Prepare for release.
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951f14f459
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2 changed files with 36 additions and 8 deletions
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'+' complete, '*' WIP, '-' missing
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OpenTK 0.3.9 -> 0.3.10
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+ Bind
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+ Added Generator for WGL.
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+ Corrected bug where trimmed overloads (like Color3) did not call the correct delegates internally (Color3ub called glColor3b)
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+ Improved configuration capabilities - can now change the function prefix/postfix, and more.
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+ Improved commandline argument handling.
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+ OpenTK
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+ Platform
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+ Added complete WGL bindings (Wgl.cs, WglCore.cs, WglDelegates.cs, WglEnums.cs)
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* Should request up-to-date specs from Khronos.
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+ GameWindow and GLControl
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+ Improved creation/destruction event sequence.
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+ Improved loading speed.
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+ Corrected long-standing stability issues (moving between GameWindow/GLControl examples no longer results in a crash)
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+ Improved compatibility (now works with Mesa3d 7.0.x as well as 6.5.x)
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+ Better error handling (although not completely safe by any measure).
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+ Corrected client rectangle under Windows GameWindow implementation - now the Viewport correctly corresponds the rendering area.
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+ Input
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+ Slightly improved keyboard handling functions.
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+ OpenGL
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+ Added convenience overloads for Color[34] that can directly take a System.Drawing.Color struct.
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+ Examples
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+ Slight improvements to event handling.
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+ Improved the ExampleLauncher interface (now responds to key events, added a 'Run Example' button).
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OpenTK 0.3.8 -> 0.3.9
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+ Bind
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@ -1,6 +1,6 @@
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================================================================================
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OpenTK 0.3.9 WIP alpha Release notes
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OpenTK 0.3.10 WIP Release notes
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IMPORTANT: This release is intended for testing and experimentation only. Use at your own risk!
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@ -8,13 +8,12 @@ IMPORTANT: This release is intended for testing and experimentation only. Use at
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Highlights:
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* MAJOR (breaking) changes:
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* Improved interface for GL class (see changelog for more information).
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* Keyboard support for GameWindow (windows/linux).
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* Minor changes:
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* Updates to GameWindow events.
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* X11 bindings enhanced with mono's bindings.
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* Fixed several crash bugs.
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* Added complete WGL bindings.
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* Corrected interminent crashes when loading examples.
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* Improved GLControl and GameWindow load/unload sequence, for improved stability and speed.
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* Corrected an insidious bug that returned corrupt visuals under x64 Linux.
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* Improved GLControl compatibility with Linux drivers.
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* Now compatible with both Mesa3d 6.5.x and 7.0.x
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--------------------------------------------------------------------------------
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