Added checks against invalid arguments.
Made sealed.
This commit is contained in:
parent
5b44be105c
commit
2fb1f0f0ef
3 changed files with 236 additions and 131 deletions
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@ -5,7 +5,6 @@
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#endregion
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using System;
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using System.Drawing;
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using System.Globalization;
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namespace OpenTK
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@ -15,7 +14,7 @@ namespace OpenTK
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/// <para>A ColorMode contains Red, Green, Blue and Alpha components that descibe
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/// the allocated bits per pixel for the corresponding color.</para>
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/// </remarks>
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public class ColorMode
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public sealed class ColorMode
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{
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byte red, green, blue, alpha;
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bool isIndexed = false;
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@ -29,6 +28,8 @@ namespace OpenTK
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/// <param name="bpp">The bits per pixel sum for the Red, Green, Blue and Alpha color channels.</param>
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public ColorMode(int bpp)
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{
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if (bpp < 0)
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throw new ArgumentOutOfRangeException("bpp", "Must be greater or equal to zero.");
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Red = Green = Blue = Alpha = 0;
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BitsPerPixel = bpp;
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@ -77,6 +78,8 @@ namespace OpenTK
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/// <param name="alpha">Bits per pixel for the Alpha color channel.</param>
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public ColorMode(int red, int green, int blue, int alpha)
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{
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if (red < 0 || green < 0 || blue < 0 || alpha < 0)
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throw new ArgumentOutOfRangeException("Arguments must be greater or equal to zero.");
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Red = (byte)red;
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Green = (byte)green;
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Blue = (byte)blue;
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@ -105,6 +108,25 @@ namespace OpenTK
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#endregion
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#region --- Operator Overloads ---
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/// <summary>
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/// Converts the specified bpp into a new ColorMode.
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/// </summary>
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/// <param name="bpp">The bits per pixel to convert.</param>
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/// <returns>A ColorMode with the specified bits per pixel.</returns>
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public static implicit operator ColorMode(int bpp)
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{
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return new ColorMode(bpp);
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}
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//public static implicit operator int(ColorMode mode)
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//{
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// return mode.BitsPerPixel;
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//}
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#endregion
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#region --- Overrides ---
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public override bool Equals(object obj)
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@ -14,14 +14,17 @@ using System.Globalization;
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namespace OpenTK
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{
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using OpenTK.Graphics;
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/// <summary>Defines the display mode for a render window.</summary>
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public sealed class DisplayMode
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{
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#region --- Private Variables ---
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private int width, height;
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private ColorMode color;
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private ColorMode color_format, auxilliary_color_format;
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private int depthBits, stencilBits, auxBits;
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private int depthBits, stencilBits;
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private float refreshRate;
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private bool vsync;
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@ -33,12 +36,73 @@ namespace OpenTK
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#region --- Constructors ---
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/// <summary>
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/// Constructs a new DisplayMode from the given DisplayMode.
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/// </summary>
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/// <param name="mode"></param>
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public DisplayMode(DisplayMode mode)
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: this(mode.Width, mode.Height, mode.Color, mode.DepthBits, mode.StencilBits, mode.AuxBits, mode.Buffers,
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mode.Fullscreen, mode.Stereo, mode.Vsync, mode.RefreshRate)
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: this(mode.ColorFormat, mode.Depth, mode.Stencil, mode.AuxilliaryColorFormat, mode.Buffers, mode.Stereo) { }
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/// <summary>Constructs a new DisplayMode with sensible default parameters.</summary>
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public DisplayMode()
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: this(Display.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 2, false)
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{
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}
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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public DisplayMode(ColorMode color)
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: this(color, 16, 0, 0, 2, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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public DisplayMode(ColorMode color, int depth)
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: this(color, depth, 0, 0, 2, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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public DisplayMode(ColorMode color, int depth, int stencil)
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: this(color, depth, stencil, 0, 2, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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public DisplayMode(ColorMode color, int depth, int stencil, ColorMode aux)
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: this(color, depth, stencil, aux, 2, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public DisplayMode(ColorMode color, int depth, int stencil, ColorMode aux, int buffers)
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: this(color, depth, stencil, aux, buffers, false) { }
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/// <summary>Constructs a new DisplayMode with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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/// <param name="stereo">Set to true for a DisplayMode with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public DisplayMode(ColorMode color, int depth, int stencil, ColorMode aux, int buffers, bool stereo)
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{
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this.ColorFormat = color;
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this.Depth = depth;
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this.Stencil = stencil;
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this.AuxilliaryColorFormat = aux;
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this.Buffers = buffers;
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this.Stereo = stereo;
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}
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#region Obsolete Constructors
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/// <summary>
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/// Constructs a new DisplayMode from the specified parameters.
