Call Dispose on the loaded bitmap.

This commit is contained in:
the_fiddler 2008-04-13 21:31:24 +00:00
parent 3db006f122
commit 43b43fc256

View file

@ -148,6 +148,7 @@ namespace Examples.Tutorial
#endregion Shaders
#region Textures
// Load&Bind the 1D texture for color lookups
GL.ActiveTexture(TextureUnit.Texture0); // select TMU0
GL.GenTextures(1, out TextureObject);
@ -155,10 +156,14 @@ namespace Examples.Tutorial
GL.TexParameter(TextureTarget.Texture1D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
GL.TexParameter(TextureTarget.Texture1D, TextureParameterName.TextureWrapS, (int)(TextureWrapMode)All.ClampToEdge);
Bitmap bitmap = new Bitmap("Data/JuliaColorTable.bmp");
BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
GL.TexImage1D(TextureTarget.Texture1D, 0, PixelInternalFormat.Rgb8, data.Width, 0, OpenTK.Graphics.PixelFormat.Bgr, PixelType.UnsignedByte, data.Scan0);
bitmap.UnlockBits(data);
using (Bitmap bitmap = new Bitmap("Data/JuliaColorTable.bmp"))
{
BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format24bppRgb);
GL.TexImage1D(TextureTarget.Texture1D, 0, PixelInternalFormat.Rgb8, data.Width, 0, OpenTK.Graphics.PixelFormat.Bgr,
PixelType.UnsignedByte, data.Scan0);
bitmap.UnlockBits(data);
}
#endregion Textures
}