A DummyGLControl driver is now created when in DesignMode. Removes expensive GLContext initialization, and improves designer stability.
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1 changed files with 20 additions and 41 deletions
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@ -57,44 +57,14 @@ namespace OpenTK
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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//this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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this.Disposed += new EventHandler(GLControl_Disposed);
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//Debug.Print("Creating GLControl.");
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//this.CreateControl();
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}
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void GLControl_Disposed(object sender, EventArgs e)
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{
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//glControl.Context.Dispose();
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//Application.ExitThread();
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}
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#endregion
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/*
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CreateParams @params;
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protected override CreateParams CreateParams
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{
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get
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{
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if (@params == null)
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{
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@params = base.CreateParams;
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//@params.ClassStyle = (int)
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// (OpenTK.Platform.Windows.API.WindowClassStyle.OwnDC |
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// OpenTK.Platform.Windows.API.WindowClassStyle.HRedraw |
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// OpenTK.Platform.Windows.API.WindowClassStyle.VRedraw);
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//@params.Style = (int)
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// (OpenTK.Platform.Windows.API.WindowStyle.ClipChildren);
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// OpenTK.Platform.Windows.API.WindowStyle.ClipSiblings);
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//@params.ExStyle = OpenTK.Platform.Windows.API.ExtendedWindowStyle.
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}
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return @params;
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}
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}
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*/
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#region --- Public Methods ---
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#region public void CreateContext()
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/// <summary>
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/// Forces the creation of the opengl rendering context.
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/// </summary>
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@ -105,7 +75,11 @@ namespace OpenTK
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throw new ApplicationException("Attempted to create GLControl more than once.");
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}
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try
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if (this.DesignMode)
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{
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glControl = new DummyGLControl();
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}
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else
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{
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switch (Environment.OSVersion.Platform)
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{
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@ -123,11 +97,6 @@ namespace OpenTK
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throw new PlatformNotSupportedException("Your operating system is not currently supported. We are sorry for the inconvenience.");
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}
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}
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catch (Exception e)
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{
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Debug.Print("Could not create GLControl, error: {0}", e.ToString());
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throw;
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}
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this.Visible = true;
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@ -135,6 +104,10 @@ namespace OpenTK
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this.OnResize(EventArgs.Empty);
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}
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#endregion
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#region public void SwapBuffers()
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/// <summary>
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/// Swaps the front and back buffers, and presents the rendered scene to the screen.
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/// </summary>
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@ -143,6 +116,10 @@ namespace OpenTK
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Context.SwapBuffers();
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}
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#endregion
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#region public void MakeCurrent()
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/// <summary>
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/// Makes the underlying GLContext of this GLControl current. All OpenGL commands issued
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/// from this point are interpreted by this GLContext.
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@ -154,6 +131,8 @@ namespace OpenTK
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#endregion
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#endregion
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#region --- Public Properties ---
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/// <summary>
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