Fixed default input and output paths now that the compiled assembly is placed into Binaries/Generator/[Debug|Release] instead of Binaries/[Debug|Release].

This commit is contained in:
the_fiddler 2009-08-26 07:51:16 +00:00
parent 3081d38199
commit 08bc033ff0
2 changed files with 4 additions and 4 deletions

View file

@ -38,7 +38,7 @@ namespace Bind.CL
Settings.OutputClass = "CL";
Settings.OutputNamespace = "OpenTK.Compute." + name;
Settings.OutputPath = Path.Combine("../../Source/OpenTK/Compute", name);
Settings.OutputPath = Path.Combine("../../../Source/OpenTK/Compute", name);
//Settings.Compatibility &= ~Settings.Legacy.TurnVoidPointersToIntPtr;
Settings.Compatibility |= Settings.Legacy.NoDebugHelpers;

View file

@ -13,10 +13,10 @@ namespace Bind
// Disable BeforeFieldInit.
static Settings() { }
public const string DefaultInputPath = "../../Source/Bind/Specifications";
public const string DefaultOutputPath = "../../Source/OpenTK/Graphics/OpenGL";
public const string DefaultInputPath = "../../../Source/Bind/Specifications";
public const string DefaultOutputPath = "../../../Source/OpenTK/Graphics/OpenGL";
public const string DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
public const string DefaultDocPath = "../../Source/Bind/Specifications/Docs";
public const string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
public const string DefaultDocFile = "ToInlineDocs.xslt";
public const string DefaultLicenseFile = "License.txt";