[GameWindow] Do not override Target*Frequency in GameWindow.Run()
This patch makes the following code work as expected: ```csharp var gw = new GameWindow(); gw.TargetRenderFrequency = 60; gw.Run(); ``` Fixes issue #69
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1 changed files with 8 additions and 2 deletions
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@ -400,8 +400,14 @@ namespace OpenTK
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throw new ArgumentOutOfRangeException("frames_per_second", frames_per_second,
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"Parameter should be inside the range [0.0, 200.0]");
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if (updates_per_second != 0)
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{
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TargetUpdateFrequency = updates_per_second;
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}
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if (frames_per_second != 0)
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{
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TargetRenderFrequency = frames_per_second;
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}
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Visible = true; // Make sure the GameWindow is visible.
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OnLoadInternal(EventArgs.Empty);
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