Opentk/Source/Bind/Settings.cs

50 lines
1.7 KiB
C#
Raw Normal View History

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
2007-08-01 11:27:57 +02:00
namespace Bind
{
static class Settings
{
2007-08-12 18:14:23 +02:00
public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
2007-08-01 11:27:57 +02:00
public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public static string OutputNamespace = "OpenTK.OpenGL";
2007-08-20 12:46:37 +02:00
public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public const string DefaultOutputNamespace = "OpenTK.OpenGL";
2007-08-20 12:46:37 +02:00
2007-08-20 14:25:48 +02:00
public static string OutputClass = "GL";
public static string FunctionPrefix = "gl";
public static string ConstantPrefix = "GL_";
public static string NestedEunmsClass = "Enums";
public static string NormalEnumsClass = OutputClass + "." + NestedEunmsClass;
public static string AuxEnumsClass = "GL." + NestedEunmsClass;
2007-08-01 23:14:39 +02:00
2007-08-01 11:27:57 +02:00
public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Imports";
2007-08-20 14:25:48 +02:00
2007-08-01 11:27:57 +02:00
public static Legacy Compatibility = Legacy.None;
/// <summary>
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
/// </summary>
public static string CompleteEnumName = "All";
2007-08-12 18:14:23 +02:00
2007-08-01 11:27:57 +02:00
public enum Legacy
{
None,
Tao,
}
2007-08-12 18:14:23 +02:00
2007-08-20 14:25:48 +02:00
public static string WindowsGDI = "OpenTK.Platform.Windows.API";
}
}