Re-added missing gl.tm file.

Added initial C++ spec writer.
Refactored IBind and ISpecWriter interfaces.
This commit is contained in:
the_fiddler 2010-12-03 10:21:50 +00:00
parent 4cfa357dbc
commit 3021f668ad
8 changed files with 634 additions and 32 deletions

View file

@ -45,7 +45,12 @@ namespace Bind
#region WriteBindings
public void WriteBindings(DelegateCollection delegates, FunctionCollection wrappers, EnumCollection enums)
public void WriteBindings(IBind generator)
{
WriteBindings(generator.Delegates, generator.Wrappers, generator.Enums);
}
void WriteBindings(DelegateCollection delegates, FunctionCollection wrappers, EnumCollection enums)
{
Console.WriteLine("Writing bindings to {0}", Settings.OutputPath);
if (!Directory.Exists(Settings.OutputPath))

View file

@ -0,0 +1,237 @@
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using Bind.Structures;
namespace Bind
{
using Delegate = Bind.Structures.Delegate;
using Enum = Bind.Structures.Enum;
using Type = Bind.Structures.Type;
sealed class CppSpecWriter : ISpecWriter
{
readonly char[] numbers = "0123456789".ToCharArray();
#region WriteBindings
public void WriteBindings(IBind generator)
{
WriteBindings(generator.Delegates, generator.Wrappers, generator.Enums);
}
void WriteBindings(DelegateCollection delegates, FunctionCollection wrappers, EnumCollection enums)
{
Console.WriteLine("Writing bindings to {0}", Settings.OutputPath);
if (!Directory.Exists(Settings.OutputPath))
Directory.CreateDirectory(Settings.OutputPath);
string temp_core_file = Path.GetTempFileName();
// Enums
using (BindStreamWriter sw = new BindStreamWriter(temp_core_file))
{
WriteLicense(sw);
sw.WriteLine("namespace {0}", Settings.OutputNamespace);
sw.WriteLine("{");
sw.Indent();
sw.Indent();
WriteEnums(sw, enums);
sw.Unindent();
WriteDelegates(sw, delegates);
sw.Unindent();
sw.WriteLine("}");
}
string output_core = Path.Combine(Settings.OutputPath, Settings.ImportsFile);
if (File.Exists(output_core))
File.Delete(output_core);
File.Move(temp_core_file, output_core);
}
#endregion
#region WriteDelegates
public void WriteDelegates(BindStreamWriter sw, DelegateCollection delegates)
{
Trace.WriteLine(String.Format("Writing delegates to:\t{0}", Settings.OutputNamespace));
foreach (Delegate d in delegates.Values)
{
sw.WriteLine("extern {0};", d.ToString());
}
}
#endregion
#region WriteImports
public void WriteImports(BindStreamWriter sw, DelegateCollection delegates)
{
}
#endregion
#region WriteWrappers
public void WriteWrappers(BindStreamWriter sw, FunctionCollection wrappers, Dictionary<string, string> CSTypes)
{
}
static DocProcessor processor = new DocProcessor(Path.Combine(Settings.DocPath, Settings.DocFile));
static Dictionary<string, string> docfiles;
void WriteDocumentation(BindStreamWriter sw, Function f)
{
if (docfiles == null)
{
docfiles = new Dictionary<string, string>();
foreach (string file in Directory.GetFiles(Settings.DocPath))
{
docfiles.Add(Path.GetFileName(file), file);
}
}
string docfile = null;
try
{
docfile = Settings.FunctionPrefix + f.WrappedDelegate.Name + ".xml";
if (!docfiles.ContainsKey(docfile))
docfile = Settings.FunctionPrefix + f.TrimmedName + ".xml";
if (!docfiles.ContainsKey(docfile))
docfile = Settings.FunctionPrefix + f.TrimmedName.TrimEnd(numbers) + ".xml";
string doc = null;
if (docfiles.ContainsKey(docfile))
{
doc = processor.ProcessFile(docfiles[docfile]);
}
if (doc == null)
{
doc = "/// <summary></summary>";
}
int summary_start = doc.IndexOf("<summary>") + "<summary>".Length;
string warning = "[deprecated: v{0}]";
string category = "[requires: {0}]";
if (f.Deprecated)
{
warning = String.Format(warning, f.DeprecatedVersion);
doc = doc.Insert(summary_start, warning);
}
if (f.Extension != "Core" && !String.IsNullOrEmpty(f.Category))
{
category = String.Format(category, f.Category);
doc = doc.Insert(summary_start, category);
}
else if (!String.IsNullOrEmpty(f.Version))
{
if (f.Category.StartsWith("VERSION"))
category = String.Format(category, "v" + f.Version);
else
category = String.Format(category, "v" + f.Version + " and " + f.Category);
doc = doc.Insert(summary_start, category);
}
sw.WriteLine(doc);
}
catch (Exception e)
{
Console.WriteLine("[Warning] Error processing file {0}: {1}", docfile, e.ToString());
}
}
#endregion
#region WriteTypes
public void WriteTypes(BindStreamWriter sw, Dictionary<string, string> CSTypes)
{
sw.WriteLine();
foreach (string s in CSTypes.Keys)
{
sw.WriteLine("typedef {0} {1};", s, CSTypes[s]);
}
}
#endregion
#region WriteEnums
public void WriteEnums(BindStreamWriter sw, EnumCollection enums)
{
//sw.WriteLine("#pragma warning disable 3019"); // CLSCompliant attribute
sw.WriteLine("#pragma warning disable 1591"); // Missing doc comments
sw.WriteLine();
Trace.WriteLine(String.Format("Writing enums to:\t{0}", Settings.EnumsOutput));
sw.WriteLine("namespace gl");
sw.WriteLine("{");
sw.Indent();
foreach (Enum @enum in enums.Values)
{
sw.Write("enum ");
sw.Write(@enum.Name);
sw.Write("{");
sw.Indent();
foreach (var c in @enum.ConstantCollection)
sw.WriteLine(c);
sw.Unindent();
sw.WriteLine("};");
sw.WriteLine();
}
sw.Unindent();
sw.WriteLine("}");
}
#endregion
#region WriteLicense
public void WriteLicense(BindStreamWriter sw)
{
sw.WriteLine(File.ReadAllText(Path.Combine(Settings.InputPath, Settings.LicenseFile)));
sw.WriteLine();
}
#endregion
}
}

