Removed ambiguous OpenGL overloads, because they confuse languages that don't distinguish between pass-by-reference and pass-by-value in the call-site (e.g. VB.Net). This affects functions that can take a single parameter either by reference or by value.
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7c95a25c52
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3 changed files with 10 additions and 3550 deletions
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@ -357,6 +357,7 @@ namespace Bind.Structures
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{
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foreach (List<Function> wrappers in Function.Wrappers.Values)
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{
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restart:
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for (int i = 0; i < wrappers.Count; i++)
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{
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for (int j = i + 1; j < wrappers.Count; j++)
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@ -382,9 +383,14 @@ namespace Bind.Structures
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if (k == wrappers[i].Parameters.Count)
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{
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if (function_i_is_problematic)
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wrappers[i].CLSCompliant = false;
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wrappers.RemoveAt(i);
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//wrappers[i].CLSCompliant = false;
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if (function_j_is_problematic)
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wrappers[j].CLSCompliant = false;
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wrappers.RemoveAt(j);
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//wrappers[j].CLSCompliant = false;
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if (function_i_is_problematic || function_j_is_problematic)
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goto restart;
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}
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}
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}
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@ -661,7 +661,7 @@ namespace OpenTK.Graphics
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public static void Material(MaterialFace face, MaterialParameter pname, Vector4 @params)
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{
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Material(face, pname, ref @params.X);
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unsafe { Material(face, pname, (float*)&@params.X); }
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}
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public static void Material(MaterialFace face, MaterialParameter pname, Color4 @params)
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@ -675,7 +675,7 @@ namespace OpenTK.Graphics
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public static void Light(LightName name, LightParameter pname, Vector4 @params)
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{
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GL.Light(name, pname, ref @params.X);
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unsafe { GL.Light(name, pname, (float*)&@params.X); }
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}
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public static void Light(LightName name, LightParameter pname, Color4 @params)
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