* Resources.Designer.cs: Deleted unused file.
* Settings.cs: Changed default output directory to fit with the current OpenTK project structure. * GL2/Generator.cs: Suppressed documentation warnings in the generated bindings.
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parent
4a80a6dbd7
commit
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3 changed files with 3 additions and 84 deletions
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@ -11,7 +11,6 @@ using System.IO;
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using Bind.Structures;
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using Bind.Structures;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using Bind.Properties;
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namespace Bind.GL2
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namespace Bind.GL2
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{
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{
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@ -633,6 +632,8 @@ namespace Bind.GL2
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sw.WriteLine("#pragma warning disable 3019"); // CLSCompliant attribute
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sw.WriteLine("#pragma warning disable 3019"); // CLSCompliant attribute
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sw.WriteLine("#pragma warning disable 1591"); // Missing doc comments
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sw.WriteLine("#pragma warning disable 1591"); // Missing doc comments
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sw.WriteLine("#pragma warning disable 1572"); // Wrong param comments
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sw.WriteLine("#pragma warning disable 1573"); // Missing param comments
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sw.WriteLine();
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sw.WriteLine();
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sw.WriteLine("static partial class {0}", Settings.OutputClass);
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sw.WriteLine("static partial class {0}", Settings.OutputClass);
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82
Source/Bind/Properties/Resources.Designer.cs
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82
Source/Bind/Properties/Resources.Designer.cs
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@ -1,82 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.3074
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Bind.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bind.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to #region License
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/////
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///// The Open Toolkit Library License
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/////
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///// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
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/////
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///// Permission is hereby granted, free of charge, to any person obtaining a copy
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///// of this software and associated documentation files (the "Software"), to deal
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///// in the Software without restriction, including without limitation the rights to
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///// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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///// the Software, and to permit person [rest of string was truncated]";.
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/// </summary>
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internal static string License {
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get {
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return ResourceManager.GetString("License", resourceCulture);
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}
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}
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}
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}
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@ -16,7 +16,7 @@ namespace Bind
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static Settings() { }
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static Settings() { }
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public const string DefaultInputPath = "../../../Source/Bind/Specifications";
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public const string DefaultInputPath = "../../../Source/Bind/Specifications";
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public const string DefaultOutputPath = "../../../Source/OpenTK/OpenGL/Bindings";
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public const string DefaultOutputPath = "../../../Source/OpenTK/Graphics/Bindings";
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public const string DefaultOutputNamespace = "OpenTK.Graphics";
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public const string DefaultOutputNamespace = "OpenTK.Graphics";
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public const string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
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public const string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
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public const string DefaultDocFile = "ToInlineDocs.xslt";
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public const string DefaultDocFile = "ToInlineDocs.xslt";
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