Follow recommended Disposable pattern.
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1 changed files with 20 additions and 5 deletions
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@ -1372,14 +1372,20 @@ namespace OpenTK
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/// <summary>
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/// Disposes of the GameWindow, releasing all resources consumed by it.
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/// </summary>
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public virtual void Dispose()
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public void Dispose()
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{
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try
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{
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if (disposed) throw new ObjectDisposedException("GameWindow");
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Dispose(true);
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}
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finally
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{
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DisposeInternal(true);
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}
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool manual)
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private void DisposeInternal(bool manual)
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{
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if (!disposed)
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{
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@ -1401,10 +1407,19 @@ namespace OpenTK
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}
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}
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/// <summary>Finalizes unmanaged resources consumed by the GameWindow.</summary>
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/// <summary>
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/// Override to add custom cleanup logic.
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/// </summary>
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/// <param name="manual">True, if this method was called by the application; false if this was called by the finalizer thread.</param>
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protected virtual void Dispose(bool manual)
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{
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}
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///// <summary>Finalizes unmanaged resources consumed by the GameWindow.</summary>
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//~GameWindow()
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//{
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// Dispose(false);
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// DisposeInternal(false);
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//}
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#endregion
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