View file

@ -37,7 +37,6 @@ namespace Bind.GL2
//protected static readonly Dictionary<string, string> doc_replacements;
protected ISpecReader SpecReader = new XmlSpecReader();
protected ISpecWriter SpecWriter = new CSharpSpecWriter();
#endregion
@ -63,7 +62,11 @@ namespace Bind.GL2
#endregion
#region Process
#region IBind Members
public DelegateCollection Delegates { get; private set; }
public EnumCollection Enums { get; private set; }
public FunctionCollection Wrappers { get; private set; }
public virtual void Process()
{
@ -73,19 +76,13 @@ namespace Bind.GL2
Type.GLTypes = SpecReader.ReadTypeMap(sr);
using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, csTypemap))
Type.CSTypes = SpecReader.ReadCSTypeMap(sr);
EnumCollection enums;
using (var sr = new StreamReader(Path.Combine(Settings.InputPath, enumSpec)))
enums = SpecReader.ReadEnums(sr);
DelegateCollection delegates;
Enums = SpecReader.ReadEnums(sr);
using (var sr = new StreamReader(Path.Combine(Settings.InputPath, glSpec)))
delegates = SpecReader.ReadDelegates(sr);
Delegates = SpecReader.ReadDelegates(sr);
enums = new EnumProcessor(overrides).Process(enums);
var wrappers = new FuncProcessor(overrides).Process(delegates, enums);
SpecWriter.WriteBindings(delegates, wrappers, enums);
Enums = new EnumProcessor(overrides).Process(Enums);
Wrappers = new FuncProcessor(overrides).Process(Delegates, Enums);
}
#endregion

View file

@ -139,6 +139,7 @@
<Compile Include="..\GlobalAssemblyInfo.cs">
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
<Compile Include="CppSpecWriter.cs" />
<Compile Include="CSharpSpecWriter.cs" />
<Compile Include="FuncProcessor.cs" />
<Compile Include="GL2\GL4Generator.cs" />
@ -204,6 +205,7 @@
<None Include="..\..\OpenTK.snk">
<Link>OpenTK.snk</Link>
</None>
<None Include="Specifications\GL2\gl.tm" />
<None Include="Specifications\Glx\glx.spec">
</None>
<None Include="Specifications\Glx\glxenum.spec">

View file

@ -4,10 +4,14 @@
*/
#endregion
using Bind.Structures;
namespace Bind
{
interface IBind
{
DelegateCollection Delegates { get; }
EnumCollection Enums { get; }
FunctionCollection Wrappers { get; }
void Process();
}
}

View file

@ -11,8 +11,7 @@ namespace Bind
{
interface ISpecWriter
{
void WriteBindings(DelegateCollection delegates, FunctionCollection functions,
EnumCollection enums);
void WriteBindings(IBind generator);
void WriteDelegates(BindStreamWriter sw, DelegateCollection delegates);
void WriteWrappers(BindStreamWriter sw, FunctionCollection wrappers, Dictionary<string, string> CSTypes);
void WriteEnums(BindStreamWriter sw, EnumCollection enums);

View file

@ -27,10 +27,16 @@ namespace Bind
CL10,
}
enum GeneratorLanguage
{
CSharp,
Cpp
}
static class MainClass
{
static GeneratorMode mode = GeneratorMode.GL2;
static GeneratorLanguage lang = GeneratorLanguage.CSharp;
static internal IBind Generator;
static void Main(string[] arguments)
@ -70,7 +76,17 @@ namespace Bind
case "output":
Settings.OutputPath = string.Join(Path.DirectorySeparatorChar.ToString(), b.Skip(1).ToArray());
break;
case "l":
case "lang":
case "language":
{
string arg = b[1].ToLower();
if (arg == "cpp" || arg == "c++" || arg == "c")
lang = GeneratorLanguage.Cpp;
break;
}
case "mode":
{
string arg = b[1].ToLower();
if (arg == "gl" || arg == "gl2")
mode = GeneratorMode.GL2;
@ -80,13 +96,14 @@ namespace Bind
mode = GeneratorMode.ES11;
else if (arg == "es20")
mode = GeneratorMode.ES20;
else if (arg=="cl" || arg == "cl10")
else if (arg == "cl" || arg == "cl10")
mode = GeneratorMode.CL10;
else
throw new NotImplementedException();
if (b.Length > 2)
dirName = b[2];
break;
}
case "namespace":
case "ns":
Settings.OutputNamespace = b[1];
@ -165,6 +182,19 @@ namespace Bind
}
Generator.Process();
ISpecWriter writer = null;
switch (lang)
{
case GeneratorLanguage.Cpp:
writer = new CppSpecWriter();
break;
case GeneratorLanguage.CSharp:
default:
writer = new CSharpSpecWriter();
break;
}
writer.WriteBindings(Generator);
ticks = DateTime.Now.Ticks - ticks;

