Correct class names.

This commit is contained in:
the_fiddler 2007-09-27 01:14:09 +00:00
parent 1c1f5a8d98
commit 0328e31356
2 changed files with 4 additions and 4 deletions

View file

@ -18,13 +18,13 @@ namespace Examples.Tutorial
/// <summary> /// <summary>
/// Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation). /// Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
/// </summary> /// </summary>
class T02_Vertex_Array_Cube : GameWindow, IExample class T02_Vertex_Arrays : GameWindow, IExample
{ {
float angle; float angle;
#region Constructor #region Constructor
public T02_Vertex_Array_Cube() public T02_Vertex_Arrays()
{ {
this.CreateWindow(new DisplayMode(800, 600)); this.CreateWindow(new DisplayMode(800, 600));
} }

View file

@ -18,14 +18,14 @@ namespace Examples.Tutorial
/// <summary> /// <summary>
/// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation). /// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
/// </summary> /// </summary>
class T04_Lit_Cube : GameWindow, IExample class T04_Vertex_Lighting : GameWindow, IExample
{ {
float x_angle, zoom; float x_angle, zoom;
Shape shape = new Plane(16, 16, 4.0f, 4.0f); Shape shape = new Plane(16, 16, 4.0f, 4.0f);
#region Constructor #region Constructor
public T04_Lit_Cube() public T04_Vertex_Lighting()
{ {
this.CreateWindow(new DisplayMode(800, 600), "OpenTK | Vertex Lighting example"); this.CreateWindow(new DisplayMode(800, 600), "OpenTK | Vertex Lighting example");
} }