Now uses Alpha texture. Corrected issue with PixelInternalFormat enum not being used. Added preliminary layout code.
This commit is contained in:
parent
339ae77c29
commit
22c1e5011d
1 changed files with 181 additions and 46 deletions
|
@ -1,4 +1,10 @@
|
|||
using System;
|
||||
#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
|
@ -11,21 +17,26 @@ using OpenTK.Platform;
|
|||
|
||||
namespace OpenTK.Fonts
|
||||
{
|
||||
public class TextureFont : IDisposable
|
||||
public class TextureFont : IFont
|
||||
{
|
||||
Font font;
|
||||
Dictionary<char, int> loaded_glyphs = new Dictionary<char, int>(36);
|
||||
Graphics gfx = Graphics.FromImage(new Bitmap(1, 1));
|
||||
//class BBox { public int X, Y, Width, Height; }
|
||||
|
||||
Font font;
|
||||
//Dictionary<char, int> loaded_glyphs = new Dictionary<char, int>(36);
|
||||
Dictionary<char, RectangleF> loaded_glyphs = new Dictionary<char, RectangleF>(64);
|
||||
|
||||
Graphics gfx = Graphics.FromImage(new Bitmap(1, 1));
|
||||
static int texture;
|
||||
static TexturePacker<Glyph> pack;
|
||||
static int texture_width, texture_height;
|
||||
float[] viewport = new float[6];
|
||||
|
||||
#region --- Constructor ---
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new TextureFont object, using the specified System.Drawing.Font.
|
||||
/// </summary>
|
||||
/// <param name="font"></param>
|
||||
/// <param name="font">The System.Drawing.Font to use.</param>
|
||||
public TextureFont(Font font)
|
||||
{
|
||||
if (font == null)
|
||||
|
@ -34,6 +45,41 @@ namespace OpenTK.Fonts
|
|||
this.font = font;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region private void PrepareTexturePacker()
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the optimal size for the font texture and TexturePacker, and creates both.
|
||||
/// </summary>
|
||||
private void PrepareTexturePacker()
|
||||
{
|
||||
// Calculate the size of the texture packer. We want a power-of-two size
|
||||
// that is less than 1024 (supported in Geforce256-era cards), but large
|
||||
// enough to hold at least 256 (16*16) font glyphs.
|
||||
// TODO: Find the actual card limits, maybe?
|
||||
int size = (int)(font.Size * 16);
|
||||
size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0)));
|
||||
if (size > 1024)
|
||||
size = 1024;
|
||||
|
||||
texture_width = size;
|
||||
texture_height = size;
|
||||
pack = new TexturePacker<Glyph>(texture_width, texture_height);
|
||||
|
||||
GL.GenTextures(1, out texture);
|
||||
GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
|
||||
GL.TexParameter(GL.Enums.TextureTarget.TEXTURE_2D, GL.Enums.TextureParameterName.TEXTURE_MIN_FILTER, (int)GL.Enums.All.LINEAR);
|
||||
GL.TexParameter(GL.Enums.TextureTarget.TEXTURE_2D, GL.Enums.TextureParameterName.TEXTURE_MAG_FILTER, (int)GL.Enums.All.LINEAR);
|
||||
|
||||
GL.TexImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, GL.Enums.PixelInternalFormat.ALPHA, texture_width, texture_height, 0,
|
||||
GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, IntPtr.Zero);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public void LoadGlyphs(string glyphs)
|
||||
|
||||
/// <summary>
|
||||
/// Prepares the specified glyphs for rendering.
