Merge pull request #177 from thefiddler/gw_input
[Input] Added GameWindow.Mouse/Keyboard.GetState()
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commit
05e40b6f09
3 changed files with 65 additions and 2 deletions
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@ -596,28 +596,34 @@ namespace OpenTK
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#region Keyboard
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#pragma warning disable 0612
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/// <summary>
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/// Gets the primary Keyboard device, or null if no Keyboard exists.
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/// </summary>
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[Obsolete("Use KeyDown, KeyUp and KeyPress events or OpenTK.Input.Keyboard instead.")]
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public KeyboardDevice Keyboard
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{
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get { return InputDriver.Keyboard.Count > 0 ? InputDriver.Keyboard[0] : null; }
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}
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#pragma warning restore 0612
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#endregion
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#region Mouse
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#pragma warning disable 0612
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/// <summary>
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/// Gets the primary Mouse device, or null if no Mouse exists.
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/// </summary>
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[Obsolete("Use MouseMove, MouseDown, MouseUp and MouseWheel events or OpenTK.Input.Mouse, instead.")]
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public MouseDevice Mouse
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{
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get { return InputDriver.Mouse.Count > 0 ? InputDriver.Mouse[0] : null; }
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}
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#pragma warning restore 0612
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#endregion
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#region --- GameWindow Timing ---
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@ -161,6 +161,29 @@ namespace OpenTK.Input
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#region --- Public Methods ---
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/// <summary>
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/// Retrieves the combined <see cref="OpenTK.Input.KeyboardState"/> for all keyboard devices.
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/// This method is equivalent to <see cref="OpenTK.Input.Keyboard.GetState()"/>.
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/// </summary>
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/// <returns>An <see cref="OpenTK.Input.KeyboardState"/> structure containing the combined state for all keyboard devices.</returns>
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/// <seealso cref="OpenTK.Input.Keyboard.GetState()"/>
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public KeyboardState GetState()
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{
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return Keyboard.GetState();
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}
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/// <summary>
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/// Retrieves the <see cref="OpenTK.Input.KeyboardState"/> for the specified keyboard device.
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/// This method is equivalent to <see cref="OpenTK.Input.Keyboard.GetState(int)"/>.
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/// </summary>
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/// <param name="index">The index of the keyboard device.</param>
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/// <returns>An <see cref="OpenTK.Input.KeyboardState"/> structure containing the combined state for all keyboard devices.</returns>
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/// <seealso cref="OpenTK.Input.Keyboard.GetState(int)"/>
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public KeyboardState GetState(int index)
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{
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return Keyboard.GetState(index);
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}
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/// <summary>Returns the hash code for this KeyboardDevice.</summary>
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/// <returns>A 32-bit signed integer hash code.</returns>
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public override int GetHashCode()
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@ -88,6 +88,40 @@ namespace OpenTK.Input
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#region --- Public Members ---
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/// <summary>
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/// Retrieves the combined hardware <see cref="OpenTK.Input.MouseState"/> for all specified mouse devices.
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/// This method is equivalent to <see cref="OpenTK.Input.Mouse.GetState()"/>.
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/// </summary>
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/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the state for the specified mouse device.</returns>
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/// <seealso cref="OpenTK.Input.Mouse.GetState()"/>
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public MouseState GetState()
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{
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return Mouse.GetState();
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}
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/// <summary>
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/// Retrieves the hardware <see cref="OpenTK.Input.MouseState"/> for the specified mouse device.
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/// This method is equivalent to <see cref="OpenTK.Input.Mouse.GetState(int)"/>.
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/// </summary>
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/// <param name="index">The index of the mouse device.</param>
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/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the state for the specified mouse device.</returns>
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/// <seealso cref="OpenTK.Input.Mouse.GetState(int)"/>
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public MouseState GetState(int index)
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{
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return Mouse.GetState(index);
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}
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/// <summary>
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/// Retreves the <see cref="OpenTK.Input.MouseState"/> for the mouse cursor.
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/// This method is equivalent to <see cref="OpenTK.Input.Mouse.GetCursorState"/>.
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/// </summary>
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/// <returns>A <see cref="OpenTK.Input.MouseState"/> structure representing the state of the mouse cursor.</returns>
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/// <seealso cref="OpenTK.Input.Mouse.GetCursorState()"/>
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public MouseState GetCursorState()
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{
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return Mouse.GetCursorState();
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}
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#region public int NumberOfButtons
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/// <summary>
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