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/// </summary>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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/// <param name="vsync">Set to true to sync the updates to the screen refresh rate.</param>
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/// <param name="refresh">The desired RefreshRate. Taken into account only for Fullscreen DisplayModes.</param>
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[Obsolete]
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public DisplayMode(int width, int height, ColorMode color, int depth, int stencil, int aux, int buffers,
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bool fullscreen, bool stereo, bool vsync, float refresh)
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{
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this.RefreshRate = refresh;
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}
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/// <summary>
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/// Constructs a new DisplayMode from the specified parameters.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode, in pixels.</param>
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/// <param name="height">The Height of the DisplayMode, in pixels.</param>
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/// <param name="color">The number of bits in the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The number of bits in the auxilliary buffer.</param>
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/// <param name="fullscreen">Set to true for a fullscreen DisplayMode.</param>
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/// <param name="stereo">Set to true for a DisplayMode with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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/// <param name="vsync">Set to true to sync the updates to the screen refresh rate.</param>
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/// <param name="refresh">The desired RefreshRate. Taken into account only for Fullscreen DisplayModes.</param>
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public DisplayMode(int width, int height, int color, int depth, int stencil, int aux, int buffers,
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bool fullscreen, bool stereo, bool vsync, float refresh)
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{
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this.Width = width;
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this.Height = height;
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this.Color = new ColorMode(color);
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this.DepthBits = depth;
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this.StencilBits = stencil;
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this.AuxBits = aux;
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this.Buffers = buffers;
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this.Fullscreen = fullscreen;
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this.Stereo = stereo;
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this.Vsync = vsync;
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this.RefreshRate = refresh;
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}
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/// <summary>
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/// Constructs a new DisplayMode with default values.
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/// </summary>
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public DisplayMode()
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: this(0, 0, new ColorMode(32), 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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[Obsolete]
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public DisplayMode(int width, int height)
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: this(width, height, new ColorMode(32), 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The number of bits in the color buffer.</param>
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public DisplayMode(int width, int height, int color)
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: this(width, height, new ColorMode(color), 16, 0, 0, 0, false, false, false, 0.0f)
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: this(width, height, Display.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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[Obsolete]
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public DisplayMode(int width, int height, ColorMode color)
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: this(width, height, color, 16, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The number of bits in the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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public DisplayMode(int width, int height, int color, int depth)
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: this(width, height, new ColorMode(color), depth, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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[Obsolete]
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public DisplayMode(int width, int height, ColorMode color, int depth)
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: this(width, height, color, depth, 0, 0, 0, false, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="width">The Width of the DisplayMode in pixels.</param>
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/// <param name="height">The Height of the DisplayMode in pixels.</param>
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/// <param name="color">The number of bits in the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="fullscreen">True for a fullscreen DisplayMode, false otherwise.</param>
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public DisplayMode(int width, int height, int color, int depth, bool fullscreen)
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: this(width, height, color, depth, 0, 0, 0, fullscreen, false, false, 0.0f)
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{
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}
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/// <summary>
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/// Constructs a new DisplayMode.
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/// </summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="fullscreen">True for a fullscreen DisplayMode, false otherwise.</param>
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[Obsolete]
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public DisplayMode(int width, int height, ColorMode color, int depth, bool fullscreen)
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: this(width, height, color, depth, 0, 0, 0, fullscreen, false, false, 0.0f)
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{
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#endregion
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#endregion
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#region --- Public Properties ---
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#region public int ColorFormat
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/// <summary>
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/// Gets an OpenTK.Graphics.ColorMode that describes the color format of this DisplayMode.
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/// </summary>
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public ColorMode ColorFormat
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{
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get { return color_format; }
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private set { color_format = value; }
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}
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#endregion
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#region public int AuxilliaryColorFormat
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/// <summary>
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/// Gets an OpenTK.Graphics.ColorMode that describes the color format of this DisplayMode.
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/// </summary>
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public ColorMode AuxilliaryColorFormat
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{
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get { return auxilliary_color_format; }
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private set { auxilliary_color_format = value; }
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}
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#endregion
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#region public int Depth
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/// <summary>
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/// Gets a System.Int32 that contains the bits per pixel for the depth buffer
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/// of this DisplayMode.
