[Mac] Do not modify existing mainMenu

If an application already has a custom main menu, avoid overwriting
that in OpenTK.
This commit is contained in:
thefiddler 2014-09-11 12:07:53 +02:00
parent 6bb7c1d406
commit 1080dec04d

View file

@ -39,7 +39,6 @@ namespace OpenTK.Platform.MacOS
static class NSApplication
{
internal static IntPtr Handle;
internal static IntPtr AutoreleasePool;
static readonly IntPtr selQuit = Selector.Get("quit");
@ -52,9 +51,6 @@ namespace OpenTK.Platform.MacOS
{
Cocoa.Initialize();
// Create the NSAutoreleasePool
AutoreleasePool = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.NSAutoreleasePool, Selector.Alloc), Selector.Init);
// Register a Quit method to be called on cmd-q
IntPtr nsapp = Class.Get("NSApplication");
Class.RegisterMethod(nsapp, OnQuitHandler, "quit", "v@:");
@ -66,21 +62,24 @@ namespace OpenTK.Platform.MacOS
Cocoa.SendBool(Handle, Selector.Get("setActivationPolicy:"), (int)NSApplicationActivationPolicy.Regular);
Cocoa.SendVoid(Handle, Selector.Get("activateIgnoringOtherApps:"), true);
// Create the menu bar
var menubar = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
var menuItem = Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc);
if (Cocoa.SendIntPtr(Handle, Selector.Get("mainMenu")) == IntPtr.Zero)
{
// Create the menu bar
var menubar = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
var menuItem = Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc);
// Add menu item to bar, and bar to application
Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem);
Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar);
// Add menu item to bar, and bar to application
Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem);
Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar);
// Add a "Quit" menu item and bind the button.
var appMenu = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q"));
// Add a "Quit" menu item and bind the button.
var appMenu = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q"));
Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem);
Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu);
Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem);
Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu);
}
// Tell cocoa we're ready to run the application (usually called by [NSApp run]).
Cocoa.SendVoid(Handle, Selector.Get("finishLaunching"));