Changed implementation. Now tests font rendering on different sizes.
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1 changed files with 36 additions and 121 deletions
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@ -15,84 +15,64 @@ using OpenTK.OpenGL;
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using OpenTK.Input;
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using System.IO;
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using OpenTK.OpenGL.Enums;
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using OpenTK.Math;
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namespace Examples.Tutorial
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{
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class Fonts : GameWindow, IExample
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{
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public Fonts() : base(new DisplayMode(800, 600), String.Format("OpenTK | Tutorial {0}: Fonts", order))
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{ }
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ITextPrinter text = new TextPrinter();
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// Load some different TextureFont sizes to compare their quality.
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TextureFont[] fonts = new TextureFont[]
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{
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this.VSync = VSyncMode.On;
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}
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new TextureFont(new Font(FontFamily.GenericSerif, 8.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 10.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 12.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 14.0f)),
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TextureFont serif = new TextureFont(new Font(FontFamily.GenericSerif, 24.0f));
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new TextureFont(new Font(FontFamily.GenericSerif, 16.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 18.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 20.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 22.0f)),
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//string[] poem = new StreamReader("Data/Poem.txt").ReadToEnd().Replace('\r', ' ').Split('\n');
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string[] poem = new string[] { "AAA", "AAAAA" };
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float scroll_speed;
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float scroll_position;
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float initial_position;
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float warparound_position;
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float current_position;
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new TextureFont(new Font(FontFamily.GenericSerif, 24.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 26.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 28.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 30.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 32.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 34.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 36.0f)),
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new TextureFont(new Font(FontFamily.GenericSerif, 38.0f)),
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};
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TextHandle[] handles; // Used to cache the strings we want to print.
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public override void OnLoad(EventArgs e)
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{
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GL.Enable(EnableCap.Texture2d);
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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GL.ClearColor(Color.SteelBlue);
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//serif.LoadGlyphs("ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz,.!?;()\'- ");
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serif.LoadGlyphs("A");
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GL.ClearColor(Color.Gray);
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current_position = initial_position;
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scroll_speed = -1.0f;
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/*
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display_list = GL.GenLists(1);
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GL.NewList(1, GL.Enums.ListMode.COMPILE);
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GL.PushMatrix();
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GL.PopMatrix();
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GL.EndList();*/
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handles = new TextHandle[fonts.Length];
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for (int i = handles.Length; --i >= 0; )
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text.Prepare("Hello, world!", fonts[i], out handles[i]);
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}
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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GL.Viewport(0, 0, Width, Height);
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initial_position = Height + serif.Height;
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warparound_position = -(poem.Length + 1) * serif.Height;
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}
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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if (Keyboard[Key.Space])
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scroll_speed = 0.0f;
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if (Keyboard[Key.Down])
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scroll_speed += 1;
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if (Keyboard[Key.Up])
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scroll_speed -= 1;
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if (Keyboard[Key.Escape])
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this.Exit();
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}
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public override void OnRenderFrame(RenderFrameEventArgs e)
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{
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// We'll start printing from the lower left corner of the screen. The text
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// will slowly move updwards - the user can control the movement speed with
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// the keyboard arrows and the space bar.
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current_position += scroll_speed * (float)e.ScaleFactor;
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if (scroll_speed > 0.0f && current_position > initial_position)
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current_position = warparound_position;
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else if (scroll_speed < 0.0f && current_position < warparound_position)
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current_position = initial_position;
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scroll_position = current_position;
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.MatrixMode(MatrixMode.Projection);
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@ -102,77 +82,12 @@ namespace Examples.Tutorial
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GL.MatrixMode(MatrixMode.Modelview);
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GL.LoadIdentity();
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GL.Translate(0.0f, scroll_position, 0.0f);
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//RectangleF rect = serif.FindRectangle('A');
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RectangleF rect = new RectangleF();
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float width, height;
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int texture;
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serif.GlyphData('A', ref rect, out width, out height, out texture);
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GL.BindTexture(TextureTarget.Texture2d, texture);
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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//GL.Color4(Color.White);
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GL.Begin(BeginMode.Quads);
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GL.TexCoord2(rect.Left, rect.Top);
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GL.Vertex2(0.0, 0.0);
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GL.TexCoord2(rect.Right, rect.Top);
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GL.Vertex2(width, 0.0);
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GL.TexCoord2(rect.Right, rect.Bottom);
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GL.Vertex2(width, height);
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GL.TexCoord2(rect.Left, rect.Bottom);
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GL.Vertex2(0.0, height);
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GL.End();
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serif.Draw();
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/*
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int i = 0, line = 0;
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float x_pos, accum_x_pos = 0.0f;
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foreach (string str in poem)
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// Font size test:
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for (int i = 0; i < handles.Length; i++)
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{
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GL.Translate(0.0f, scroll_position + serif.Height * line, 0.0f);
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foreach (char c in str)
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{
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//serif.PrintFast(c);
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RectangleF rect = serif.FindRectangle(c);
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//GL.Color4(Color.White);
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GL.Begin(GL.Enums.BeginMode.QUADS);
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GL.TexCoord2(rect.Left, rect.Top);
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GL.Vertex2(0.0f, 0.0f);
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GL.TexCoord2(rect.Right, rect.Top);
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GL.Vertex2(rect.Width * 512, 0.0f);
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GL.TexCoord2(rect.Right, rect.Bottom);
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GL.Vertex2(rect.Width * 512, rect.Height * 512);
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GL.TexCoord2(rect.Left, rect.Bottom);
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GL.Vertex2(0.0f, rect.Height * 512);
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GL.End();
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x_pos = serif.MeasureWidth(str.Substring(i++, 1));
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accum_x_pos += x_pos;
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GL.Translate((int)(x_pos + 0.5f), 0.0f, 0.0f);
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}
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GL.LoadIdentity();
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i = 0;
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++line;
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text.Draw(handles[i]);
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GL.Translate(0, fonts[i].Height, 0);
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}
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*/
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//GL.CallList(display_list);
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SwapBuffers();
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}
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@ -180,13 +95,13 @@ namespace Examples.Tutorial
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#region IExample Members
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public static readonly int order = 6;
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public void Launch()
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{
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Run(30.0, 0.0);
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}
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public static readonly int order = 6;
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#endregion
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}
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}
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