Opentk/Source/Examples/OpenTK/GLControl/GLControlGameLoop.Designer.cs

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namespace Examples.WinForms
{
partial class GameLoopForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.glControl = new OpenTK.GLControl();
this.SuspendLayout();
//
// glControl
//
this.glControl.BackColor = System.Drawing.Color.Black;
this.glControl.Dock = System.Windows.Forms.DockStyle.Fill;
this.glControl.Location = new System.Drawing.Point(0, 0);
this.glControl.Name = "glControl";
this.glControl.Size = new System.Drawing.Size(784, 564);
this.glControl.TabIndex = 0;
this.glControl.VSync = false;
//
// W02_Immediate_Mode_Cube
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(784, 564);
this.Controls.Add(this.glControl);
this.Name = "W02_Immediate_Mode_Cube";
this.Text = "Cube";
this.ResumeLayout(false);
}
#endregion
private OpenTK.GLControl glControl;
}
}