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/// </summary>
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public int Depth
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{
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get { return depthBits; }
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private set { depthBits = value; }
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}
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#endregion
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#region public int Stencil
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/// <summary>
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/// Gets a System.Int32 that contains the bits per pixel for the stencil buffer
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/// of this DisplayMode.
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/// </summary>
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public int Stencil
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{
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get { return stencilBits; }
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private set { stencilBits = value; }
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}
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#endregion
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#region public bool Stereo
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/// <summary>
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/// Gets a System.Boolean indicating whether this DisplayMode is stereoscopic.
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/// </summary>
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public bool Stereo
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{
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get { return this.stereo; }
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private set { this.stereo = value; }
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}
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#endregion
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#region public int Buffers
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/// <summary>
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/// Gets a System.Int32 containing the number of buffers associated with this
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/// DisplayMode.
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/// </summary>
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public int Buffers
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{
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get { return this.buffers; }
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private set { this.buffers = value; }
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}
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#endregion
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#region Obsolete Properties
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[Obsolete("Use GameWindow.Fullscreen instead.")]
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public bool Fullscreen
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{
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get { return this.fullscreen; }
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internal set { this.fullscreen = value; }
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}
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[Obsolete("Use GraphicsContext.VSync, GLControl.VSync or GameWindow.VSync instead.")]
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public bool Vsync
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{
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get { return this.vsync; }
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internal set { this.vsync = value; }
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}
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[Obsolete("Use OpenTK.Graphics.Display.RefreshRate instead.")]
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public float RefreshRate
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{
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get { return this.refreshRate; }
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private set { this.refreshRate = value; }
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}
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#region public ColorDepth Color
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[Obsolete("Use DisplayMode.ColorFormat instead.")]
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public ColorMode Color
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{
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get { return this.color_format; }
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internal set { this.color_format = value; }
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}
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#endregion
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#region public int Height
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/// <summary>
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#endregion
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#region public ColorDepth Color
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public ColorMode Color
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{
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get { return this.color; }
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set { this.color = value; }
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}
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#endregion
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[Obsolete("Use DisplayMode.Depth instead.")]
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public int DepthBits
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{
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get { return this.depthBits; }
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set { this.depthBits = value; }
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internal set { this.depthBits = value; }
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}
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[Obsolete("Use DisplayMode.Stencil instead.")]
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public int StencilBits
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{
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get { return this.stencilBits; }
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set { this.stencilBits = value; }
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internal set { this.stencilBits = value; }
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}
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[Obsolete("Use DisplayMode.AuxilliaryColorFormat instead.")]
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public int AuxBits
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{
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get { return this.auxBits; }
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set { this.auxBits = value; }
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}
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public bool Stereo
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{
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get { return this.stereo; }
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set { this.stereo = value; }
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}
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public bool Fullscreen
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{
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get { return this.fullscreen; }
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set { this.fullscreen = value; }
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}
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public bool Vsync
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{
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get { return this.vsync; }
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set { this.vsync = value; }
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}
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public int Buffers
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{
|
||||
get { return this.buffers; }
|
||||
set { this.buffers = value; }
|
||||
}
|
||||
|
||||
public float RefreshRate
|
||||
{
|
||||
get { return this.refreshRate; }
|
||||
set { this.refreshRate = value; }
|
||||
get { return this.AuxilliaryColorFormat.BitsPerPixel; }
|
||||
internal set { this.AuxilliaryColorFormat = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- Overrides ---
|
||||
|
||||
/// <summary>
|
||||
/// Describes this DisplayMode instance.
|
||||
/// </summary>
|
||||
/// <returns>Returns a System.String that describes this DisplayMode instance.</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format(
|
||||
CultureInfo.CurrentCulture,
|
||||
"{0}x{1}, rgba: {2}, depth: {3}, refresh {4}Hz",
|
||||
Width, Height,
|
||||
return string.Format("Display Mode: {0}, depth: {1}, stencil {2}, aux {3} refresh {4}Hz",
|
||||
Color.ToString(),
|
||||
DepthBits,
|
||||
StencilBits,
|
||||
AuxBits,
|
||||
RefreshRate
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class DisplayModeMatchOptions { }
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace OpenTK.Graphics
|
|||
public int BitsPerPixel { get { return bits_per_pixel; } }
|
||||
|
||||
/// <summary>Gets a System.Boolean that indicates whether this Display is the primary Display in systems with multiple Displays.</summary>
|
||||
public bool Primary { get { return primary; } }
|
||||
public bool IsPrimary { get { return primary; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets an array of OpenTK.Display objects, which describe all available display devices.
|
||||
|
|
Loading…
Reference in a new issue