Added visual for InputOnly window X11Input

This commit is contained in:
the_fiddler 2007-08-05 18:51:07 +00:00
parent 499e36ae94
commit 3c5797b15c
5 changed files with 9 additions and 11 deletions

View file

@ -141,10 +141,9 @@ namespace OpenTK.Platform.Windows
public void ProcessEvents()
{
// Do nothing, the WndProc is automatically notified of new events.
// Do nothing, the WndProc is automatically notified of new events (sub-classing magic).
}
#endregion
#region IMouseDriver Members

View file

@ -23,11 +23,13 @@ namespace OpenTK.Platform.X11
private IntPtr rootWindow, handle, topLevelWindow, display;
private int screen;
private WindowInfo parent;
private VisualInfo visinfo;
internal IntPtr RootWindow { get { return rootWindow; } set { rootWindow = value; } }
internal IntPtr TopLevelWindow { get { return topLevelWindow; } set { topLevelWindow = value; } }
internal IntPtr Display { get { return display; } set { display = value; } }
internal int Screen { get { return screen; } set { screen = value; } }
internal VisualInfo VisualInfo { get { return visinfo; } set { visinfo = value; } }
public IntPtr Handle { get { return handle; } internal set { handle = value; } }
public IWindowInfo Parent { get { return parent; } internal set { parent = value as WindowInfo; } }

View file

@ -184,7 +184,7 @@ namespace OpenTK.Platform.X11
#region public void CreateVisual()
public void CreateVisual()
internal VisualInfo CreateVisual()
{
Debug.WriteLine("Creating visual.");
Debug.Indent();
@ -244,6 +244,8 @@ namespace OpenTK.Platform.X11
Debug.Print("done! (id: {0})", x11context);
Debug.Unindent();
return visualInfo;
}
#endregion

View file

@ -99,7 +99,7 @@ namespace OpenTK.Platform.X11
);
glContext = new X11GLContext(info, mode);
glContext.CreateVisual();
info.VisualInfo = glContext.CreateVisual();
// Create a window on this display using the visual above
Debug.Write("Creating output window... ");

View file

@ -56,14 +56,9 @@ namespace OpenTK.Platform.X11
window.Parent.Handle,
0, 0,
1, 1,
0,
//glxVisualInfo.depth,
//glContext.XVisualInfo.depth,
0,
0, 0,
Constants.InputOnly,
//glxVisualInfo.visual,
//glContext.XVisualInfo.visual,
IntPtr.Zero,
window.VisualInfo.visual,
cw_mask,
wnd_attributes
);