2007-11-02 00:17:57 +01:00
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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2007-10-20 12:31:59 +02:00
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Text;
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using OpenTK.Math;
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using OpenTK.OpenGL;
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2007-11-04 16:31:09 +01:00
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using OpenTK.OpenGL.Enums;
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2007-10-20 12:31:59 +02:00
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using System.Drawing.Imaging;
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using OpenTK.Platform;
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namespace OpenTK.Fonts
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{
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public class TextureFont : IFont
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{
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//class BBox { public int X, Y, Width, Height; }
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2007-10-20 12:31:59 +02:00
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Font font;
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2007-11-02 00:17:57 +01:00
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//Dictionary<char, int> loaded_glyphs = new Dictionary<char, int>(36);
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Dictionary<char, RectangleF> loaded_glyphs = new Dictionary<char, RectangleF>(64);
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2007-10-20 12:31:59 +02:00
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2007-11-02 00:17:57 +01:00
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Graphics gfx = Graphics.FromImage(new Bitmap(1, 1));
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2007-10-20 12:31:59 +02:00
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static int texture;
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static TexturePacker<Glyph> pack;
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static int texture_width, texture_height;
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float[] viewport = new float[6];
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2007-11-02 00:17:57 +01:00
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#region --- Constructor ---
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2007-10-26 17:55:24 +02:00
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/// <summary>
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/// Constructs a new TextureFont object, using the specified System.Drawing.Font.
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/// </summary>
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2007-11-02 00:17:57 +01:00
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/// <param name="font">The System.Drawing.Font to use.</param>
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public TextureFont(Font font)
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{
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if (font == null)
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throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
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this.font = font;
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}
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2007-11-02 00:17:57 +01:00
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#endregion
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#region private void PrepareTexturePacker()
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/// <summary>
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/// Calculates the optimal size for the font texture and TexturePacker, and creates both.
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/// </summary>
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private void PrepareTexturePacker()
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{
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// Calculate the size of the texture packer. We want a power-of-two size
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// that is less than 1024 (supported in Geforce256-era cards), but large
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// enough to hold at least 256 (16*16) font glyphs.
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// TODO: Find the actual card limits, maybe?
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int size = (int)(font.Size * 16);
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size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0)));
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if (size > 1024)
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size = 1024;
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texture_width = size;
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texture_height = size;
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pack = new TexturePacker<Glyph>(texture_width, texture_height);
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GL.GenTextures(1, out texture);
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GL.BindTexture(TextureTarget.Texture2d, texture);
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GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMinFilter, (int)All.Linear);
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GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMagFilter, (int)All.Linear);
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GL.TexImage2D(TextureTarget.Texture2d, 0, PixelInternalFormat.Alpha, texture_width, texture_height, 0,
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OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
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2007-11-02 00:17:57 +01:00
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}
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#endregion
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#region public void LoadGlyphs(string glyphs)
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/// <summary>
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/// Prepares the specified glyphs for rendering.
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/// </summary>
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/// <param name="glyphs">The glyphs to prepare for rendering.</param>
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public void LoadGlyphs(string glyphs)
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{
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foreach (char c in glyphs)
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{
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if (!loaded_glyphs.ContainsKey(c))
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LoadGlyph(c);
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}
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}
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2007-11-02 00:17:57 +01:00
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#endregion
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#region private RectangleF LoadGlyph(char c)
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private RectangleF LoadGlyph(char c)
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{
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if (pack == null)
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PrepareTexturePacker();
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2007-10-20 12:31:59 +02:00
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Glyph g = new Glyph(c, font);
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Rectangle rect = pack.Add(g);
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2007-11-04 16:31:09 +01:00
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using (Bitmap bmp = new Bitmap(rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
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using (Graphics gfx = Graphics.FromImage(bmp))
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{
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// Upload texture and create Display List:
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GL.BindTexture(TextureTarget.Texture2d, texture);
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
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gfx.Clear(Color.Transparent);
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gfx.DrawString(g.Character.ToString(), g.Font, Brushes.White, 0.0f, 0.0f);
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BitmapData bmp_data = bmp.LockBits(new Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
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OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
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bmp.UnlockBits(bmp_data);
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RectangleF f_rect = RectangleF.FromLTRB(
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rect.Left / (float)texture_width,
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rect.Top / (float)texture_height,
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rect.Right / (float)texture_width,
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rect.Bottom / (float)texture_height);
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loaded_glyphs.Add(g.Character, f_rect);
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return f_rect;
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/*
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byte[] data = new byte[rect.Width * rect.Height * 4];
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int i = 0;
