[GL] Removed duplicate bindings

This commit is contained in:
thefiddler 2014-08-14 08:13:09 +02:00
parent bfcfb9a2ce
commit 2410dda9a4

View file

@ -2,38 +2,13 @@
<signatures version="2">
<replace name="gl|glcore" version="4.5">
<function name="BindImageTexture">
<param name="access"><type>TextureAccess</type></param>
<param name="format"><type>SizedInternalFormat</type></param>
</function>
<function name="GetBooleani_v">
<param name="target"><type>GetIndexedPName</type></param>
</function>
<function name="MemoryBarrier">
<param name="barriers"><type>MemoryBarrierMask</type></param>
</function>
<function name="MemoryBarrierByRegion">
<param name="barriers"><type>MemoryBarrierRegionMask</type></param>
<param name="barriers"><type>MemoryBarrierRegionFlags</type></param>
</function>
</replace>
<add name="gl|glcore" version="4.5">
<enum name="MemoryBarrierMask">
<use token="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
<use token="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
<use token="GL_UNIFORM_BARRIER_BIT"/>
<use token="GL_TEXTURE_FETCH_BARRIER_BIT"/>
<use token="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
<use token="GL_COMMAND_BARRIER_BIT"/>
<use token="GL_PIXEL_BUFFER_BARRIER_BIT"/>
<use token="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
<use token="GL_BUFFER_UPDATE_BARRIER_BIT"/>
<use token="GL_FRAMEBUFFER_BARRIER_BIT"/>
<use token="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
<use token="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
<use token="GL_ALL_BARRIER_BITS"/>
</enum>
<enum name="MemoryBarrierRegionMask">
<enum name="MemoryBarrierRegionFlags">
<use token="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
<use token="GL_FRAMEBUFFER_BARRIER_BIT"/>
<use token="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>