Opentk/Source/OpenTK/INativeWindow.cs

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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenTK.Platform;
using System.ComponentModel;
namespace OpenTK
{
/// <summary>
/// Defines the interface for a native window.
/// </summary>
public interface INativeWindow : IDisposable
{
/// <summary>
/// Gets or sets the title of the window.
/// </summary>
string Title { get; set; }
/// <summary>
/// Gets a System.Boolean that indicates whether this window has input focus.
/// </summary>
bool Focused { get; }
/// <summary>
/// Gets or sets a System.Boolean that indicates whether the window is visible.
/// </summary>
bool Visible { get; set; }
/// <summary>
/// Gets a System.Boolean that indicates whether the window has been created and has not been destroyed.
/// </summary>
bool Exists { get; }
/// <summary>
/// Gets the <see cref="OpenTK.Platform.IWindowInfo"/> for this window.
/// </summary>
IWindowInfo WindowInfo { get; }
/// <summary>
/// Gets or sets the <see cref="OpenTK.WindowState"/> for this window.
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/// </summary>
WindowState WindowState { get; set; }
/// <summary>
/// Gets or sets the <see cref="OpenTK.WindowBorder"/> for this window.
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/// </summary>
WindowBorder WindowBorder { get; set; }
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Rectangle"/> structure the contains the external bounds of this window, in screen coordinates.
/// External bounds include the title bar, borders and drawing area of the window.
/// </summary>
Rectangle Bounds { get; set; }
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Point"/> structure that contains the location of this window on the desktop.
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/// </summary>
Point Location { get; set; }
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Size"/> structure that contains the external size of this window.
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/// </summary>
Size Size { get; set; }
/// <summary>
/// Gets or sets the horizontal location of this window on the desktop.
/// </summary>
int X { get; set; }
/// <summary>
/// Gets or sets the vertical location of this window on the desktop.
/// </summary>
int Y { get; set; }
/// <summary>
/// Gets or sets the external width of this window.
/// </summary>
int Width { get; set; }
/// <summary>
/// Gets or sets the external height of this window.
/// </summary>
int Height { get; set; }
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Rectangle"/> structure that contains the internal bounds of this window, in client coordinates.
/// The internal bounds include the drawing area of the window, but exclude the titlebar and window borders.
/// </summary>
Rectangle ClientRectangle { get; set; }
/// <summary>
/// Gets or sets a <see cref="System.Drawing.Size"/> structure that contains the internal size this window.
/// </summary>
Size ClientSize { get; set; }
[Obsolete]
OpenTK.Input.IInputDriver InputDriver { get; }
/// <summary>
/// Closes this window. Equivalent to <see cref="INativeWindow.Dispose()"/>.
/// </summary>
void Close();
/// <summary>
/// Processes pending window events.
/// </summary>
void ProcessEvents();
/// <summary>
/// Transforms the specified point from screen to client coordinates.
/// </summary>
/// <param name="point">
/// A <see cref="System.Drawing.Point"/> to transform.
/// </param>
/// <returns>
/// The point transformed to client coordinates.
/// </returns>
Point PointToClient(Point point);
/// <summary>
/// Transforms the specified point from client to screen coordinates.
/// </summary>
/// <param name="point">
/// A <see cref="System.Drawing.Point"/> to transform.
/// </param>
/// <returns>
/// The point transformed to screen coordinates.
/// </returns>
Point PointToScreen(Point point);
/// <summary>
/// Occurs whenever the window is moved.
/// </summary>
event EventHandler<EventArgs> Move;
/// <summary>
/// Occurs whenever the window is resized.
/// </summary>
event EventHandler<EventArgs> Resize;
/// <summary>
/// Occurs when the window is about to close.
/// </summary>
event EventHandler<CancelEventArgs> Closing;
/// <summary>
/// Occurs after the window has closed.
/// </summary>
event EventHandler<EventArgs> Closed;
/// <summary>
/// Occurs when the window is disposed.
/// </summary>
event EventHandler<EventArgs> Disposed;
/// <summary>
/// Occurs when the <see cref="Title"/> property of the window changes.
/// </summary>
event EventHandler<EventArgs> TitleChanged;
/// <summary>
/// Occurs when the <see cref="Visible"/> property of the window changes.
/// </summary>
event EventHandler<EventArgs> VisibleChanged;
/// <summary>
/// Occurs when the <see cref="Focused"/> property of the window changes.
/// </summary>
event EventHandler<EventArgs> FocusedChanged;
/// <summary>
/// Occurs whenever a character is typed.
/// </summary>
event EventHandler<KeyPressEventArgs> KeyPress;
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//event EventHandler<EventArgs> MouseEnter;
//event EventHandler<MouseEventArgs> MouseMove;
//event EventHandler<MouseEventArgs> MouseWheel;
//event EventHandler<MouseEventArgs> MouseDown;
//event EventHandler<MouseEventArgs> MouseUp;
//event EventHandler<MouseEventArgs> MouseClick;
//event EventHandler<MouseEventArgs> MouseDoubleClick;
//event EventHandler<KeyEventArgs> KeyDown;
//event EventHandler<KeyEventArgs> KeyUp;
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//event EventHandler<DragEventArgs> DragDrop;
//event EventHandler<DragEventArgs> DragEnter;
//event EventHandler<DragEventArgs> DragOver;
//event EventHandler<EventArgs> DragLeave;
}
}