Opentk/tests/OpenTK.Tests.Integration/GameWindowTests.fs

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namespace OpenTK.Tests.Integration
open Xunit
open FsCheck
open FsCheck.Xunit
open System
open System.Runtime.InteropServices
open OpenTK
module GameWindow =
module General =
[<Fact>]
let ``Can create and close GameWindow`` () =
use gw = new OpenTK.GameWindow()
gw.Close()
[<Fact>]
let ``Exit works like Close`` () =
use gw = new OpenTK.GameWindow()
gw.Exit()
[<Fact>]
let ``GameWindow exists after creation`` () =
use gw = new OpenTK.GameWindow()
Assert.True(gw.Exists)
gw.Exit()
[<Fact>]
let ``Can close GameWindow on UpdateFrame`` () =
use gw = new OpenTK.GameWindow()
gw.UpdateFrame.Add(fun _ -> gw.Close())
gw.Run()
[<Fact>]
let ``Closing event is sent before closed`` () =
use gw = new OpenTK.GameWindow()
let signals = System.Collections.Generic.List<string>()
gw.Closing.Add(fun _ -> signals.Add("Closing"))
gw.Closed.Add(fun _ -> signals.Add("Closed"))
gw.Close()
Assert.Equal([], signals)
gw.ProcessEvents()
Assert.Equal(["Closing"; "Closed"], signals)
module Constructors =
[<Fact>]
let ``Width and Height can be set via constructor`` () =
use gw = new OpenTK.GameWindow(200, 100)
Assert.Equal(200, gw.Width)
Assert.Equal(100, gw.Height)
module Sizes =
[<Fact>]
let ``Updates to Width take effect`` () =
use gw = new OpenTK.GameWindow()
let oldWidth = gw.Width
let newWidth = oldWidth + 1
gw.Width <- newWidth
Assert.Equal(newWidth, gw.Width)
[<Fact>]
let ``Updates to Height take effect`` () =
use gw = new OpenTK.GameWindow()
let oldHeight = gw.Height
let newHeight = oldHeight + 1
gw.Height <- newHeight
Assert.Equal(newHeight, gw.Height)
[<Fact>]
let ``Updates to Size take effect`` () =
use gw = new OpenTK.GameWindow()
let oldSize = gw.Size
let newSize = System.Drawing.Size(oldSize.Width + 1, oldSize.Height + 1)
gw.Size <- newSize
Assert.Equal(newSize, gw.Size)
[<Fact>]
let ``Updates to ClientSize take effect`` () =
use gw = new OpenTK.GameWindow()
let oldSize = gw.ClientSize
let newSize = System.Drawing.Size(oldSize.Width + 1, oldSize.Height + 1)
gw.ClientSize <- newSize
Assert.Equal(newSize, gw.ClientSize)
[<Fact>]
let ``Updates to ClientRectangle.Size take effect`` () =
use gw = new OpenTK.GameWindow()
let oldSize = gw.ClientRectangle.Size
let newSize = System.Drawing.Size(oldSize.Width + 1, oldSize.Height + 1)
let newRect = System.Drawing.Rectangle(gw.ClientRectangle.Location, newSize)
gw.ClientRectangle <- newRect
Assert.Equal(newRect, gw.ClientRectangle)
[<Fact>]
let ``Updates to Bounds.Size take effect`` () =
use gw = new OpenTK.GameWindow()
let oldSize = gw.Bounds.Size
let newSize = System.Drawing.Size(oldSize.Width + 1, oldSize.Height + 1)
let newRect = System.Drawing.Rectangle(gw.Bounds.Location, newSize)
gw.Bounds <- newRect
Assert.Equal(newRect, gw.Bounds)
[<Fact>]
let ``ClientSize equals ClientRectangle.Size`` () =
use gw = new OpenTK.GameWindow()
Assert.Equal(gw.ClientSize, gw.ClientRectangle.Size)
[<Fact>]
let ``Size equals Bounds.Size`` () =
use gw = new OpenTK.GameWindow()
Assert.Equal(gw.Size, gw.Bounds.Size)
[<Fact>]
let ``Width and Height equals ClientSize`` () =
use gw = new OpenTK.GameWindow()
Assert.Equal(System.Drawing.Size(gw.Width, gw.Height), gw.ClientSize)
module Locations =
[<Fact>]
let ``Updates to X take effect`` () =
use gw = new OpenTK.GameWindow()
let oldX = gw.X
let newX = oldX + 1
gw.X <- newX
Assert.Equal(newX, gw.X)
[<Fact>]
let ``Updates to Y take effect`` () =
use gw = new OpenTK.GameWindow()
let oldY = gw.Y
let newY = oldY + 1
gw.Y <- newY
Assert.Equal(newY, gw.Y)
[<Fact>]
let ``Updates to Location take effect`` () =
use gw = new OpenTK.GameWindow()
let oldLocation = gw.Location
let newLocation = System.Drawing.Point(oldLocation.X + 1, oldLocation.Y + 1)
gw.Location <- newLocation
Assert.Equal(newLocation, gw.Location)
[<Fact>]
let ``Updates to Bounds.Location take effect`` () =
use gw = new OpenTK.GameWindow()
let oldLocation = gw.Bounds.Location
let newLocation = System.Drawing.Point(oldLocation.X + 1, oldLocation.Y + 1)
let newRect = System.Drawing.Rectangle(newLocation, gw.ClientRectangle.Size)
gw.Bounds <- newRect
Assert.Equal(newRect, gw.Bounds)
[<Fact>]
let ``Location equals Bounds.Location`` () =
use gw = new OpenTK.GameWindow()
Assert.Equal(gw.Location, gw.Bounds.Location)
[<Fact>]
let ``X and Y equals Location`` () =
use gw = new OpenTK.GameWindow()
Assert.Equal(System.Drawing.Point(gw.X, gw.Y), gw.Location)
[<Fact>]
let ``ClientRectangle.Location is zero`` () =
use gw = new OpenTK.GameWindow()
Assert.Equal(System.Drawing.Point.Empty, gw.ClientRectangle.Location)
module Borders =
[<Fact>]
let ``Updates to BorderStyle take effect`` () =
use gw = new OpenTK.GameWindow()
gw.WindowBorder <- WindowBorder.Fixed
Assert.Equal(WindowBorder.Fixed, gw.WindowBorder)
gw.WindowBorder <- WindowBorder.Hidden
Assert.Equal(WindowBorder.Hidden, gw.WindowBorder)
gw.WindowBorder <- WindowBorder.Resizable
Assert.Equal(WindowBorder.Resizable, gw.WindowBorder)
[<Fact>]
let ``Can resize fixed borders`` () =
use gw = new OpenTK.GameWindow()
gw.WindowBorder <- WindowBorder.Fixed
let oldSize = gw.Size
let newSize = System.Drawing.Size(oldSize.Width + 1, oldSize.Height + 1)
gw.Size <- newSize
Assert.Equal(newSize, gw.Size)
[<Fact>]
let ``Can resize hidden borders`` () =
use gw = new OpenTK.GameWindow()
gw.WindowBorder <- WindowBorder.Hidden
let oldSize = gw.Size
let newSize = System.Drawing.Size(oldSize.Width + 1, oldSize.Height + 1)
gw.Size <- newSize
Assert.Equal(newSize, gw.Size)