Correct class names.
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2 changed files with 4 additions and 4 deletions
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@ -18,13 +18,13 @@ namespace Examples.Tutorial
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/// <summary>
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/// <summary>
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/// Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
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/// Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
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/// </summary>
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/// </summary>
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class T02_Vertex_Array_Cube : GameWindow, IExample
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class T02_Vertex_Arrays : GameWindow, IExample
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{
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{
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float angle;
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float angle;
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#region Constructor
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#region Constructor
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public T02_Vertex_Array_Cube()
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public T02_Vertex_Arrays()
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{
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{
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this.CreateWindow(new DisplayMode(800, 600));
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this.CreateWindow(new DisplayMode(800, 600));
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}
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}
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@ -18,14 +18,14 @@ namespace Examples.Tutorial
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/// <summary>
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/// <summary>
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/// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
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/// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
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/// </summary>
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/// </summary>
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class T04_Lit_Cube : GameWindow, IExample
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class T04_Vertex_Lighting : GameWindow, IExample
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{
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{
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float x_angle, zoom;
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float x_angle, zoom;
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Shape shape = new Plane(16, 16, 4.0f, 4.0f);
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Shape shape = new Plane(16, 16, 4.0f, 4.0f);
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#region Constructor
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#region Constructor
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public T04_Lit_Cube()
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public T04_Vertex_Lighting()
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{
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{
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this.CreateWindow(new DisplayMode(800, 600), "OpenTK | Vertex Lighting example");
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this.CreateWindow(new DisplayMode(800, 600), "OpenTK | Vertex Lighting example");
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}
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}
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