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for (int y = 0; y < rect.Height - 1; y++)
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{
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for (int x = 0; x < rect.Width - 1; x++)
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{
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data[i++] = bmp.GetPixel(x, y).R;
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data[i++] = bmp.GetPixel(x, y).G;
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data[i++] = bmp.GetPixel(x, y).B;
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data[i++] = bmp.GetPixel(x, y).A;
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}
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}
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2007-11-02 00:17:57 +01:00
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unsafe
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{
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fixed (byte* data_ptr = data)
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GL.TexSubImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, rect.Left, rect.Top, rect.Width, rect.Height,
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GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, (IntPtr)data_ptr);
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}
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float left = rect.Left / (float)texture_width;
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float bottom = rect.Bottom / (float)texture_height;
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float right = rect.Right / (float)texture_width;
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float top = rect.Top / (float)texture_height;
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float width = rect.Right - rect.Left;
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float height = rect.Bottom - rect.Top;
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*/
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/*
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int list = GL.GenLists(1);
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GL.NewList(list, GL.Enums.ListMode.COMPILE);
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GL.Enable(GL.Enums.EnableCap.BLEND);
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GL.BlendFunc(GL.Enums.BlendingFactorSrc.SRC_ALPHA, GL.Enums.BlendingFactorDest.ONE_MINUS_SRC_ALPHA);
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2007-10-20 12:31:59 +02:00
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GL.Begin(GL.Enums.BeginMode.QUADS);
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GL.TexCoord2(left, top);
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//GL.Vertex2(0.375f, 0.375f);
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GL.Vertex2(0.0f, 0.0f);
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GL.TexCoord2(right, top);
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//GL.Vertex2(0.375f + 2 * width, 0.375f);
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GL.Vertex2(width, 0.0f);
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GL.TexCoord2(right, bottom);
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//GL.Vertex2(0.375f + 2 * width, 0.375f + 2 * height);
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GL.Vertex2(width, height);
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GL.TexCoord2(left, bottom);
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//GL.Vertex2(0.375f, 0.375f + 2 * height);
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GL.Vertex2(0.0f, height);
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GL.End();
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GL.EndList();
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2007-10-26 17:55:24 +02:00
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loaded_glyphs.Add(g.Character, list);
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return list;
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*/
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2007-10-20 12:31:59 +02:00
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}
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}
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2007-11-02 00:17:57 +01:00
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#endregion
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public void Draw()
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{
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ILayoutProvider l = new DefaultLayoutProvider();
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l.PerformLayout("ato e -et uq39tu, /q3t.q/t.q3t q 34t34qwt .", this,
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new RectangleF(9.0f, 9.0f, 300.0f, 100.0f), StringAlignment.Near, false);
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}
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#region
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public bool GlyphData(char glyph, ref RectangleF textureRectangle, out float width, out float height, out int texture)
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{
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if (loaded_glyphs.TryGetValue(glyph, out textureRectangle))
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{
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width = textureRectangle.Width * texture_width;
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height = textureRectangle.Height * texture_height;
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texture = TextureFont.texture;
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return true;
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}
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width = height = texture = 0;
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return false;
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}
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#endregion
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#region public RectangleF FindRectangle(char c)
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/// <summary>
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/// Looks up the specified glyph and returns it's bounding System.Drawing.Rectangle in the font texture.
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/// This function will add the glyph to the texture font, if it hasn't been previoulsy loaded through LoadGlyphs().
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/// </summary>
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/// <param name="c">The character representing the glyph.</param>
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/// <returns>The System.Drawing.Rectangle that represents the glyph's bounding box in the font texture.</returns>
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/// <seealso cref="LoadGlyphs"/>
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public RectangleF FindRectangle(char c)
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{
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RectangleF rect;
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return loaded_glyphs.TryGetValue(c, out rect) ? rect : LoadGlyph(c);
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}
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#endregion
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#region public int FindTexture(char c)
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/// <summary>
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/// Returns the handle to the OpenGL texture where the specified glyph is located or zero, if the glyph has not been loaded.
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/// </summary>
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/// <param name="c">The character that corresponds to the glyph.</param>
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/// <returns>A handle to the OpenGL texture, or zero.</returns>
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public int FindTexture(char c)
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{
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if (loaded_glyphs.ContainsKey(c))
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return texture;
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return 0;
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}
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#endregion
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#region public void Print(char c)
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#if false
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/// <summary>
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/// Prints a glyph.
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/// </summary>
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/// <param name="c">The character corresponding to the glyph to print.</param>
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/// <remarks>
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/// The print position is specified by the active Modelview matrix.
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/// <para>
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/// To print pixel perfect fonts, you must setup a Projection matrix that is maps one texel to one pixel. This
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/// can be achieved by calling GL.Ortho with width/height set to the actual viewport size, or alternatively,
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|
|
/// by calling GL.Scale(1.0f/viewport_width, 1.0f/viewport_height, 0.0f).
|
|
|
|
|
/// </para>
|
|
|
|
|
/// <para>
|
|
|
|
|
/// To avoid filtering artifacts, avoid positioning characters on fractional pixels.
