2009-02-22 11:43:35 +01:00
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namespace Examples.WinForms
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{
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2009-04-20 11:48:33 +02:00
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partial class GameLoopForm
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2009-02-22 11:43:35 +01:00
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.glControl = new OpenTK.GLControl();
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this.SuspendLayout();
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//
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// glControl
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//
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this.glControl.BackColor = System.Drawing.Color.Black;
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this.glControl.Dock = System.Windows.Forms.DockStyle.Fill;
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this.glControl.Location = new System.Drawing.Point(0, 0);
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this.glControl.Name = "glControl";
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this.glControl.Size = new System.Drawing.Size(784, 564);
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this.glControl.TabIndex = 0;
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this.glControl.VSync = false;
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//
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// W02_Immediate_Mode_Cube
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(784, 564);
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this.Controls.Add(this.glControl);
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this.Name = "W02_Immediate_Mode_Cube";
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this.Text = "Cube";
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this.ResumeLayout(false);
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}
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#endregion
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private OpenTK.GLControl glControl;
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}
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2007-07-23 02:15:18 +02:00
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}
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