|
||||
/// </summary>
|
||||
|
@ -47,7 +93,11 @@ namespace OpenTK.Fonts
|
|||
}
|
||||
}
|
||||
|
||||
private int LoadGlyph(char c)
|
||||
#endregion
|
||||
|
||||
#region private RectangleF LoadGlyph(char c)
|
||||
|
||||
private RectangleF LoadGlyph(char c)
|
||||
{
|
||||
if (pack == null)
|
||||
PrepareTexturePacker();
|
||||
|
@ -55,21 +105,54 @@ namespace OpenTK.Fonts
|
|||
Glyph g = new Glyph(c, font);
|
||||
Rectangle rect = pack.Add(g);
|
||||
|
||||
using (Bitmap bmp = new Bitmap(g.Width, g.Height, PixelFormat.Format32bppArgb))
|
||||
using (Bitmap bmp = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb))
|
||||
using (Graphics gfx = Graphics.FromImage(bmp))
|
||||
{
|
||||
// Upload texture and create Display List:
|
||||
GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
|
||||
|
||||
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
|
||||
//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
|
||||
//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
|
||||
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
|
||||
|
||||
gfx.Clear(Color.Transparent);
|
||||
gfx.DrawString(g.Character.ToString(), g.Font, Brushes.White, 0.0f, 0.0f);
|
||||
BitmapData data = bmp.LockBits(new Rectangle(0, 0, g.Width, g.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
BitmapData bmp_data = bmp.LockBits(new Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
GL.TexSubImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, rect.Left, rect.Top, rect.Width, rect.Height,
|
||||
GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, data.Scan0);
|
||||
bmp.UnlockBits(data);
|
||||
GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, bmp_data.Scan0);
|
||||
bmp.UnlockBits(bmp_data);
|
||||
|
||||
RectangleF f_rect = RectangleF.FromLTRB(
|
||||
rect.Left / (float)texture_width,
|
||||
rect.Top / (float)texture_height,
|
||||
rect.Right / (float)texture_width,
|
||||
rect.Bottom / (float)texture_height);
|
||||
|
||||
loaded_glyphs.Add(g.Character, f_rect);
|
||||
|
||||
return f_rect;
|
||||
|
||||
/*
|
||||
byte[] data = new byte[rect.Width * rect.Height * 4];
|
||||
int i = 0;
|
||||
for (int y = 0; y < rect.Height - 1; y++)
|
||||
{
|
||||
for (int x = 0; x < rect.Width - 1; x++)
|
||||
{
|
||||
data[i++] = bmp.GetPixel(x, y).R;
|
||||
data[i++] = bmp.GetPixel(x, y).G;
|
||||
data[i++] = bmp.GetPixel(x, y).B;
|
||||
data[i++] = bmp.GetPixel(x, y).A;
|
||||
}
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* data_ptr = data)
|
||||
GL.TexSubImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, rect.Left, rect.Top, rect.Width, rect.Height,
|
||||
GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, (IntPtr)data_ptr);
|
||||
}
|
||||
|
||||
float left = rect.Left / (float)texture_width;
|
||||
float bottom = rect.Bottom / (float)texture_height;
|
||||
|
@ -77,12 +160,13 @@ namespace OpenTK.Fonts
|
|||
float top = rect.Top / (float)texture_height;
|
||||
float width = rect.Right - rect.Left;
|
||||
float height = rect.Bottom - rect.Top;
|
||||
|
||||
*/
|
||||
/*
|
||||
int list = GL.GenLists(1);
|
||||
GL.NewList(list, GL.Enums.ListMode.COMPILE);
|
||||
|
||||
GL.Enable(GL.Enums.EnableCap.BLEND);
|
||||
GL.BlendFunc(GL.Enums.BlendingFactorSrc.ONE, GL.Enums.BlendingFactorDest.ONE_MINUS_SRC_ALPHA);
|
||||
GL.BlendFunc(GL.Enums.BlendingFactorSrc.SRC_ALPHA, GL.Enums.BlendingFactorDest.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GL.Begin(GL.Enums.BeginMode.QUADS);
|
||||
|
||||
|
@ -109,36 +193,71 @@ namespace OpenTK.Fonts
|
|||
loaded_glyphs.Add(g.Character, list);
|
||||
|
||||
return list;
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the optimal size for the font texture and TexturePacker, and creates both.
|
||||
/// </summary>
|
||||
private void PrepareTexturePacker()
|
||||
#endregion
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
// Calculate the size of the texture packer. We want a power-of-two size
|
||||
// that is less than 1024 (supported in Geforce256-era cards), but large
|
||||
// enough to hold at least 256 (16*16) font glyphs.