|
|
|
|
|
/// This is usually achieved by adding 0.5f to the glyph's position and extracting the integer component,
|
|
|
|
|
/// i.e. GL.Translate((int)(x_pos + 0.5f), (int)(y_pos + 0.5f), 0.0f);
|
|
|
|
|
/// </para>
|
|
|
|
|
/// </remarks>
|
|
|
|
|
/// <seealso cref="PrintFast"/>
|
|
|
|
|
public void Print(char c)
|
|
|
|
|
{
|
2007-11-02 00:17:57 +01:00
|
|
|
|
GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
|
|
|
|
|
|
2007-10-26 17:55:24 +02:00
|
|
|
|
int list;
|
|
|
|
|
if (loaded_glyphs.TryGetValue(c, out list))
|
2007-10-20 12:31:59 +02:00
|
|
|
|
{
|
2007-10-26 17:55:24 +02:00
|
|
|
|
GL.CallList(list);
|
2007-10-20 12:31:59 +02:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2007-10-26 17:55:24 +02:00
|
|
|
|
GL.CallList(LoadGlyph(c));
|
2007-10-20 12:31:59 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2007-11-02 00:17:57 +01:00
|
|
|
|
#endif
|
|
|
|
|
#endregion
|
2007-10-20 12:31:59 +02:00
|
|
|
|
|
2007-11-02 00:17:57 +01:00
|
|
|
|
#region public void PrintFast(char c)
|
|
|
|
|
#if false
|
2007-10-26 17:55:24 +02:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Prints a previously loaded glyph.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="c">The character corresponding to the glyph to print.</param>
|
|
|
|
|
/// <remarks>
|
|
|
|
|
/// You must call the LoadGlyphs function with the corresponding glyph, before using
|
|
|
|
|
/// PrintFast. Otherwise, this function works exactly like Print.
|
|
|
|
|
/// </remarks>
|
|
|
|
|
/// <see cref="Print"/>
|
|
|
|
|
/// <seealso cref="LoadGlyphs"/>
|
|
|
|
|
public void PrintFast(char c)
|
2007-10-20 12:31:59 +02:00
|
|
|
|
{
|
2007-10-26 17:55:24 +02:00
|
|
|
|
GL.CallList(loaded_glyphs[c]);
|
|
|
|
|
}
|
2007-11-02 00:17:57 +01:00
|
|
|
|
#endif
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region public float Height
|
2007-10-20 12:31:59 +02:00
|
|
|
|
|
2007-10-26 17:55:24 +02:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets a float indicating the default line spacing of this font.
|
|
|
|
|
/// </summary>
|
2007-11-02 00:17:57 +01:00
|
|
|
|
public float Height
|
2007-10-26 17:55:24 +02:00
|
|
|
|
{
|
|
|
|
|
get { return font.Height; }
|
|
|
|
|
}
|
|
|
|
|
|
2007-11-02 00:17:57 +01:00
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region public float MeasureString(string str)
|
|
|
|
|
|
2007-10-26 17:55:24 +02:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Measures the width of the specified string.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="str"></param>
|
|
|
|
|
/// <returns></returns>
|
2007-11-02 00:17:57 +01:00
|
|
|
|
public SizeF MeasureString(string str)
|
2007-10-26 17:55:24 +02:00
|
|
|
|
{
|
2007-11-02 00:17:57 +01:00
|
|
|
|
SizeF size = gfx.MeasureString(str, font, 16384, StringFormat.GenericTypographic);
|
|
|
|
|
if (size.Width == 0)
|
|
|
|
|
size.Width = font.SizeInPoints * 0.5f;
|
|
|
|
|
return size;
|
2007-10-26 17:55:24 +02:00
|
|
|
|
}
|
2007-10-20 12:31:59 +02:00
|
|
|
|
|
2007-11-02 00:17:57 +01:00
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region --- IDisposable Members ---
|
2007-10-20 12:31:59 +02:00
|
|
|
|
|
2007-10-26 17:55:24 +02:00
|
|
|
|
bool disposed;
|
2007-10-20 12:31:59 +02:00
|
|
|
|
|
2007-10-26 17:55:24 +02:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Releases all resources used by this OpenTK.Fonts.TextureFont.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void Dispose()
|
|
|
|
|
{
|
|
|
|
|
GC.SuppressFinalize(this);
|
|
|
|
|
Dispose(true);
|
2007-10-20 12:31:59 +02:00
|
|
|
|
}
|
|
|
|
|
|
2007-10-26 17:55:24 +02:00
|
|
|
|
private void Dispose(bool manual)
|
2007-10-20 12:31:59 +02:00
|
|
|
|
{
|
2007-10-26 17:55:24 +02:00
|
|
|
|
if (!disposed)
|
|
|
|
|
{
|
|
|
|
|
pack = null;
|
|
|
|
|
if (manual)
|
|
|
|
|
{
|
|
|
|
|
GL.DeleteTextures(1, ref texture);
|
|
|
|
|
font.Dispose();
|
|
|
|
|
gfx.Dispose();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
disposed = true;
|
|
|
|
|
}
|
2007-10-20 12:31:59 +02:00
|
|
|
|
}
|
|
|
|
|
|
2007-10-26 17:55:24 +02:00
|
|
|
|
~TextureFont()
|
2007-10-20 12:31:59 +02:00
|
|
|
|
{
|
2007-10-26 17:55:24 +02:00
|
|
|
|
Dispose(false);
|
2007-10-20 12:31:59 +02:00
|
|
|
|
}
|
2007-10-26 17:55:24 +02:00
|
|
|
|
|
|
|
|
|
#endregion
|
2007-10-20 12:31:59 +02:00
|
|
|
|
}
|
|
|
|
|
}
|