[Mac] Do not modify existing mainMenu
If an application already has a custom main menu, avoid overwriting that in OpenTK.
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6bb7c1d406
commit
1080dec04d
1 changed files with 15 additions and 16 deletions
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@ -39,7 +39,6 @@ namespace OpenTK.Platform.MacOS
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static class NSApplication
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{
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internal static IntPtr Handle;
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internal static IntPtr AutoreleasePool;
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static readonly IntPtr selQuit = Selector.Get("quit");
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@ -52,9 +51,6 @@ namespace OpenTK.Platform.MacOS
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{
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Cocoa.Initialize();
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// Create the NSAutoreleasePool
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AutoreleasePool = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.NSAutoreleasePool, Selector.Alloc), Selector.Init);
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// Register a Quit method to be called on cmd-q
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IntPtr nsapp = Class.Get("NSApplication");
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Class.RegisterMethod(nsapp, OnQuitHandler, "quit", "v@:");
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@ -66,21 +62,24 @@ namespace OpenTK.Platform.MacOS
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Cocoa.SendBool(Handle, Selector.Get("setActivationPolicy:"), (int)NSApplicationActivationPolicy.Regular);
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Cocoa.SendVoid(Handle, Selector.Get("activateIgnoringOtherApps:"), true);
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// Create the menu bar
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var menubar = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
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var menuItem = Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc);
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if (Cocoa.SendIntPtr(Handle, Selector.Get("mainMenu")) == IntPtr.Zero)
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{
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// Create the menu bar
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var menubar = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
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var menuItem = Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc);
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// Add menu item to bar, and bar to application
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Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem);
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Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar);
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// Add menu item to bar, and bar to application
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Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem);
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Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar);
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// Add a "Quit" menu item and bind the button.
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var appMenu = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
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var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
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Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q"));
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// Add a "Quit" menu item and bind the button.
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var appMenu = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
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var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
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Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q"));
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Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem);
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Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu);
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Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem);
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Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu);
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}
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// Tell cocoa we're ready to run the application (usually called by [NSApp run]).
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Cocoa.SendVoid(Handle, Selector.Get("finishLaunching"));
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