diff --git a/Source/Examples/OpenGL/1.1/DisplayLists.cs b/Source/Examples/OpenGL/1.1/DisplayLists.cs index 778a5d05..4a255eef 100644 --- a/Source/Examples/OpenGL/1.1/DisplayLists.cs +++ b/Source/Examples/OpenGL/1.1/DisplayLists.cs @@ -64,7 +64,7 @@ namespace Examples.Tutorial #region OnLoad - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Enable(EnableCap.DepthTest); diff --git a/Source/Examples/OpenGL/1.1/ImmediateMode.cs b/Source/Examples/OpenGL/1.1/ImmediateMode.cs index 8d3d692d..6811a1d7 100644 --- a/Source/Examples/OpenGL/1.1/ImmediateMode.cs +++ b/Source/Examples/OpenGL/1.1/ImmediateMode.cs @@ -44,7 +44,7 @@ namespace Examples.Tutorial #region OnLoad - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { base.OnLoad(e); diff --git a/Source/Examples/OpenGL/1.1/Textures.cs b/Source/Examples/OpenGL/1.1/Textures.cs index 1a7c489e..38d7f8be 100644 --- a/Source/Examples/OpenGL/1.1/Textures.cs +++ b/Source/Examples/OpenGL/1.1/Textures.cs @@ -36,7 +36,7 @@ namespace Examples.Tutorial /// Setup OpenGL and load resources here. /// /// Not used. - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Enable(EnableCap.Texture2D); diff --git a/Source/Examples/OpenGL/1.1/VertexArrays.cs b/Source/Examples/OpenGL/1.1/VertexArrays.cs index fc4e9db2..15783af9 100644 --- a/Source/Examples/OpenGL/1.1/VertexArrays.cs +++ b/Source/Examples/OpenGL/1.1/VertexArrays.cs @@ -59,7 +59,7 @@ namespace Examples.Tutorial #region OnLoad - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { GL.Enable(EnableCap.Texture2D); diff --git a/Source/Examples/OpenGL/1.1/VertexLighting.cs b/Source/Examples/OpenGL/1.1/VertexLighting.cs index 070315bc..47709c9b 100644 --- a/Source/Examples/OpenGL/1.1/VertexLighting.cs +++ b/Source/Examples/OpenGL/1.1/VertexLighting.cs @@ -34,7 +34,7 @@ namespace Examples.Tutorial #region OnLoad - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { base.OnLoad(e); diff --git a/Source/Examples/OpenGL/1.5/VertexBufferObject.cs b/Source/Examples/OpenGL/1.5/VertexBufferObject.cs index 0ab53abf..2cd7cd73 100644 --- a/Source/Examples/OpenGL/1.5/VertexBufferObject.cs +++ b/Source/Examples/OpenGL/1.5/VertexBufferObject.cs @@ -46,7 +46,7 @@ namespace Examples.Tutorial #region OnLoad override - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { base.OnLoad(e); diff --git a/Source/Examples/OpenGL/3.0/HelloGL3.cs b/Source/Examples/OpenGL/3.0/HelloGL3.cs index dd54c7a8..606fab42 100644 --- a/Source/Examples/OpenGL/3.0/HelloGL3.cs +++ b/Source/Examples/OpenGL/3.0/HelloGL3.cs @@ -120,7 +120,7 @@ void main(void) GraphicsContextFlags.ForwardCompatible | GraphicsContextFlags.Debug) { } - public override void OnLoad (System.EventArgs e) + protected override void OnLoad (System.EventArgs e) { // Create shaders vertexShaderHandle = GL.CreateShader(ShaderType.VertexShader); diff --git a/Source/Examples/OpenGL/EXT/FramebufferObject.cs b/Source/Examples/OpenGL/EXT/FramebufferObject.cs index 9217070c..37073f6d 100644 --- a/Source/Examples/OpenGL/EXT/FramebufferObject.cs +++ b/Source/Examples/OpenGL/EXT/FramebufferObject.cs @@ -52,7 +52,7 @@ namespace Examples.Tutorial #endregion Randoms - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { if (!GL.GetString(StringName.Extensions).Contains("EXT_framebuffer_object")) { diff --git a/Source/Examples/OpenGL/EXT/GeometryShader.cs b/Source/Examples/OpenGL/EXT/GeometryShader.cs index d2e62a89..ee4b9708 100644 --- a/Source/Examples/OpenGL/EXT/GeometryShader.cs +++ b/Source/Examples/OpenGL/EXT/GeometryShader.cs @@ -46,7 +46,7 @@ namespace Examples.Tutorial int shaderProgram = 0; - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { if (!GL.GetString(StringName.Extensions).Contains("EXT_geometry_shader4")) { diff --git a/Source/Examples/OpenGL/EXT/GeometryShaderAdvanced.cs b/Source/Examples/OpenGL/EXT/GeometryShaderAdvanced.cs index 53ddc5de..1a092577 100644 --- a/Source/Examples/OpenGL/EXT/GeometryShaderAdvanced.cs +++ b/Source/Examples/OpenGL/EXT/GeometryShaderAdvanced.cs @@ -839,7 +839,7 @@ namespace Examples.Tutorial #region overrides - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { if (!GL.GetString(StringName.Extensions).Contains("EXT_geometry_shader4")) { diff --git a/Source/Examples/OpenGL/GLSL/JuliaSetFractal.cs b/Source/Examples/OpenGL/GLSL/JuliaSetFractal.cs index 6905579d..9df76d6a 100644 --- a/Source/Examples/OpenGL/GLSL/JuliaSetFractal.cs +++ b/Source/Examples/OpenGL/GLSL/JuliaSetFractal.cs @@ -63,7 +63,7 @@ namespace Examples.Tutorial /// Setup OpenGL and load resources here. /// /// Not used. - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { // Check for necessary capabilities: string version = GL.GetString(StringName.Version); diff --git a/Source/Examples/OpenGL/GLSL/SimpleGLSL.cs b/Source/Examples/OpenGL/GLSL/SimpleGLSL.cs index 47049ed4..02e9dbbd 100644 --- a/Source/Examples/OpenGL/GLSL/SimpleGLSL.cs +++ b/Source/Examples/OpenGL/GLSL/SimpleGLSL.cs @@ -58,7 +58,7 @@ namespace Examples.Tutorial /// check for GLSL support, and load the shaders. /// /// Not used. - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { // Check for necessary capabilities: string version = GL.GetString(StringName.Version); diff --git a/Source/Examples/OpenGLES/1.1/SimpleWindow.cs b/Source/Examples/OpenGLES/1.1/SimpleWindow.cs index aab7a839..c28caa13 100644 --- a/Source/Examples/OpenGLES/1.1/SimpleWindow.cs +++ b/Source/Examples/OpenGLES/1.1/SimpleWindow.cs @@ -61,7 +61,7 @@ namespace Examples.Tutorial #region OnLoad - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { base.OnLoad(e); diff --git a/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs b/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs index fe67cd82..e328bc5b 100644 --- a/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs +++ b/Source/Examples/OpenGLES/2.0/SimpleWindow20.cs @@ -54,7 +54,7 @@ namespace Examples.Tutorial #region OnLoad - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { base.OnLoad(e); diff --git a/Source/Examples/OpenTK/Fonts/FontRenderingAdvanced.cs b/Source/Examples/OpenTK/Fonts/FontRenderingAdvanced.cs index c81a1180..14acc605 100644 --- a/Source/Examples/OpenTK/Fonts/FontRenderingAdvanced.cs +++ b/Source/Examples/OpenTK/Fonts/FontRenderingAdvanced.cs @@ -42,7 +42,7 @@ namespace Examples.Tutorial #region OnLoad - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); diff --git a/Source/Examples/OpenTK/GameWindow/FullscreenAntialias.cs b/Source/Examples/OpenTK/GameWindow/FullscreenAntialias.cs index 291ef62a..01cbb17d 100644 --- a/Source/Examples/OpenTK/GameWindow/FullscreenAntialias.cs +++ b/Source/Examples/OpenTK/GameWindow/FullscreenAntialias.cs @@ -83,7 +83,7 @@ namespace Examples /// Setup OpenGL and load resources here. /// /// Not used. - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); } diff --git a/Source/Examples/OpenTK/GameWindow/SimpleWindow.cs b/Source/Examples/OpenTK/GameWindow/SimpleWindow.cs index efc14825..a1c425d6 100644 --- a/Source/Examples/OpenTK/GameWindow/SimpleWindow.cs +++ b/Source/Examples/OpenTK/GameWindow/SimpleWindow.cs @@ -54,7 +54,7 @@ namespace Examples.Tutorial /// Setup OpenGL and load resources here. /// /// Not used. - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); } diff --git a/Source/Examples/OpenTK/Test/GameWindowStates.cs b/Source/Examples/OpenTK/Test/GameWindowStates.cs index d4776540..3dd61495 100644 --- a/Source/Examples/OpenTK/Test/GameWindowStates.cs +++ b/Source/Examples/OpenTK/Test/GameWindowStates.cs @@ -70,7 +70,7 @@ namespace Examples.Tests TextBitmap.UnlockBits(data); } - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); diff --git a/Source/OpenTK/GameWindow.cs b/Source/OpenTK/GameWindow.cs index 2de5f0c9..788fff94 100644 --- a/Source/OpenTK/GameWindow.cs +++ b/Source/OpenTK/GameWindow.cs @@ -293,7 +293,7 @@ namespace OpenTK /// Called after an OpenGL context has been established, but before entering the main loop. /// /// Not used. - public virtual void OnLoad(EventArgs e) + protected virtual void OnLoad(EventArgs e) { if (Load != null) Load(this, e); } @@ -306,7 +306,7 @@ namespace OpenTK /// Called after GameWindow.Exit was called, but before destroying the OpenGL context. /// /// Not used. - public virtual void OnUnload(EventArgs e) + protected virtual void OnUnload(EventArgs e) { if (Unload != null) Unload(this, e); } diff --git a/Source/QuickStart/Game.cs b/Source/QuickStart/Game.cs index b21f4f46..b94394e9 100644 --- a/Source/QuickStart/Game.cs +++ b/Source/QuickStart/Game.cs @@ -21,7 +21,7 @@ namespace StarterKit /// Load resources here. /// Not used. - public override void OnLoad(EventArgs e) + protected override void OnLoad(EventArgs e) { base.OnLoad(e);