View file

@ -0,0 +1,328 @@
AccumOp,*,*, GLenum,*,*
AlphaFunction,*,*, GLenum,*,*
AttribMask,*,*, GLbitfield,*,*
BeginMode,*,*, GLenum,*,*
BinormalPointerTypeEXT,*,*, GLenum,*,*
BlendEquationMode,*,*, GLenum,*,*
BlendEquationModeEXT,*,*, GLenum,*,*
BlendFuncSeparateParameterEXT,*,*, GLenum,*,*
BlendingFactorDest,*,*, GLenum,*,*
BlendingFactorSrc,*,*, GLenum,*,*
Boolean,*,*, GLboolean,*,*
BooleanPointer,*,*, GLboolean*,*,*
Char,*,*, GLchar,*,*
CharPointer,*,*, GLchar*,*,*
CheckedFloat32,*,*, GLfloat,*,*
CheckedInt32,*,*, GLint,*,*
ClampColorTargetARB,*,*, GLenum,*,*
ClampColorModeARB,*,*, GLenum,*,*
ClampedColorF,*,*, GLclampf,*,*
ClampedFloat32,*,*, GLclampf,*,*
ClampedFloat64,*,*, GLclampd,*,*
ClampedStencilValue,*,*, GLint,*,*
ClearBufferMask,*,*, GLbitfield,*,*
ClientAttribMask,*,*, GLbitfield,*,*
ClipPlaneName,*,*, GLenum,*,*
ColorB,*,*, GLbyte,*,*
ColorD,*,*, GLdouble,*,*
ColorF,*,*, GLfloat,*,*
ColorI,*,*, GLint,*,*
ColorIndexValueD,*,*, GLdouble,*,*
ColorIndexValueF,*,*, GLfloat,*,*
ColorIndexValueI,*,*, GLint,*,*
ColorIndexValueS,*,*, GLshort,*,*
ColorIndexValueUB,*,*, GLubyte,*,*
ColorMaterialParameter,*,*, GLenum,*,*
ColorPointerType,*,*, GLenum,*,*
ColorS,*,*, GLshort,*,*
ColorTableParameterPName,*,*, GLenum,*,*
ColorTableParameterPNameSGI,*,*, GLenum,*,*
ColorTableTarget,*,*, GLenum,*,*
ColorTableTargetSGI,*,*, GLenum,*,*
ColorUB,*,*, GLubyte,*,*
ColorUI,*,*, GLuint,*,*
ColorUS,*,*, GLushort,*,*
CombinerBiasNV,*,*, GLenum,*,*
CombinerComponentUsageNV,*,*, GLenum,*,*
CombinerMappingNV,*,*, GLenum,*,*
CombinerParameterNV,*,*, GLenum,*,*
CombinerPortionNV,*,*, GLenum,*,*
CombinerRegisterNV,*,*, GLenum,*,*
CombinerScaleNV,*,*, GLenum,*,*
CombinerStageNV,*,*, GLenum,*,*
CombinerVariableNV,*,*, GLenum,*,*
CompressedTextureARB,*,*, GLvoid,*,*
ControlPointNV,*,*, GLvoid,*,*
ControlPointTypeNV,*,*, GLenum,*,*
ConvolutionParameter,*,*, GLenum,*,*
ConvolutionParameterEXT,*,*, GLenum,*,*
ConvolutionTarget,*,*, GLenum,*,*
ConvolutionTargetEXT,*,*, GLenum,*,*
CoordD,*,*, GLdouble,*,*
CoordF,*,*, GLfloat,*,*
CoordI,*,*, GLint,*,*
CoordS,*,*, GLshort,*,*
CullFaceMode,*,*, GLenum,*,*
CullParameterEXT,*,*, GLenum,*,*
DepthFunction,*,*, GLenum,*,*
DrawBufferMode,*,*, GLenum,*,*
DrawBufferName,*,*, GLint,*,*
DrawElementsType,*,*, GLenum,*,*
ElementPointerTypeATI,*,*, GLenum,*,*
EnableCap,*,*, GLenum,*,*
ErrorCode,*,*, GLenum,*,*
EvalMapsModeNV,*,*, GLenum,*,*
EvalTargetNV,*,*, GLenum,*,*
FeedbackElement,*,*, GLfloat,*,*
FeedbackType,*,*, GLenum,*,*
FenceNV,*,*, GLuint,*,*
FenceConditionNV,*,*, GLenum,*,*
FenceParameterNameNV,*,*, GLenum,*,*
FfdMaskSGIX,*,*, GLbitfield,*,*
FfdTargetSGIX,*,*, GLenum,*,*
Float32,*,*, GLfloat,*,*
