Updating documentation for release.

This commit is contained in:
the_fiddler 2007-09-26 16:35:25 +00:00
parent eafe44f3b1
commit 1eaba51adb
3 changed files with 58 additions and 13 deletions

View file

@ -1,6 +1,50 @@
'+' complete, '*' WIP, '-' missing [Legend: complete('+') | WIP('*') | missing('-')]
-----------------------
OpenTK 0.3.11 -> 0.3.12
-----------------------
+ Bind
+ Minor output layout updates.
+ OpenTK
+ Platform
+ Renamed Windows.API to Windows.Functions, to match X11.Functions.
+ Added many new functions to both Windows and X11 bindings.
+ Improved inline documentation to Windows and X11 bindings.
+ GameWindow
+ Added timing logic to the Run() function. The target UpdateFrame and RenderFrame rates can be set independently. The GameWindow will try to maintain the UpdateFrame rate, dropping RenderFrames if necessary.
+ GameWindow.Run() now releases unused CPU time.
+ Improved event firing. Resize event called only once now. No need for users to call base.OnXYZ functions.
+ Corrected an issue where GameWindow could could fail to shutdown properly under Windows, due to WinRawInput driver eating up the CLOSE event.
+ GameWindow exposes only one Mouse and Keyboard now. Multiple keyboard/mouse support is provided through the InputDriver, but is still very much a WIP, so better to use the default Keyboard and Mouse devices reported by GameWindow.
+ Added the GameWindow.Title property, which can be used to retrieve or set the GameWindow caption.
+ Added new constructors and CreateWindow overloads.
+ Greatly improved documentation.
+ Internal layout changes, and general performance optimizations.
+ Input
+ Mouse input support through WinRawMouse and X11Mouse drivers.
- Mouse.Wheel and Mouse.WheelDelta are broken on both platforms.
- WinRawMouse is very resource intensive. Expect great performance improvements in the next releases.
+ Added some missing Keyboard keys.
+ Math
+ Added Vector2, Vector3 and Vector4 structs, and basic vector math functions. You can pass these structs directly to functions expecting float*, by casting to (float*).
+ Examples
+ Merged T02: Resizable Window example into T01: Simple Window.
+ Added T02: Vertex Array example.
+ Added T04: Lighting example.
+ Improved keyboard handling.
+ Improved documentation, especially T01: Simple Window.
+ Slightly cleaned up T10: GLSL Example.
+ Examples now use many of the new GameWindow capabilities. Check out T01.
+ Added Shape, IsoSphere, and Cube shapes. OpenTK.Example.Shape for more.
-----------------------
OpenTK 0.3.10 -> 0.3.11 OpenTK 0.3.10 -> 0.3.11
-----------------------
+ Bind + Bind
+ Preliminary support for GLU and GLX. + Preliminary support for GLU and GLX.
@ -35,7 +79,10 @@ OpenTK 0.3.10 -> 0.3.11
+ Added 'T04: Lit Cube' example (still needs work). + Added 'T04: Lit Cube' example (still needs work).
-----------------------
OpenTK 0.3.9 -> 0.3.10 OpenTK 0.3.9 -> 0.3.10
-----------------------
+ Bind + Bind
+ Added Generator for WGL. + Added Generator for WGL.

View file

@ -1,6 +1,6 @@
================================================================================ ================================================================================
OpenTK 0.3.11.4 WIP Release notes OpenTK 0.3.12.4 WIP Release notes
IMPORTANT: This release is intended for testing and experimentation only. Use at your own risk! IMPORTANT: This release is intended for testing and experimentation only. Use at your own risk!

View file

@ -25,9 +25,7 @@ Generic Todos:
Bind: Bind:
* Get ready for OpenGL 3.0 (Long Peaks). * Get ready for OpenGL 3.0 (Long Peaks).
* Implement Glx and Glu bindings. Agl, too? * Implement Glx bindings.
* Improve speed (FunctionCollection.AddChecked is very slow).
* Get rid of the "object" overloads in favour of generics.
OpenTK.OpenGL todos: OpenTK.OpenGL todos:
@ -37,28 +35,28 @@ OpenTK.OpenGL todos:
OpenTK.Platform: OpenTK.Platform:
* GLContext class: * GLContext class:
+ Add more constructors. + FSAA support.
+ VSYNC support.
+ Add native support for the MacOS X platform (now goes through X). + Add native support for the MacOS X platform (now goes through X).
* GLControl class: * GLControl class:
+ Improve the interface. Add more constructors. + Improve the interface. Add more constructors.
OpenTK.Input todos: OpenTK.Input todos:
* Complete the Key class. * Fix Mouse.Wheel and Mouse.WheelDelta.
* Implement mouse input. + Implement Joystick input.
+ Implement other input devices.
OpenTK.Timing todos:
+ Start implementing the Timer module.
Examples: Examples:
+ Add more Tutorials and WinForms examples. + Add more Tutorials and WinForms examples.
OpenTK.Math todos: OpenTK.Math todos:
+ Start implementing the Math module. * Test Vectors.
+ Add Matrices
+ Add Quaternions.
+ Add Noise module.
OpenTK.OpenAL todos: OpenTK.OpenAL todos: