Reverted to 0.3.12 way of handling input events.
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acc916a734
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1 changed files with 15 additions and 3 deletions
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@ -23,13 +23,13 @@ namespace OpenTK.Platform.Windows
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/// Drives GameWindow on Windows.
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/// Drives GameWindow on Windows.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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/// </summary>
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sealed class WinGLNative : NativeWindow, INativeGLWindow
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sealed class WinGLNative : System.Windows.Forms.NativeWindow, INativeGLWindow
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{
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{
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#region --- Fields ---
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#region --- Fields ---
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private WinGLContext glContext;
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private WinGLContext glContext;
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private DisplayMode mode = new DisplayMode();
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private DisplayMode mode = new DisplayMode();
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//private WinRawInput driver;
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private WinRawInput driver;
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//private bool fullscreen;
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//private bool fullscreen;
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private bool disposed;
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private bool disposed;
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@ -154,6 +154,18 @@ namespace OpenTK.Platform.Windows
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#endregion
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#endregion
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#region public IInputDriver InputDriver
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public IInputDriver InputDriver
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{
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get
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{
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return driver;
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}
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}
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#endregion
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#region public bool Exists
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#region public bool Exists
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/// <summary>
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/// <summary>
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@ -340,7 +352,7 @@ namespace OpenTK.Platform.Windows
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public void OnCreate(EventArgs e)
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public void OnCreate(EventArgs e)
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{
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{
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this.window = new WindowInfo(this);
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this.window = new WindowInfo(this);
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//driver = new WinRawInput(this.window);
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driver = new WinRawInput(this.window);
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Debug.Print("Window created: {0}", window);
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Debug.Print("Window created: {0}", window);
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