Float32Pointer,*,*, GLfloat*,*,*
Float64,*,*, GLdouble,*,*
Float64Pointer,*,*, GLdouble*,*,*
FogParameter,*,*, GLenum,*,*
FogPointerTypeEXT,*,*, GLenum,*,*
FogPointerTypeIBM,*,*, GLenum,*,*
FragmentLightModelParameterSGIX,*,*,GLenum,*,*
FragmentLightNameSGIX,*,*, GLenum,*,*
FragmentLightParameterSGIX,*,*, GLenum,*,*
FramebufferAttachment,*,*, GLenum,*,*
FramebufferTarget,*,*, GLenum,*,*
FrontFaceDirection,*,*, GLenum,*,*
FunctionPointer,*,*, _GLfuncptr,*,*
GetColorTableParameterPName,*,*, GLenum,*,*
GetColorTableParameterPNameSGI,*,*, GLenum,*,*
GetConvolutionParameterPName,*,*, GLenum,*,*
GetHistogramParameterPName,*,*, GLenum,*,*
GetHistogramParameterPNameEXT,*,*, GLenum,*,*
GetMapQuery,*,*, GLenum,*,*
GetMinmaxParameterPName,*,*, GLenum,*,*
GetMinmaxParameterPNameEXT,*,*, GLenum,*,*
GetPName,*,*, GLenum,*,*
GetPointervPName,*,*, GLenum,*,*
GetTextureParameter,*,*, GLenum,*,*
HintMode,*,*, GLenum,*,*
HintTarget,*,*, GLenum,*,*
HintTargetPGI,*,*, GLenum,*,*
HistogramTarget,*,*, GLenum,*,*
HistogramTargetEXT,*,*, GLenum,*,*
IglooFunctionSelectSGIX,*,*, GLenum,*,*
IglooParameterSGIX,*,*, GLvoid,*,*
ImageTransformPNameHP,*,*, GLenum,*,*
ImageTransformTargetHP,*,*, GLenum,*,*
IndexFunctionEXT,*,*, GLenum,*,*
IndexMaterialParameterEXT,*,*, GLenum,*,*
IndexPointerType,*,*, GLenum,*,*
Int16,*,*, GLshort,*,*
Int32,*,*, GLint,*,*
Int8,*,*, GLbyte,*,*
InterleavedArrayFormat,*,*, GLenum,*,*
LightEnvParameterSGIX,*,*, GLenum,*,*
LightModelParameter,*,*, GLenum,*,*
LightName,*,*, GLenum,*,*
LightParameter,*,*, GLenum,*,*
LightTextureModeEXT,*,*, GLenum,*,*
LightTexturePNameEXT,*,*, GLenum,*,*
LineStipple,*,*, GLushort,*,*
List,*,*, GLuint,*,*
ListMode,*,*, GLenum,*,*
ListNameType,*,*, GLenum,*,*
ListParameterName,*,*, GLenum,*,*
LogicOp,*,*, GLenum,*,*
MapAttribParameterNV,*,*, GLenum,*,*
MapParameterNV,*,*, GLenum,*,*
MapTarget,*,*, GLenum,*,*
MapTargetNV,*,*, GLenum,*,*
MapTypeNV,*,*, GLenum,*,*
MaskedColorIndexValueF,*,*, GLfloat,*,*
MaskedColorIndexValueI,*,*, GLuint,*,*
MaskedStencilValue,*,*, GLuint,*,*
MaterialFace,*,*, GLenum,*,*
MaterialParameter,*,*, GLenum,*,*
MatrixIndexPointerTypeARB,*,*, GLenum,*,*
MatrixMode,*,*, GLenum,*,*
MatrixTransformNV,*,*, GLenum,*,*
MeshMode1,*,*, GLenum,*,*
MeshMode2,*,*, GLenum,*,*
MinmaxTarget,*,*, GLenum,*,*
MinmaxTargetEXT,*,*, GLenum,*,*
NormalPointerType,*,*, GLenum,*,*
NurbsCallback,*,*, GLenum,*,*
NurbsObj,*,*, GLUnurbs*,*,*
NurbsProperty,*,*, GLenum,*,*
NurbsTrim,*,*, GLenum,*,*
OcclusionQueryParameterNameNV,*,*, GLenum,*,*
PixelCopyType,*,*, GLenum,*,*
PixelFormat,*,*, GLenum,*,*
PixelInternalFormat,*,*, GLenum,*,*
PixelMap,*,*, GLenum,*,*
PixelStoreParameter,*,*, GLenum,*,*
PixelTexGenModeSGIX,*,*, GLenum,*,*
