnableCap.VertexArray);
|
||||
|
||||
GL.BindBuffer(Version15.StaticDraw, vbo.vbo_id);
|
||||
GL.BindBuffer(Version15.ElementArrayBuffer, vbo.ebo_id);
|
||||
|
||||
GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
|
||||
GL.VertexPointer(2, VertexPointerType.Float, vector2_size, IntPtr.Zero);
|
||||
|
||||
GL.DrawElements(BeginMode.Triangles, vbo.element_count, All.UnsignedShort, IntPtr.Zero);
|
||||
//GL.DrawArrays(BeginMode.LineLoop, 0, vbo.element_count);
|
||||
|
||||
GL.BindBuffer(Version15.ArrayBuffer, 0);
|
||||
GL.BindBuffer(Version15.ElementArrayBuffer, 0);
|
||||
|
||||
GL.DisableClientState(EnableCap.VertexArray);
|
||||
//GL.DisableClientState(EnableCap.TextureCoordArray);
|
||||
|
||||
//GL.PopClientAttrib();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region class VboTextHandle : TextHandle
|
||||
|
||||
/// <summary>
|
||||
/// Contains the necessary information to print text through the VboTextPrinter implementation.
|
||||
/// </summary>
|
||||
class VboTextHandle : TextHandle
|
||||
{
|
||||
public VboTextHandle(int handle) : base(handle) { }
|
||||
|
||||
internal int vbo_id; // vertex buffer object id.
|
||||
internal int ebo_id; // index buffer object id.
|
||||
internal int element_count; // Number of elements in the ebo.
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("TextHandle (vbo): {0} ({1} element(s), vbo id: {2}, ebo id: {3}",
|
||||
Handle, element_count / 6, vbo_id, ebo_id);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
Loading…
Reference in a new issue