Updating documentation for release.
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2011a04792
1 changed files with 12 additions and 11 deletions
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@ -8,21 +8,22 @@ IMPORTANT: This release is intended for testing and experimentation only. Use at
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Highlights:
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* Feature: Two new tutorials (T01: Simple Window) and (T02: Resizable Window) which showcase the relevant features of the GameWindow class.
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* Feature: GL.ClearColor now accepts a System.Drawing.Color (e.g. GL.ClearColor(Color.MidnightBlue))
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* Feature: GameWindow.Create event is obsolete. Use the GameWindow.Load event instead.
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* Feature: Improved binding generation speed. Initial support for GLU and GLX.
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* Feature: Timing information for OpenGL extension loading.
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* Feature: Mouse input support.
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* Feature: Two new tutorials (T02: Vertex Arrays) and (T04: Vertex Lighting) which showcase the relevant OpenGL features.
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* Feature: A new Test (S03: Extensions) which uses reflection to obtain a list of extensions supported by your hardware. NOT SUPPORTED UNDER MONO 1.2.5 (Mono Windows.Forms implementation issue).
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* Feature: GameWindow.Title property to retrieve or set the title of the GameWindow.
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* Feature: GameWindow.Run() can now set a target update and render frequency.
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* Feature: Improved GameWindow events. No need to call base functions on inheriting classes (i.e. base.OnRenderFrame inside the OnRenderFrame override).
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* Feature: Optimized GL.LoadAll().
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* Feature: Vector2, Vector3 and Vector4 structs, with associated math functions.
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* Critical fix: Resolved deadlocks under 32-bit Windows platforms.
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* Bug fix: Overloads for all relevant OpenGL functions (some endings where not trimmed in 0.3.9). Breaking change.
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* Bug fix: T10: GLSL Cube example would fail with an NRE when compiled under Mono.
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* Bug fix: GCHandles were not freed (bug introduced in 0.3.10).
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* Bug fix: GL.LoadAll() was being called twice under some circumstances.
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* Bug fix: Added a few missing Keys in Keyboard.
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* Bug fix: Resize event was raised twice during GameWindow startup.
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* Known issue: ExampleLauncher shuts down when closing any GameWindow under Linux.
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* Known issue: 32-bit modes exhibit flashing under Mesa3d 6.5.x/Ubuntu 7.04. Is a Mesa3d problem, update to Mesa3d 7.0.x or request a 24-bit depth.
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* Known issue: GameWindow may become unstable after extended mouse movements on Windows. Probably due to an (unknown) OpenTK MouseDevice driver bug.
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* Known issue: GameWindow only reports one Mouse- and one KeyboardDevice. Methods for multiple devices will be provided in the future.
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