PixelTexGenParameterNameSGIS,*,*, GLenum,*,*
PixelTransferParameter,*,*, GLenum,*,*
PixelTransformPNameEXT,*,*, GLenum,*,*
PixelTransformTargetEXT,*,*, GLenum,*,*
PixelType,*,*, GLenum,*,*
PointParameterNameARB,*,*, GLenum,*,*
PolygonMode,*,*, GLenum,*,*
ProgramNV,*,*, GLuint,*,*
ProgramCharacterNV,*,*, GLubyte,*,*
ProgramParameterNV,*,*, GLenum,*,*
ProgramParameterPName,*,*, GLenum,*,*
QuadricCallback,*,*, GLenum,*,*
QuadricDrawStyle,*,*, GLenum,*,*
QuadricNormal,*,*, GLenum,*,*
QuadricObj,*,*, GLUquadric*,*,*
QuadricOrientation,*,*, GLenum,*,*
ReadBufferMode,*,*, GLenum,*,*
RenderbufferTarget,*,*, GLenum,*,*
RenderingMode,*,*, GLenum,*,*
ReplacementCodeSUN,*,*, GLuint,*,*
ReplacementCodeTypeSUN,*,*, GLenum,*,*
SamplePassARB,*,*, GLenum,*,*
SamplePatternEXT,*,*, GLenum,*,*
SamplePatternSGIS,*,*, GLenum,*,*
SecondaryColorPointerTypeIBM,*,*, GLenum,*,*
SelectName,*,*, GLuint,*,*
SeparableTarget,*,*, GLenum,*,*
SeparableTargetEXT,*,*, GLenum,*,*
ShadingModel,*,*, GLenum,*,*
SizeI,*,*, GLsizei,*,*
SpriteParameterNameSGIX,*,*, GLenum,*,*
StencilFunction,*,*, GLenum,*,*
StencilFaceDirection,*,*, GLenum,*,*
StencilOp,*,*, GLenum,*,*
StencilValue,*,*, GLint,*,*
String,*,*, const GLubyte *,*,*
StringName,*,*, GLenum,*,*
TangentPointerTypeEXT,*,*, GLenum,*,*
TessCallback,*,*, GLenum,*,*
TessContour,*,*, GLenum,*,*
TessProperty,*,*, GLenum,*,*
TesselatorObj,*,*, GLUtesselator*,*,*
TexCoordPointerType,*,*, GLenum,*,*
Texture,*,*, GLuint,*,*
TextureComponentCount,*,*, GLint,*,*
TextureCoordName,*,*, GLenum,*,*
TextureEnvParameter,*,*, GLenum,*,*
TextureEnvTarget,*,*, GLenum,*,*
TextureFilterSGIS,*,*, GLenum,*,*
TextureGenParameter,*,*, GLenum,*,*
TextureNormalModeEXT,*,*, GLenum,*,*
TextureParameterName,*,*, GLenum,*,*
TextureTarget,*,*, GLenum,*,*
TextureUnit,*,*, GLenum,*,*
UInt16,*,*, GLushort,*,*
UInt32,*,*, GLuint,*,*
UInt8,*,*, GLubyte,*,*
VertexAttribEnum,*,*, GLenum,*,*
VertexAttribEnumNV,*,*, GLenum,*,*
VertexAttribPointerTypeNV,*,*, GLenum,*,*
VertexPointerType,*,*, GLenum,*,*
VertexWeightPointerTypeEXT,*,*, GLenum,*,*
Void,*,*, GLvoid,*,*
VoidPointer,*,*, GLvoid*,*,*
ConstVoidPointer,*,*, GLvoid* const,*,*
WeightPointerTypeARB,*,*, GLenum,*,*
WinCoord,*,*, GLint,*,*
void,*,*, *,*,*
ArrayObjectPNameATI,*,*, GLenum,*,*
ArrayObjectUsageATI,*,*, GLenum,*,*,
ConstFloat32,*,*, GLfloat,*,*
ConstInt32,*,*, GLint,*,*
ConstUInt32,*,*, GLuint,*,*
ConstVoid,*,*, GLvoid,*,*
DataTypeEXT,*,*, GLenum,*,*
FragmentOpATI,*,*, GLenum,*,*
GetTexBumpParameterATI,*,*, GLenum,*,*
GetVariantValueEXT,*,*, GLenum,*,*
ParameterRangeEXT,*,*, GLenum,*,*
PreserveModeATI,*,*, GLenum,*,*
ProgramFormatARB,*,*, GLenum,*,*
ProgramTargetARB,*,*, GLenum,*,*
ProgramTarget,*,*, GLenum,*,*
