Opentk/Source/OpenTK/Toolkit.cs

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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK
{
/// <summary>
/// Provides static methods to manage an OpenTK application.
/// </summary>
public sealed class Toolkit
{
#region Constructors
Toolkit() { }
#endregion
#region Public Members
/// <summary>
/// Initializes OpenTK. This method is necessary only if you are using OpenTK
/// alongside a different windowing toolkit (e.g. GTK#) and should be the very
/// first method called by your application (i.e. calling this method should be
/// the very first statement executed by the "Main" method).
/// </summary>
/// <remarks>
/// Some windowing toolkits do not configure the underlying platform
/// correctly or configure it in a way that is incompatible with OpenTK.
/// Calling this method first ensures that OpenTK is given the chance to
/// initialize itself and configure the platform correctly.
/// </remarks>
public static void Init()
{
// The actual initialization takes place in the platform-specific factory
// constructors.
new Platform.Factory();
}
#endregion
}
}