Merge branch 'nulldisplay' into develop

This commit is contained in:
thefiddler 2014-05-12 17:01:01 +02:00
commit 290cc91275
2 changed files with 22 additions and 9 deletions

View file

@ -74,8 +74,8 @@ namespace OpenTK
/// <exception cref="System.ArgumentOutOfRangeException">If width or height is less than 1.</exception>
/// <exception cref="System.ArgumentNullException">If mode or device is null.</exception>
public NativeWindow(int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device)
: this(device.Bounds.Left + (device.Bounds.Width - width) / 2,
device.Bounds.Top + (device.Bounds.Height - height) / 2,
: this(device != null ? device.Bounds.Left + (device.Bounds.Width - width) / 2 : 0,
device != null ? device.Bounds.Top + (device.Bounds.Height - height) / 2 : 0,
width, height, title, options, mode, device) { }
/// <summary>Constructs a new NativeWindow with the specified attributes.</summary>
@ -98,8 +98,6 @@ namespace OpenTK
throw new ArgumentOutOfRangeException("height", "Must be greater than zero.");
if (mode == null)
throw new ArgumentNullException("mode");
if (device == null)
throw new ArgumentNullException("device");
this.options = options;
this.device = device;
@ -108,7 +106,10 @@ namespace OpenTK
if ((options & GameWindowFlags.Fullscreen) != 0)
{
this.device.ChangeResolution(width, height, mode.ColorFormat.BitsPerPixel, 0);
if (this.device != null)
{
this.device.ChangeResolution(width, height, mode.ColorFormat.BitsPerPixel, 0);
}
WindowState = WindowState.Fullscreen;
}
}
@ -712,8 +713,10 @@ namespace OpenTK
{
if ((options & GameWindowFlags.Fullscreen) != 0)
{
//if (WindowState == WindowState.Fullscreen) WindowState = WindowState.Normal; // TODO: Revise.
device.RestoreResolution();
if (device != null)
{
device.RestoreResolution();
}
}
implementation.Dispose();
GC.SuppressFinalize(this);

View file

@ -572,14 +572,24 @@ namespace OpenTK.Platform.SDL2
public override Point PointToClient(Point point)
{
var origin = DisplayDevice.Default.Bounds.Location;
var origin = Point.Empty;
var display = DisplayDevice.Default;
if (display != null)
{
origin = display.Bounds.Location;
}
var client = Location;
return new Point(point.X + client.X - origin.X, point.Y + client.Y - origin.Y);
}
public override Point PointToScreen(Point point)
{
var origin = DisplayDevice.Default.Bounds.Location;
var origin = Point.Empty;
var display = DisplayDevice.Default;
if (display != null)
{
origin = display.Bounds.Location;
}
var client = Location;
return new Point(point.X + origin.X - client.X, point.Y + origin.Y - client.Y);
}