|
||||
int size = (int)(font.Size * 16);
|
||||
size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0)));
|
||||
if (size > 1024)
|
||||
size = 1024;
|
||||
|
||||
texture_width = size;
|
||||
texture_height = size;
|
||||
pack = new TexturePacker<Glyph>(texture_width, texture_height);
|
||||
|
||||
GL.GenTextures(1, out texture);
|
||||
GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
|
||||
GL.TexParameter(GL.Enums.TextureTarget.TEXTURE_2D, GL.Enums.TextureParameterName.TEXTURE_MIN_FILTER, (int)GL.Enums.All.LINEAR);
|
||||
GL.TexParameter(GL.Enums.TextureTarget.TEXTURE_2D, GL.Enums.TextureParameterName.TEXTURE_MAG_FILTER, (int)GL.Enums.All.NEAREST);
|
||||
|
||||
byte[] data = new byte[texture_height * texture_width * 4];
|
||||
GL.TexImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, 4, texture_width, texture_height, 0,
|
||||
GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, data);
|
||||
ILayoutProvider l = new DefaultLayoutProvider();
|
||||
l.PerformLayout("ato e -et uq39tu, /q3t.q/t.q3t q 34t34qwt .", this,
|
||||
new RectangleF(9.0f, 9.0f, 300.0f, 100.0f), StringAlignment.Near, false);
|
||||
}
|
||||
|
||||
#region
|
||||
|
||||
public bool GlyphData(char glyph, ref RectangleF textureRectangle, out float width, out float height, out int texture)
|
||||
{
|
||||
if (loaded_glyphs.TryGetValue(glyph, out textureRectangle))
|
||||
{
|
||||
width = textureRectangle.Width * texture_width;
|
||||
height = textureRectangle.Height * texture_height;
|
||||
texture = TextureFont.texture;
|
||||
return true;
|
||||
}
|
||||
width = height = texture = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public RectangleF FindRectangle(char c)
|
||||
|
||||
/// <summary>
|
||||
/// Looks up the specified glyph and returns it's bounding System.Drawing.Rectangle in the font texture.
|
||||
/// This function will add the glyph to the texture font, if it hasn't been previoulsy loaded through LoadGlyphs().
|
||||
/// </summary>
|
||||
/// <param name="c">The character representing the glyph.</param>
|
||||
/// <returns>The System.Drawing.Rectangle that represents the glyph's bounding box in the font texture.</returns>
|
||||
/// <seealso cref="LoadGlyphs"/>
|
||||
public RectangleF FindRectangle(char c)
|
||||
{
|
||||
RectangleF rect;
|
||||
return loaded_glyphs.TryGetValue(c, out rect) ? rect : LoadGlyph(c);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public int FindTexture(char c)
|
||||
|
||||
/// <summary>
|
||||
/// Returns the handle to the OpenGL texture where the specified glyph is located or zero, if the glyph has not been loaded.
|
||||
/// </summary>
|
||||
/// <param name="c">The character that corresponds to the glyph.</param>
|
||||
/// <returns>A handle to the OpenGL texture, or zero.</returns>
|
||||
public int FindTexture(char c)
|
||||
{
|
||||
if (loaded_glyphs.ContainsKey(c))
|
||||
return texture;
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public void Print(char c)
|
||||
#if false
|
||||
/// <summary>
|
||||
/// Prints a glyph.
|
||||
/// </summary>
|
||||
|
@ -159,6 +278,8 @@ namespace OpenTK.Fonts
|
|||
/// <seealso cref="PrintFast"/>
|
||||
public void Print(char c)
|
||||
{
|
||||
GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
|
||||
|
||||
int list;
|
||||
if (loaded_glyphs.TryGetValue(c, out list))
|
||||
{
|
||||
|
@ -169,7 +290,11 @@ namespace OpenTK.Fonts
|
|||
GL.CallList(LoadGlyph(c));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region public void PrintFast(char c)
|
||||
#if false
|
||||
/// <summary>
|
||||
/// Prints a previously loaded glyph.
|
||||
/// </summary>
|
||||
|
@ -184,29 +309,39 @@ namespace OpenTK.Fonts
|
|||
{
|
||||
GL.CallList(loaded_glyphs[c]);
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region public float Height
|
||||
|
||||
/// <summary>
|
||||
/// Gets a float indicating the default line spacing of this font.
|
||||
/// </summary>
|
||||
public float LineSpacing
|
||||
public float Height
|
||||
{
|
||||
get { return font.Height; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public float MeasureString(string str)
|
||||
|
||||
/// <summary>
|
||||
/// Measures the width of the specified string.
|
||||
/// </summary>
|
||||
/// <param name="str"></param>
|
||||
/// <returns></returns>
|
||||
public float MeasureWidth(string str)
|
||||
public SizeF MeasureString(string str)
|
||||
{
|
||||
float distance = gfx.MeasureString(str, font, 16384, StringFormat.GenericTypographic).Width;
|
||||
if (distance == 0)
|
||||
distance = font.SizeInPoints * 0.5f;
|
||||
return distance;
|
||||
SizeF size = gfx.MeasureString(str, font, 16384, StringFormat.GenericTypographic);
|
||||
if (size.Width == 0)
|
||||
size.Width = font.SizeInPoints * 0.5f;
|
||||
return size;
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
#endregion
|
||||
|
||||
#region --- IDisposable Members ---
|
||||
|
||||
bool disposed;
|
||||
|
||||
|
|
Loading…
Reference in a new issue