ProgramPropertyARB,*,*, GLenum,*,*
ProgramStringPropertyARB,*,*, GLenum,*,*
ScalarType,*,*, GLenum,*,*
SwizzleOpATI,*,*, GLenum,*,*
TexBumpParameterATI,*,*, GLenum,*,*
VariantCapEXT,*,*, GLenum,*,*
VertexAttribPointerPropertyARB,*,*, GLenum,*,*
VertexAttribPointerTypeARB,*,*, GLenum,*,*
VertexAttribPropertyARB,*,*, GLenum,*,*
VertexShaderCoordOutEXT,*,*, GLenum,*,*
VertexShaderOpEXT,*,*, GLenum,*,*
VertexShaderParameterEXT,*,*, GLenum,*,*
VertexShaderStorageTypeEXT,*,*, GLenum,*,*
VertexShaderTextureUnitParameter,*,*, GLenum,*,*
VertexShaderWriteMaskEXT,*,*, GLenum,*,*
VertexStreamATI,*,*, GLenum,*,*
PNTrianglesPNameATI,*,*, GLenum,*,*
# ARB_vertex_buffer_object types and core equivalents for new types
BufferOffset,*,*, GLintptr,*,*
BufferSize,*,*, GLsizeiptr,*,*
BufferAccessARB,*,*, GLenum,*,*
BufferOffsetARB,*,*, GLintptrARB,*,*
BufferPNameARB,*,*, GLenum,*,*
BufferPointerNameARB,*,*, GLenum,*,*
BufferSizeARB,*,*, GLsizeiptrARB,*,*
BufferTargetARB,*,*, GLenum,*,*
BufferUsageARB,*,*, GLenum,*,*
# APPLE_fence
ObjectTypeAPPLE,*,*, GLenum,*,*
# APPLE_vertex_array_range
VertexArrayPNameAPPLE,*,*, GLenum,*,*
# ATI_draw_buffers
DrawBufferModeATI,*,*, GLenum,*,*
# NV_half
Half16NV,*,*, GLhalfNV,*,*
# NV_pixel_data_range
PixelDataRangeTargetNV,*,*, GLenum,*,*
# Generic types for as-yet-unspecified enums
TypeEnum,*,*, GLenum,*,*
GLbitfield,*,*, GLbitfield,*,*
GLenum,*,*, GLenum,*,*
Int64,*,*, GLint64,*,*
UInt64,*,*, GLuint64,*,*
# Object handle & data pointers
handleARB,*,*, GLhandleARB,*,*
charARB,*,*, GLcharARB,*,*
charPointerARB,*,*, GLcharARB*,*,*
sync,*,*, GLsync,*,*,
# EXT_timer_query
Int64EXT,*,*, GLint64EXT,*,*
UInt64EXT,*,*, GLuint64EXT,*,*
# EXT_direct_state_access
FramebufferAttachmentParameterName,*,*, GLenum,*,*
Framebuffer,*,*, GLuint,*,*
FramebufferStatus,*,*, GLenum,*,*
GetFramebufferParameter,*,*, GLenum,*,*
Intptr,*,*, GLintptr,*,*
ProgramFormat,*,*, GLenum,*,*
ProgramProperty,*,*, GLenum,*,*
ProgramStringProperty,*,*, GLenum,*,*
Renderbuffer,*,*, GLuint,*,*
RenderbufferParameterName,*,*, GLenum,*,*
Sizeiptr,*,*, GLsizeiptr,*,*
TextureInternalFormat,*,*, GLenum,*,*
VertexBufferObjectAccess,*,*, GLenum,*,*
VertexBufferObjectParameter,*,*, GLenum,*,*
VertexBufferObjectUsage,*,*, GLenum,*,*
# ARB_map_buffer_range
BufferAccessMask,*,*, GLbitfield,*,*
# NV_explicit_multisample
GetMultisamplePNameNV,*,*, GLenum,*,*
SampleMaskNV,*,*, GLbitfield,*,*
# ARB_debug_output
GLDEBUGPROCARB,*,*, GLDEBUGPROCARB,*,*
# AMD_debug_output
GLDEBUGPROCAMD,*,*, GLDEBUGPROCAMD,*,*
# NV_vdpau_interop
vdpauSurfaceNV,*,*, GLvdpauSurfaceNV,*,*,
# External API types
cl_context,*,*, struct _cl_context *,*,*
cl_event,*,*, struct _cl_event *,*,*