Added initial OpenTK.Math implementation. Contains Vector2, Vector3 and Vector4 structs.

This commit is contained in:
the_fiddler 2007-09-21 23:38:19 +00:00
parent ce48c29668
commit 0e3a330065
3 changed files with 214 additions and 0 deletions

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace OpenTK.Math
{
/// <summary>
/// Represents a 2D vector.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Vector2
{
/// <summary>
/// The X coordinate of the Vector2.
/// </summary>
public float X;
/// <summary>
/// The Y coordinate of the Vector2.
/// </summary>
public float Y;
/// <summary>
/// Constructs a new Vector2.
/// </summary>
/// <param name="x">The x coordinate of the net Vector2.</param>
/// <param name="y">The y coordinate of the net Vector2.</param>
public Vector2(float x, float y)
{
X = x;
Y = y;
}
/// <summary>
/// Adds the given Vector2 to the current Vector2.
/// </summary>
/// <param name="right">The right operand of the addition.</param>
/// <returns>A new Vector2 containing the result of the addition.</returns>
public Vector2 Add(Vector2 right)
{
return new Vector2(X + right.X, Y + right.Y);
}
/// <summary>
/// Adds the given Vector3 to the current Vector2.
/// </summary>
/// <param name="right">The right operand of the addition.</param>
/// <returns>A new Vector3 containing the result of the addition.</returns>
public Vector3 Add(Vector3 right)
{
return new Vector3(X + right.X, Y + right.Y, right.Z);
}
/// <summary>
/// Adds the given Vector4 to the current Vector2.
/// </summary>
/// <param name="right">The right operand of the addition.</param>
/// <returns>A new Vector4 containing the result of the addition.</returns>
public Vector4 Add(Vector4 right)
{
return new Vector4(X + right.X, Y + right.Y, right.Z, right.W);
}
/// <summary>
/// Subtracts the given Vector2 from the current Vector2.
/// </summary>
/// <param name="right">The right operand of the subtraction.</param>
/// <returns>A new Vector2 containing the result of the subtraction.</returns>
public Vector2 Sub(Vector2 right)
{
return new Vector2(X - right.X, Y - right.Y);
}
/// <summary>
/// Subtracts the given Vector3 from the current Vector2.
/// </summary>
/// <param name="right">The right operand of the subtraction.</param>
/// <returns>A new Vector3 containing the result of the subtraction.</returns>
public Vector3 Sub(Vector3 right)
{
return new Vector3(X - right.X, Y - right.Y, -right.Z);
}
/// <summary>
/// Subtracts the given Vector4 from the current Vector2.
/// </summary>
/// <param name="right">The right operand of the subtraction.</param>
/// <returns>A new Vector4 containing the result of the subtraction.</returns>
public Vector4 Sub(Vector4 right)
{
return new Vector4(X - right.X, Y - right.Y, -right.Z, -right.W);
}
/// <summary>
/// Computes the dot product between the curren Vector2 and the given Vector2.
/// </summary>
/// <param name="right">The right operand of the dot product.</param>
/// <returns>A float containing the result of the dot product.</returns>
public float Dot(Vector2 right)
{
return X * right.X + Y * right.Y;
}
/// <summary>
/// Computes the dot product between the curren Vector2 and the given Vector3.
/// </summary>
/// <param name="right">The right operand of the dot product.</param>
/// <returns>A float containing the result of the dot product.</returns>
public float Dot(Vector3 right)
{
return X * right.X + Y * right.Y;
}
/// <summary>
/// Computes the dot product between the curren Vector2 and the given Vector4.
/// </summary>
/// <param name="right">The right operand of the dot product.</param>
/// <returns>A float containing the result of the dot product.</returns>
public float Dot(Vector4 right)
{
return X * right.X + Y * right.Y;
}
public static Vector2 operator +(Vector2 left, Vector2 right)
{
return left.Add(right);
}
public static Vector3 operator +(Vector2 left, Vector3 right)
{
return left.Add(right);
}
public static Vector4 operator +(Vector2 left, Vector4 right)
{
return left.Add(right);
}
public static Vector2 operator -(Vector2 left, Vector2 right)
{
return left.Sub(right);
}
public static Vector3 operator -(Vector2 left, Vector3 right)
{
return left.Sub(right);
}
public static Vector4 operator -(Vector2 left, Vector4 right)
{
return left.Sub(right);
}
}
}

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace OpenTK.Math
{
[StructLayout(LayoutKind.Sequential)]
public struct Vector3
{
public float X, Y, Z;
public Vector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
}
}

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace OpenTK.Math
{
[StructLayout(LayoutKind.Sequential)]
public struct Vector4
{
public float X, Y, Z, W;
public Vector4(float x, float y, float z, float w)
{
X = x;
Y = y;
Z = z;
W = w;
}
}
}